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Serious Games Summit Announced

by Karlie Yeung - August 6, 2004, 8:24 am EDT
Discuss in talkback! Source: www.seriousgamessummit.com

A Game Developers' Conference focusing on games for non-entertainment and commercial sectors takes place in Washington D.C. this October.

The number of non-entertainment games under development is rapidly increasing and demand for the ideas, skills and techniques used in commercial entertainment games is at an all time high. As a result, an entirely new market has emerged.

Game developers and tool providers can tap into this new market and develop new revenue streams.

The Serious Games Summit D.C. gives game developers and program managers the opportunity to learn from successful serious games applications and forge links between the traditional videogame industry and public and private sectors; homeland security, state and local governments, military agencies, and educational institutions.

Keynote Speaker:

Jim Dunnigan

Keynote Address: To Be Announced

"Jim Dunnigan, could be considered one of the first serious game developers. In his keynote, Jim will share his vast experience and unique perspective on developing game-based simulations and models."

Conference Highlights:

Incident Commander and a Force more Powerful

Doug Whatley

Breakaway Games is one of the most successful hybrid entertainment/serious game development studios at work today. In this detailed case study session, Doug Whatley, CEO of Breakway Games, details the development models, technology issues, and design details behind two major serious game efforts. This session provides some excellent hands-on advice for engineering major game-based simulations.

Inside Building an Engine for Learning Games

Nick Dekanter

Building games for K-16 education is not a trivial task. To date most games built for this market have been one-off titles simulating a specific scenario such as the settling of the American West, drill and practice titles with sugar coated game elements, or interesting games based on simple subject matter like geography, reading, or nutrition.

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