New "AGB Rush" engine combines 3D environments and sprites
Graphic State has developed a new engine for GBA games that allows 3D environments, more realistic physics, dozens of on-screen sprites and more. Crazy Taxi : Catch a Ride will be the first title to take advantage of the new technology.
GRAPHIC STATE ENHANCES TECHNOLOGY FOR GAME BOY ADVANCE
Leamington Spa, England. (March 19 2003) Graphic State, one of the leading developers of handheld video games, has revealed details of its latest GBA developments.
Having just completed work on Crazy Taxi : Catch a Ride for THQ, Graphic State has unveiled details of its latest Game Boy® Advance technology. Crazy Taxi is the first release to make use of the unique AGB Rush engine, which features detailed 3D environments, realistic physics and dozens of on-screen sprites. Handheld game players can now experience 3D gameplay similar to games previously seen on the original PlayStation.
"We can now create games for the Game Boy Advance that are a generation ahead of current titles, we are confident that we have developed the best 3D routines for GBA - and unlike many other developers our technology has already been proven in a commercial release," says Richard Whittall, Creative Director of Graphic State. "The new games we are developing take the GBA to new levels, which is essential in the very competitive GBA marketplace."
"Our AGB Rush technology includes many advanced features such as full texture mapping on all surfaces, lighting effects, depth shading, animated textures, fluid sprite animations, weather effects."