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Brain Age: Nintendo Switch Training Revealed For Japan

by Donald Theriault - September 30, 2019, 5:33 am EDT
Total comments: 3 Source: Nintendo

We can expect a North American release next year, and a European one in 2025.

Brain Age is coming back.

The "training" game has been announced for Switch, with the Japanese release date given as December 27. Western release dates have not yet been announced.

Brain Age Switch is only playable in a sideways orientation, so it can only be played in handheld mode and a few exercises will not work with the Switch Lite. The IR camera of the Joy-Con is used for reading hand motions in certain exercises. The new Brain Age will also use the alarm function of the Switch to set training times, and has online support for email summaries and worldwide tournaments for two-player games.

In addition to the game, a branded stylus will also be available on 27 December in Japan. Brain Age's Japanese MSRP is 3480 yen, while the stylus will be 980 yen.

Talkback

ForgottenPearlSeptember 30, 2019

Nintendo's pretty quick to shaft Nintendo Switch Lite users, it seems. Interesting since it's supposed to appeal to a more casual audience, much like the Brain Age games.

Ian SaneSeptember 30, 2019

Quote from: ForgottenPearl

Nintendo's pretty quick to shaft Nintendo Switch Lite users, it seems. Interesting since it's supposed to appeal to a more casual audience, much like the Brain Age games.

Yeah, I would think that so soon after launching the Switch Lite that they would make a conscious effort to not release titles that don't work fully with it.  Like if some earlier titles don't work, so be it, but anything after this point should be specifically designed to work on both models.

BeautifulShySeptember 30, 2019

Quote from: ForgottenPearl

Nintendo's pretty quick to shaft Nintendo Switch Lite users, it seems. Interesting since it's supposed to appeal to a more casual audience, much like the Brain Age games.

I don't see the Switch Lite as an exclusively casual system because I think that when you segment players like that you get into the mindset of "these types of games are for this system" and " these types of players will only like these types of games" and that kind of thinking isn't very helpful or productive for building up a fanbase.

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