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DS

Shin’en Announces Nanostray

by Michael Cole - August 11, 2004, 8:24 am EDT
Total comments: 6 Source: Shin'en

The German developer reveals another of Majesco’s Nintendo DS titles—and the magic word “internet” is mentioned

PGC reader Diego has pointed out a new game profile on Shin’en’s website called Nanostray.

The teaser profile sets up the story: you recover from getting knocked out to find yourself with amnesia inside your spaceship. Majesco’s 3D space shooter is DS exclusive featuring a wireless two-player mode and an internet hi-score ranking system.

Shin’en promises Nanostray will be ten levels long when it is released the first quarter of 2005.

Official North American DS List Revealed

NOA finally lets the cats out of their respective bags.

AN IMPRESSIVE LINEUP OF GAMES DEMONSTRATES APPEAL OF NINTENDO DS

Publishers Confirm More Than 60 New Games in Development for Western Hemisphere

REDMOND, Wash., Aug. 10, 2004 – Nintendo DS™ will rock the Western Hemisphere with an amazing lineup of games, as the video game industry's heavy hitters prepare to support Nintendo's revolutionary dual-screened hand-held innovation. Many of the industry's biggest software companies confirm that they will deliver names like Madden NFL, Viewtiful Joe, Rayman and SpongeBob SquarePants to the Nintendo DS, so players can enjoy their favorite franchises in ways never before possible.

"Publishers worldwide have taken the unique creative tools of our dual-screened Nintendo DS and used them to invent completely new ways to play," says Reggie Fils-Aime, Nintendo of America's executive vice president of sales and marketing. "Just imagine the possibilities that a touch screen, voice recognition and wireless multiplayer action bring to video games."

Upcoming games from publishers like Electronic Arts, Square Enix, Capcom, Atari, Sega, Activision, Konami, Namco, Ubisoft, Vivendi Universal Games, THQ, Majesco and others demonstrate the broad range of support that Nintendo DS enjoys.

"EA's studio teams are working on a lot of great titles for the Nintendo DS," says Steve Chiang, General Manager of EA's Tiburon Studio, which makes Madden NFL.

"With the wireless feature, Madden players will be able to battle one another head-to-head like never before on a portable system."

"From the first time we saw the abilities of the Nintendo DS, we knew we had something extraordinary in our hands," says Will Kassoy, Activision's vice president of global brand management. "Our developers dove right in and made the most of the unique features of this revolutionary new system."

"THQ will be a big supporter of the hand-held Nintendo DS," says Brian Farrell, THQ's president and CEO. "The untapped capabilities demonstrate an exciting leap in hand-held video game technology."

Software companies around the globe have more than 120 Nintendo DS games in development. The following list includes a partial sampling of publishers and Nintendo DS games in development for the Western Hemisphere, with more to be announced in the future. Note that many are working titles, and that the information is subject to change.

Atari, Inc.


• Atari Classics

Atlus USA


• Caduceus


• Snowboard Kids DS


• Plus three additional titles in development

Bandai Entertainment Inc.


• Meteos


• Mobile Suit Gundam Seed


• Plus one additional title in development

Capcom Entertainment, Inc.


• Mega Man Battle Network


• Viewtiful Joe


• Plus one additional title in development

Electronic Arts


• GoldenEye


• Madden NFL


• Need For Speed Underground


• Tiger Woods PGA Tour Golf


• The URBZ: Sims in the City

Hudson Soft Co., Ltd.


• Bomberman

Koei Co., Ltd.


• Dynasty Warriors (working title)


• Plus two additional titles in development

Konami Digital Entertainment


• Boktai (working title)


• Castlevania (working title)


• Dragon Booster (working title)


• Frogger 2005 (working title)


• Survival Kids (working title)


• World Soccer Winning Eleven series (working title)


• Vandal Hearts (working titles)


• WINX (working title)


• Yu-Gi-Oh! Nightmare Troubadour

Majesco


• Moonlight Fables


• Nanostray


• Plus at least three additional titles in development

Namco Hometek Inc.


• New Mr. Driller (working title)


• Pac 'n Roll (working title)


• Pac-Pix (working title)

Orbital Media


• Four titles in development, including the genres of action platformer, strategy role-playing, combat racing and family.

SEGA of America, Inc.


• Project Rub (working title)


• Sonic DS (working title)

Square Enix Co., Ltd.


• A new story of Secret of Mana


• A new story of Slime Morimori Dragon Quest


• Dragon Quest Monsters series


• Egg Monster Heroes


• Final Fantasy Crystal Chronicles series

Summitsoft Corporation


• Air Assault 2


• Organizer Plus

Tecmo, Inc.


• Monster Rancher


• Plus one additional title in development

Telegames, Inc.


• Ultimate Brain Games


• Ultimate Card Games


• Ultimate Pocket Games

THQ


• SpongeBob SquarePants


• Plus five additional titles in development

Ubisoft Entertainment


• Asphalt GT


• Rayman


• Plus additional titles in development, including a major movie license for early 2005

Vivendi Universal Games


• Robots

Talkback

Infernal MonkeyAugust 12, 2004

Shin'en are freakin' awesome. Iridion II on GBA was great fun, I'm really looking foward to Nanostray. =o

SylAugust 12, 2004

Joy, More shmups announced!

Shift KeyAugust 12, 2004

CO-OP MISSIONS? I'd hit that with a two-by-four j/k

KDR_11kAugust 14, 2004

Iridion II was kind of lame (like a shmup by non-shmuppers) and too easy. Only upside being the good ideas for the bosses, but the execution was weak. They shouldn't be let near another shmup before they complete at least one level of IO (C64).

SylAugust 14, 2004

Quote

Originally posted by: KDR_11k
Iridion II was kind of lame (like a shmup by non-shmuppers) and too easy. Only upside being the good ideas for the bosses, but the execution was weak. They shouldn't be let near another shmup before they complete at least one level of IO (C64).


I agree, but the more shmups released, regardless of quality, allows for easier publishing of them and more shmups in general in the long run.

and its very hard to get most shmups here in america. >_> (damn SCEA)

KDR_11kAugust 14, 2004

Hm, I always thought the japanese freeware scene was large enough to satisfy everyone's desire for shmups...

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