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Boss on Dolphin?

by Billy Berghammer - January 28, 2000, 8:07 pm EST
Source: IGN64

IGN64 chats w/BOSS Games, who seemingly have Dolphin & PS2 plans.

IGN64 had a few words with Boss Game Studios' vice president of product development Colin Gordon about its upcoming racer SR3K and its possibility for being a developer for Dolphin. Can you smell a racer? I think you can.

IGN64: We recently got Rob Povey's thoughts on Nintendo 64. What are yours?

Colin Gordon: First off, when you quoted our mutual friend, that was his personal opinion and not that of the company obviously. Why would we still be developing for a dead console?

I think the real issue with Nintendo 64 is that the cartridge price is killing it. I think also that there is a real reluctance for publishers to try anything new and that's mainly because it's just so damn expensive to put stuff out there. It's a risk. You look at Nintendo 64 and you think, well, I've got the development cost and I've got my cartridge and inventory cost, if it doesn't sell I'm out the whole thing. And with the PlayStation at least I don't have to make so many. That's a big difference. And that's a real shame because I think Nintendo 64 still has some time in it, but nobody wants to spend and take the gamble.

The thing is, I know a lot of people say, well, Rare is still making games. But Nintendo owns a big piece of Rare and they're floating a good percentage of the bill. And Nintendo makes money on every cartridge that sells. Third-parties don't -- they make money on their games. So Nintendo can get their costs back in a lot of different ways. And what they want to do is keep its customer base happy to the point where they can actually ship Dolphin. They want people to be thinking about Perfect Dark because then they can talk about Perfect Dark for Dolphin, which I'm sure they will. And you've already got an established franchise that people are going to be excited about.

Your Donkey Kong 64/Dolphin movie story, Nintendo must have loved that because it makes people start thinking, "Oh, don't buy a PS2, buy Dolphin because DK is coming on it." And that works exactly in their favor.

IGN64: SR3K is your last Nintendo 64 game. Where does Boss go from there?

Colin: We've got a couple different ideas that we're floating around internally and we're talking to a lot of different publishers about stuff. We'll see what happens.

IGN64: Do you have a specific next-generation console in mind?

Colin: One that sells really well [laughs]. One where the consumers like to buy lots and lots of our games. You know what, I don't have the same philosophy that a lot of your readers seem to, where Nintendo rules, Sega sucks, or Nintendo sucks and Sony rules. I really don't care, I just like to play videogames. I mean, I was in your chat room the other day, right, and some guy was going on and on about how GoldenEye is the best first-person shooter ever. So I said, "What about Half-Life, dude? What about some of the other newer stuff?" And he said, "Oh, they suck, they're on the PC." Of course, everyone started flaming him. And I'm not taking anything away from GoldenEye -- it's a great Nintendo 64 title. But I'm sorry -- personally, I think Half-Life deserves a mention.

There are great games on every system. The biggest chuckle I got was, and this was awhile ago, I went over to show the guys at Nintendo our game. So I get into their conference room and they all sit down. I take the cartridge out and ask, where's your Nintendo 64? They didn't have one. All they had in the room was a Dreamcast [laughs]. It was just kind of funny. I was like, "Uh, yeah, we don't work on that format yet. Unless you think we should?"

I don't know, we're platform neutral in that respect. We're not doing any Dreamcast games. Not to say that we're not going to if the opportunity comes along.

IGN64: So you're leaning toward the next next-generation systems, namely PS2 and Dolphin??

Colin: Yeah. I'm definitely excited about what these things can do. Obviously the guys that did the engine work on WDC are looking at our next-generation technology in terms of tools and stuff and they've got some really cool things happening. We're just moving in the right direction.

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