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Die Hard: Vendetta Interview

by Steve Schardein - March 2, 2002, 8:43 pm EST
Source: Cube Europe

Details emerge on Bits Corp's new shooter. Click for the full story.

Cube Europe had a chance to sit down with Foo Katan (CEO Bits Corp) and Mario Aguera (Die Hard: Vendetta producer). You can find the full interview here. Below are a few interesting points.


C-E: Will you be including a multiplayer mode, possibly co-operative and if so, what kind of modes and features will be included?

Mario Aguera: We are actually working on the multiplayer game at the moment, and at this point I cant really say much about it, all I can say is we are building unique environments specifically for the multiplayer games.


C-E: With so many First-Person Shooters on the market, how are you trying to prevent Die Hard from just becoming "just another shooter"?

Mario Aguera: As I said previously, we’ve built the game from the ground up with the Die Hard movies in mind, not only that but with consoles (and their controllers) in mind. The control system on any game is probably the single most important thing and I believe we’ve come up with some clever solutions for the disadvantage of not having a mouse on a console. The other aspect that separates us from the norm is the attention to detail and level of interaction available within our world. We have a very good story for Vendetta and the atmosphere generated by it and events that occur in the game makes a very involving package.


C-E: How many weapons are there, could you name a few and are there any innovative special ones?

Mario Aguera: Okay, deep breath, at the moment we have 18 different weapons, on top of this you then have the gadgets :)

Be sure to check out the full interview at Cube Europe.

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