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GC

Confounding Factor talks

by Billy Berghammer - September 24, 2001, 12:37 pm EDT
Source: Cloudchaser Nintendo

Galleon's makers speak about the simplicity of Nintendo and developing for GameCube.

Thanks to Cloudchaser Nintendo (still two words but powered by Tendo Box), we get the short but sweet interview with Diarmid Clarke of Confounding Factor.

"We did a presentation for Nintendo at E3. Within a week we had GameCube development kits and permission to start work on Galleon. It was the easiest process I've ever been involved in."

"There's a definite improvement in Nintendo's attitude from the N64 days. For example, there's no longer any need to have your game checked over - and possibly rejected - by Mario Club, Nintendo's in-house testing team. There's better technical support from Nintendo HQ, Disks aren't as prohibitively expensive as carts. Demolishing all these obstacles has made GameCube a brilliant prospect for developers."

Confounding Factor's first GameCube title, Galleon: Islands of Mystery is now set for release in early 2002.

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