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Happy Weekend

by Billy Berghammer - March 12, 1999, 9:35 pm EST
Source: That IGN64 page

We got the first specs up? Hell yeah!

It's coming. And more info for ya on a friday night! IGN64.com has a decent preview (or review) of what we pretty much already know about the N2000. Peer and Matt have a lot of good info on what the specs could look like...

The original design specs for the N2000 -- a 128-bit system -- called for a 400Mhz port and dual chip design, much like the Nintendo 64. Unlike its predecessor, the new console will of course not feature a MIPS processor in favor of "proprietary technology" developed by ArtX. While the new technology will no doubt be impressive, this also pretty much rules out built-in backwards compatibility as seen in Sony's upcoming PlayStation 2.

No information is available on the unit's clock speed or graphics engine, but design papers written up in early 1998 still estimated the raw polygon output numbers of 20 million polygons per second. According to industry sources, these numbers may even quadruple before the system's release, bringing the Nintendo platform into the realm of Sony's next generation.

So how powerful will this thing be? "PlayStation 2 and N2000 will definitely be within 30%, power-wise," comments an anonymous Nintendo 64 developer who is hoping to lay his hands on a dev kit before the end of the year. While Sony has the edge in terms of manufacturing chips more cheaply, Nintendo has the advantage of time. The N2000 isn't slated to come out until more than a year after the PS2, so it's possible that it will emerge as the more powerful console in a number of respects.

Possible storage ideas as well...

According to Japanese sources, Nintendo has narrowed down its choice of media to two options:

Proprietary 1.5 GB (Gigabyte) disk system that may or may not offer writability. This is roughly three times the size of a CD and 50% more space than the proprietary Dreamcast format offers.

Digital Versatile Disk (DVD). Nintendo is impressed by the size of the media (5.7 GB) and many Japanese developers have approached NCL with the suggestion to choose this format.

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