LucasArts picks up Wrath from the Collective for next generation consoles.
LUCASARTS NABS PUBLISHING RIGHTS TO WRATH, THE HIGHLY COVETED
ACTION/STRATEGY GAME BY THE COLLECTIVE
Wrath Slated to Release for Next Generation Console Systems in 2003
SAN RAFAEL, Calif. -- April 15, 2002 -- LucasArts Entertainment
Company LLC today announced it has, following intense competition, acquired
the rights from The Collective, Inc. to publish Wrath, one of interactive
entertainment's most highly sought after games. Wrath, expected to release
for next generation console platforms in 2003, is a dynamic arcade-style
game with a turn-based element that uniquely blends strategy and action.
"Wrath's gameplay garnered an immense amount of well-deserved buzz
when The Collective revealed the game to the press last year," says Simon
Jeffery, president of LucasArts. "LucasArts feels it is the ideal
publisher; Wrath complements our original game legacy incredibly well and
supports our continuing strategy of working with the world's premiere game
developers."
"Wrath is our first original title, and with it we aim to establish a new
genre and standard in head-to-head console gaming," says Richard Hare,
creative director for The Collective. "Considering LucasArts' rich heritage
of developing exceptional, innovative games, they are without doubt the best
publishing partner for Wrath and we are delighted to be furthering our
relationship with them."
About LucasArts
LucasArts Entertainment Company LLC is a leading international developer and
publisher of interactive entertainment software for a variety of computer
and console platforms. Based in San Rafael, Calif., as well as on the
Internet at www.lucasarts.com, LucasArts is one of five companies in the
Lucas group which include Lucasfilm Ltd., Lucas Digital Ltd. LLC, Lucas
Licensing Ltd., and Lucas Learning Ltd. Lucasfilm is one of the leading
film and entertainment companies in the world. Lucasfilm's businesses
include George Lucas' film and television production and distribution
activities as well as the business activities of the THX Group. Lucas
Digital, which consists of Industrial Light & Magic (ILM) and Skywalker
Sound, provides visual effects and audio post-production services to the
entertainment industry. Lucas Licensing is responsible for the
merchandising of all Lucasfilm's film and television properties. Lucas
Learning creates engaging interactive entertainment products that provide
learning opportunities through exploration and discovery.
About The Collective
Founded in 1997 by industry veterans, The Collective, Inc. is a
leading developer of interactive entertainment software and technology for
all major console and computer platforms. In recent years, the Collective
has created groundbreaking 3rd person action adventure games, including the
critically acclaimed Star Trek(: Deep Space Nine( - The Fallen(, and the
highly anticipated Xbox title Buffy the Vampire Slayer(. In the process,
the studio has developed world-class content creation tools and technology.
The Collective is based in Newport Beach, California, and can be found on
the Internet at www.collectivestudios.com.