We store cookies, you can get more info from our privacy policy.
GC

Future Tactics: The Uprising Goes Gold

by Robert Graves - April 23, 2004, 2:05 am EDT
Total comments: 5 Source: Crave Press Release

Tactical RPG action moves one step closer.

Future Tactics: The Uprising GOES GOLD

FOR

PlayStation®2, NINTENDO GAMECUBETM & Xbox

LOS ANGELES, CA

- April 22, 2004 - Crave Entertainment, a leading publisher of console

videogames, today announced that Future Tactics: The Uprising has reached gold

master status for the PlayStation®2 computer entertainment system, the

Xbox® video game system from Microsoft and Nintendo

GameCubeTM.

Packed with action, Future Tactics is a turn-based tactical

RPG that looks and feels like an action/platform game. Built around a highly

complex turn-based battle engine, the adventure showcases a single-player Story

Mode, as well as a two-player Battle Mode. The plot is set in the not too

distant future, when Earth as we know it has succumbed to a race of

extra-dimensional creatures. Now the final hope for restoring order to the

planet rests on the shoulders of a young boy, his sister and a rag-tag assembly

of unlikely warriors.

Future Tactics: The Uprising features:

  • 18 stylized and high-polygon characters interacting in rich, full 3D

    environments

  • Unique, number-free turn-based tactical combat system designed

    to keep players immersed in the action, not the stats

  • 19 action-packed,

    highly intense levels waiting to be conquered

  • Massively deformable terrain.

    Landscape can be permanently destroyed, leaving behind craters and

    canyons.

  • Compelling storyline told through fully animated and voiced cut

    scenes

  • Two-player customizable battle mode lets gamers tweak handicaps,

    power-ups and victory conditions

  • Experience point system allows custom

    building of team members, allocating upgrades as players see fit

  • Boot Camp

    tutorial mode allows novice players to learn good tactics right

    away

Scheduled for release in Q2 2004, Future Tactics: The Uprising will

be available for the Xbox, Nintendo GameCubeTM and the PlayStation®2

computer entertainment system.


About Crave Entertainment:
Based in Los Angeles,

California, Crave Entertainment is a privately held publisher of videogame

entertainment products. Crave produces games for the major console platforms

including Game Boy® Advance, Nintendo GameCubeTM, the PlayStation® game

console, PlayStation®2 computer entertainment system, the Xbox® video

game system from Microsoft, and for the PC. For more information about Crave

Entertainment, please visit

HREF="http://www.cravegames.com">http://www.cravegames.com.

Talkback

jasonditzApril 23, 2004

Sounds like they made Freedom Fighters turn-based.

Incidentally, what the hell is wrong with being immersed in the stats instead of the action?

The OmenApril 23, 2004

I thought this was a budget title? Which woul have forced me to check it out.

couchmonkeyApril 23, 2004

Well, I'm excited. If it does come out at a budget price, I'll buy it right away (I didn't see any denial that it's a budget title, but I didn't read in detail...) Otherwise, I might wait to see a few reviews, but I'm a big fan of the Pickford brothers, who founded developer Zedtwo...and so presumably worked on this game. Plok and Wetrix are real gems in my opinion, so I'm excited about any new game they release. I hope some other people give Future Tactics a chance.

jasonditz: There's definitely nothing wrong with being immersed in stats, Crave is just flinging marketing at us, like little spitballs. Pointing out what sets your product apart from similar ones is a tried and true marketing technique.

KDR_11kApril 23, 2004

"number-freee" often is forced, meaning that they just won't show you the stats when you ask for them or be pretty vague (good, very good, bad, etc).

couchmonkeyApril 23, 2004

Too true...you can't program anything without lots and lots of numbers. I think they're just attempting to take the focus off of it...which is okay by me, I loved Ogre Battle 64, but I got tired of keeping track of stats for all of my dozens of soldiers. Anyway, I guess I shouldn't judge until the game comes out.

Got a news tip? Send it in!
Advertisement
Advertisement