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The Legend of Zelda: Phantom Hourglass

by Karlie Yeung - October 3, 2007, 7:06 pm EDT
Total comments: 27

Did I just hear “Hey, listen!"?

Phantom Hourglass looks like Wind Waker, it sounds like Wind Waker, but it certainly feels different. The touch screen reinvents the gameplay to such an extent that past experience with the Zelda series does not count for very much. This is thanks to the direct interaction with the environment that the touch screen offers. Everything is stylus-driven, and having only one input means that many of Link's signature moves have changed.

The simple addition of being able to make notes on the maps changes the nature of the puzzles and allows for clues to be found from many different locations and then combined to give the answer. Drawing on the map can be required to solve a puzzle. Maps cover small areas so they never become overcrowded with too many scribbles. Link's avatar is present on the map at all times, so it is easy to mark your current location and remember that something significant is there. Dungeon exploration is tougher, since nothing differentiates visited rooms from unvisited until you realise you can just add this information yourself. Annotating the map is useful, enjoyable, and often essential.

Combat controls become easier most of the time, as you are just tapping wherever you want to aim. Link will automatically walk up to the right place to begin striking with the sword. However, the single input of the touch screen does mean that it is no longer possible to use some of the items while moving. For example, you cannot walk and throw the boomerang at the same time, which results in difficulty sometimes in avoiding the line of fire.

The overall presentation is stunning. The seas are blue, Link's eyeballs are huge, and everything looks perfectly crafted. From the very beginning, you are drawn into the story with delightfully crafted characters. Link's lack of dialogue in cut-scenes does stand out a bit, but now we know that three shakes of the fist means “Ghost Ship" in his version of sign language.

There's a certain area of the game that is enough to add mixed feelings in this initial play. It's a temple. A horrible, horrible temple. This rather uncharacteristic dungeon is quite the polar opposite of an adventure. Time limits and stealth are what the Phantom Hourglass represents, and this discourages exploration, which is what adventure games are all about. Not to mention having to start all over again if you die, run out of time, or just give up. Fortunately, the torment does end, and you are free to resume the rest of the game as if it never happened. These parts of the game should in theory only last for minutes and happen only infrequently, so perhaps some semblance of enjoyment could be extracted. Personally, due to my gaming preferences, I find these sections intolerable.

Phantom Hourglass is quite unlike the other games in the series. It is definitely a fresh experience even for those who have played a lot of the other games. The same rules do not necessarily apply, so watch out and keep taking notes.

Talkback

SheckyOctober 03, 2007

'Did I just hear “Hey, listen!"?'

That was my exact reaction, and they *REALLY* rub it in face-icon-small-wink.gif

LuigiHannOctober 03, 2007

Quote

Originally posted by: Shecky
'Did I just hear “Hey, listen!"?'


Nope, just "hey." face-icon-small-frown.gif

SheckyOctober 03, 2007

Quote

Originally posted by: LuigiHann
Quote

Originally posted by: Shecky
'Did I just hear “Hey, listen!"?'


Nope, just "hey." face-icon-small-frown.gif


Yeah same difference, still they rub it in intentionally if you ask me face-icon-small-wink.gif

LuigiHannOctober 04, 2007

My point was that just "hey" is more annoying, because it's twice as repetitive (I.E. she uses "hey" every time Navi would use "listen," so there's less variety).

Also, I don't mind the "timed" parts as much as I thought I would. All it really does is forces you to plan your moves ahead of time, making the dungeon more of a series of puzzles.

MaverickOctober 04, 2007

I am absolutely in love with this game. I was very hesitant about the touch screen controls after hearing about it, but actually playing it I'm having a blast. It took a little getting used to, but it was nice to have a *new* Zelda experience. I don't mind the timed portions at all, I mean, here it's only one dungeon for short periods of time. In Majora, it was the WHOLE GAME.

The only thing I'm having trouble with is the "rolling". It says you have to make little circles at the edges of the screen to get Link to do it, but I find myself having to try at least four times before ever actually getting him to roll. And then, it's usually only rolling to the left of rolling down, but I guess that has more to do with how I hold the stylus than the game itself... maybe.

I swear to GOD, folks, I've written the review, and it's being edited by the...editors. However, even if it's ready RIGHT NOW, I can't post it because I'm at work. I'll do it at lunch! Promise!

For rolling, do it while you are running. While you are running, the stylus is probably near the edge of the screen. Make a loop and you should be able to roll right into whatever you want.

I played an hour of Majora's Mask. I really don't like that kind of system in adventure games and I really don't like having to repeat the exact same actions over again. That said, now that I'm used to *the* temple it's not so bad. I really felt terrible playing it the first time as I thought the whole game would be like that. It is, after all, called Phantom Hourglass. And it's not like they don't give you way more time than you need. Still pretty stressful trying to avoid Phantoms though!

AzureNightmareBrad Mosbacher, Features EditorOctober 04, 2007

Quote

Originally posted by: Halbred
I swear to GOD, folks, I've written the review, and it's being edited by the...editors. However, even if it's ready RIGHT NOW, I can't post it because I'm at work. I'll do it at lunch! Promise!


Your review fails Zach, prepare for a rebuttal!

Bah! Nintendo should've called it:

The Legend of Zelda: We (heart) Casual Gamers!

AzureNightmareBrad Mosbacher, Features EditorOctober 04, 2007

Quote

Originally posted by: Halbred
Bah! Nintendo should've called it:

The Legend of Zelda: We Created an Awesome Game Everyone but Zach Will Love!


fixed for correctness and appropriateness

that Baby guyOctober 04, 2007

I haven't played it yet. Should I buy it?

MaverickOctober 04, 2007

Yes

Bill AurionOctober 04, 2007

Buy several copies!

that Baby guyOctober 04, 2007

Hmm, a friend actually did buy several copies.

But GP says no, so right now, it's 2-1...

LuigiHannOctober 04, 2007

Quote

Originally posted by: thatguy
Hmm, a friend actually did buy several copies.

But GP says no, so right now, it's 2-1...


GP is a player-hater. Buy the game. You won't regret it.

GoldenPhoenixOctober 04, 2007

Quote

Originally posted by: LuigiHann
Quote

Originally posted by: thatguy
Hmm, a friend actually did buy several copies.

But GP says no, so right now, it's 2-1...


GP is a player-hater. Buy the game. You won't regret it.


Considering Wind Waker and TP are my favorite Zeldas I don't think I'm a player hater.

that Baby guyOctober 05, 2007

Actually, GP gave some very good reasons for someone like me not to buy it. Right now, I'm leaning towards no.

LuigiHannOctober 05, 2007

GP, I was joking. "Player hater" is a completely meaningless phrase to me.

My serious recommendation, Thatguy, is to try it before you buy it. If you hate the controls, don't buy it. If you think it plays fine, buy it. Perhaps your friend will lend you one of his extra copies?

GoldenPhoenixOctober 05, 2007

Quote

Originally posted by: LuigiHann
GP, I was joking. "Player hater" is a completely meaningless phrase to me.

My serious recommendation, Thatguy, is to try it before you buy it. If you hate the controls, don't buy it. If you think it plays fine, buy it. Perhaps your friend will lend you one of his extra copies?


Where can you try DS games out? And why did your friend buy more than one copy? LOL

Bill AurionOctober 05, 2007

Quote

Originally posted by: thatguy
Actually, GP gave some very good reasons for someone like me not to buy it. Right now, I'm leaning towards no.

So ignore the biggest Zelda fan on the forums? That makes no sense, thatguy...No sense at all... >=|

that Baby guyOctober 05, 2007

Wait, who's the biggest Zelda fan here?

As far as the game goes, one of two things will happen. My friend who bought two for the promo goodies, will either sell me one of his, or when he becomes a roommate next year, I'll just borrow it from him then. He might be selling the second one before I get a chance to g back to my hometown, and I'm in no hurry, because, as I've said before, the only truly appetizing Zelda games I've played are the Four Swords portions of the games.

That's why I care more that Namco Museum for the DS has Pac-Man Vs! I'm gonna try it out this weekend!

Bill AurionOctober 05, 2007

<------------ Me...I've beaten Zelda games more times than most people here have of all their games period...

GP's main complaint appears to be that the touchscreen "takes you out of the world," which I personally find quite silly...The controls work so well that I hope all future handheld Zeldas control similarly...As someone who doesn't appear to be a big Zelda fan, you may not be so whiny about the lack of traditional controls, so you may even like them even more than I do! (unlikely, but still...)

I'm actually intrigued by the controls... it's a lot of other stuff that worries me and has kept me from buying the game.

that Baby guyOctober 05, 2007

Quote

Originally posted by: Bill Aurion
<------------ Me...I've beaten Zelda games more times than most people here have of all their games period...

GP's main complaint appears to be that the touchscreen "takes you out of the world," which I personally find quite silly...The controls work so well that I hope all future handheld Zeldas control similarly...As someone who doesn't appear to be a big Zelda fan, you may not be so whiny about the lack of traditional controls, so you may even like them even more than I do! (unlikely, but still...)


I like the idea of the new controls, which is why I still plan to play the game, but I think LuigiHann said it best: I should try before I buy in this case.

GoldenPhoenixOctober 05, 2007

Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: thatguy
Actually, GP gave some very good reasons for someone like me not to buy it. Right now, I'm leaning towards no.

So ignore the biggest Zelda fan on the forums? That makes no sense, thatguy...No sense at all... >=|


I consider myself a pretty big Zelda fan especially considering my second favorite game of all time is Link to the Past, and games like OOT, Wind Waker, LoZ1, TP, and yes even Awakening are in my top 10 games. Really though is that something to brag about? That is like expecting a fair review of Halo 3 from the biggest Halo fan.

GoldenPhoenixOctober 05, 2007

Quote

Originally posted by: Bill Aurion
<------------ Me...I've beaten Zelda games more times than most people here have of all their games period...

GP's main complaint appears to be that the touchscreen "takes you out of the world," which I personally find quite silly...The controls work so well that I hope all future handheld Zeldas control similarly...As someone who doesn't appear to be a big Zelda fan, you may not be so whiny about the lack of traditional controls, so you may even like them even more than I do! (unlikely, but still...)


Actually that is one of my complaints, my others, more importantly is that the MGS dungeon sucks, the game world is bland and basic, squiggling lines to move your ship is lame, not mention a cop out, the dungeon designs haven't been very impressive, and it feels like Zelda Wind Waker without any of the depth.

LuigiHannOctober 05, 2007

Quote

Originally posted by: thatguy

That's why I care more that Namco Museum for the DS has Pac-Man Vs! I'm gonna try it out this weekend!


Off topic, but I was disappointed that I couldn't try Pac-Man Vs in single-player mode. I know it defeats the purpose, but I just wanted to check it out.

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The Legend of Zelda: Phantom Hourglass Box Art

Genre Adventure
Developer Nintendo
Players1 - 2
Online1 - 2

Worldwide Releases

na: The Legend of Zelda: Phantom Hourglass
Release Oct 01, 2007
PublisherNintendo
RatingEveryone 10+
jpn: Zelda no Densetsu: Mugen no Sunadokei
Release Jun 23, 2007
PublisherNintendo
RatingAll Ages
eu: The Legend of Zelda: Phantom Hourglass
Release Oct 19, 2007
PublisherNintendo
Rating7+
aus: The Legend of Zelda: Phantom Hourglass
Release Oct 11, 2007
PublisherNintendo
RatingGeneral
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