Nintendo walks away with quite a few nominations. Check it out!
IGDA Announces Game Developers Choice Awards Nominees
The International Game Developers Association (IGDA) announced the nominees for the Third Annual Game Developers Choice Awards, which will be handed out during at a ceremony at the Game Developers Conference on March 6.
The nominees are:
Game of the Year
BATTLEFIELD 1942 (Digital Illusions)GRAND THEFT AUTO: VICE CITY (Rockstar North)
METROID PRIME (Retro Studios)NEVERWINTER NIGHTS (BioWare Corp.)TOM CLANCY'S SPLINTER CELL (Ubi Soft Montreal)Original Game Character of the Year
Blinx from BLINX THE TIME SWEEPERRatchet from RATCHET AND CLANKRau from THE MARK OF KRISam Fischer from TOM CLANCY'S SPLINTER CELLSly Cooper from SLY COOPER AND THE THIEVIUS RACCOONUSRookie Studio of the Year
Arkane Studios for ARX FATALISDay 1 Studios for MECHASSAULTGas Powered Games for DUNGEON SIEGE Pipeworks Software for GODZILLA: DESTROY ALL MONSTERS MELEE Retro Studios for METROID PRIMEExcellence in Audio
GTA Team for sound design in GRAND THEFT AUTO: VICE CITYRich Briggs, Latch Brothers, Takayuki Kawagoe, Noah Musler, Hideki Naganuma and Fumitaka Shibata for sound design in JET SET RADIO FUTUREEA Sound Studio for sound effects in MEDAL OF HONOR: ALLIED ASSAULTMetroid Team for sound effects in METROID PRIMEAndrew Boyd, Chris Hegstrom and Robb Mills for composition in THE LORD OF THE RINGS: THE TWO TOWERSExcellence in Game Design
Romain de Waubert de Genlis for game design in BATTLEFIELD 1942GTA Team for game design in GRAND THEFT AUTO: VICE CITYMetroid Team for game design in METROID PRIMESatoru Iwata, Yoshiaki Koizumi, Shigeru Miyamoto, Takashi Tezuka and Kenta Usui for game design in SUPER MARIO SUNSHINESplinter Cell Team leaders for game design in TOM CLANCY'S SPLINTER CELLExcellence in Level Design
Metroid Team for level design in METROID PRIMEBrian Allgeier, Mark Cerny, Lesley Mathieson and Colin Munson for level design in RATCHET & CLANKBrendan McNamara, Chun Wah Kong and the SCEE Design Team for level design in THE GETAWAYFrançois Pelland and Team for level design in TOM CLANCY'S SPLINTER CELLPancho Eekels, Dave Ewing and James Schmalz for level design in UNREAL TOURNAMENT 2003Excellence in Programming
Mike Biddlecombe, Scott Bilas, Bartosz Kijanka, James Loe, Eric Tams and Chad Queen for programming in DUNGEON SIEGEMetroid Team for programming in METROID PRIMEMark Brockington, Scott Greig, Jason Knipe, Don Moar and Don Yakielashek for network programming in NEVERWINTER NIGHTSAntoine Dodens and Team for graphics programming in TOM CLANCY'S SPLINTER CELLWarCraft III Team for programming in WARCRAFT III: REIGN OF CHAOSExcellence in Visual Arts
Jonathan Chey, Ken Levine and Team for art direction in FREEDOM FORCEShinji Hashimoto and Tetsuya Nomura for art direction in KINGDOM HEARTSHokyo Lim, Suzanne Kaufman, Dev Madan, Augie Pagan and Karin Yamagiwa for art direction in SLY COOPER AND THE THIEVIUS RACCOONUSNicolas Cantin, Frédérick Gagné and Benoit Sokal for art direction in SYBERIAJay Beard, Erik Medina, Jeff Merghart , Dan Mueller and Tim Neveu for animation in THE MARK OF KRIExcellence in Writing
Denis Dyack and Ken McCulloch for writing in ETERNAL DARKNESS: SANITY'S REQUIEMGTA Team for writing in GRAND THEFT AUTO: VICE CITYLukas Kure and Dan Vavra for writing in MAFIA: THE CITY OF LOST HEAVENCraig Hubbard and Team for writing in NO ONE LIVES FOREVER 2: A SPY IN H.A.R.M.S. WAYClint Hocking and JT Petty for writing in TOM CLANCY'S SPLINTER CELLAn advisory committee from the IGDA will select the recipients of the Lifetime Achievement Award, First Penguin Award and the IGDA Award for Community Contribution.