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Nintendo's Press Release On E3

by Mike Hrusecky - May 22, 2002, 9:22 am EDT

Incomparable 'Game Giants' will drive retail sales; unique connectivity will expand players' dreams

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NINTENDO: THE POWER, PROMISE AND PASSION OF E3

LOS ANGELES--May 21, 2002-- Incomparable 'Game Giants' Will Drive Retail Sales; Unique Connectivity Will Expand Players' Dreams

The names are among the most familiar and honored in video game

history: Mario(TM), Zelda(TM), Metroid(R), Fox(R) McCloud.

In 2002 these 'Game Giants' collectively will form the most

impressive company game lineup in the history of the Electronic

Entertainment Expo (E3). Each is destined to generate retail mania --

and million-unit worldwide sales -- upon arriving exclusively for

NINTENDO GAMECUBE(TM) in the coming months.

In addition, a brand new game -- Animal Crossing(TM) --

demonstrates the promise of revolutionary new forms of game play not

previously possible. Animal Crossing exemplifies Nintendo's

groundbreaking proprietary 'connectivity' -- the expansion of game

play not only between the NINTENDO GAMECUBE console and the portable

Game Boy(R) Advance system, but also into the realm of collectable

trading cards.

"Nintendo's belief that constant innovation and the highest

quality games are essential in truly serving our players has fueled

our prosperity in video gaming for two decades," says Peter

MacDougall, executive vice president, sales and marketing, Nintendo of

America Inc. "This year, as we combine new adventures starring our key

franchise characters, and witness the dawning of the connectivity

generation, we're delivering on that philosophy like never before. In

a year driven by software, we'll introduce the 'software of the

year'."

Four of Nintendo's headliners arrive in brand-new adventures on NINTENDO GAMECUBE:

-- In Super Mario Sunshine(TM), the world's most beloved plumber

arrives for a tropical vacation only to discover that his good

name has been soiled by adversaries and it's his job to clean

up the mess. Mario's vacation unfolds in August.

-- In Star Fox(R) Adventures, Rare Ltd. in cooperation with

Nintendo has created one of the most technologically advanced

video games in history, with a compelling and whimsical

storyline that parallels a feature film. This new adventure

launches in September.

-- Fans around the world finally get the chance to find out what

it looks like to meet space pirates face-to-face as the

Metroid franchise gains first-person perspective with Metroid

Prime(R) launching in November.

-- This February, the elfin hero Link sports a brand-new look

that perfectly reflects his emotions throughout The Legend of

Zelda(R), as he embarks on an epic quest across land and sea

to rescue his kidnapped sister.

Younger gamers will cheer the first NINTENDO GAMECUBE incarnation

of the Mario Party(R) series as well as Disney's Magical Mirror

Starring Mickey Mouse. In addition, 1080(Degrees): White Storm(TM)

amps up mountainside mayhem, and Wario World(TM) gives Mario's alter

ego his first lead role on any console.

In total, Nintendo and third-party partners will exhibit titles

that expand Game Boy Advance's game portfolio to more than 300 titles,

and NINTENDO GAMECUBE's library to more than 150 titles by year end.

While affirming its unrivaled appeal to players of all ages, Nintendo

is aggressively moving forward with games designed for older

audiences, including NINTENDO GAMECUBE exclusives Metroid Prime,

Eternal Darkness: Sanity's Requiem(TM), and Resident Evil 0 from

Capcom.

Game Boy Advance, America's best-selling video game system, also

features new games starring Mario, Yoshi(TM), Link, Samus, Donkey

Kong(R), Kirby(TM), and Pokemon(R). Coupled with the new e-Reader

accessory, Game Boy Advance can transport passwords, game play items

and even music from specially embedded trading cards.

Nintendo's innovation extends to other important technology fronts

this year:

-- The WaveBird(TM) wireless controller for NINTENDO GAMECUBE

promises to perform the seemingly impossible -- banish game

cables from the family room floor.

-- Roll-o-Rama(TM) demonstrates built-in motion sensor technology

for Game Boy Advance, not only enabling the Game Boy Advance

unit to act as a controller for the console, but also allowing

shared game play between NINTENDO GAMECUBE and Game Boy

Advance.

-- Phantasy Star Online(TM): Episode I & II from SEGA is the

first game to use NINTENDO GAMECUBE's capabilities for online

play as Nintendo prepares to launch its modem and broadband

adapter this fall.

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