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WiiU

Super Mario Maker To Have 100 On-Disc Courses

by Donald Theriault - June 25, 2015, 5:49 pm EDT
Total comments: 19 Source: Nintendo UK

Roughly 5% larger than Super Mario World by exits.

Those without internet connections will still have plenty of fun with Super Mario Maker, according to a listing on Nintendo's UK website.

The website has a quote stating that the game will ship with "100 courses included that you can play without an internet connection". The Best Buy and E3 demos listed 40, and the four courses from the World Championships are known to be included, but whether there will be an equal mix of the four representative games is still to be announced.

Talkback

StratosJune 25, 2015

Even split of 20 per-theme and then 20 that are a mashup of all the themes? That could be interesting.

Luigi DudeJune 25, 2015

Kind of funny how a game who's main appeal is for players to make their own levels already comes with more levels then any other 2D Mario.  Yeah I'd imagine most will probably be shorter then the average 2D Mario levels and lack some of the more unique gimmick the main games have but still, that's a lot of level already premade for a game like this.

EnnerJune 25, 2015

This somewhat addresses some people's criticism of the Super Mario Marker's (expected?) $59.99 price tag Though, at some point there's no winning against those that find $60 for a 2D platforming game hard to swallow.

Spak-SpangJune 26, 2015

Well, Super Mario series has always been great about creating levels designed perfectly around a single gimmick.  Now granted the creation process can allow smart designers to still do this however, it will be more difficult.  Why?  Because if you had an interesting gimmick and you were designing a game from scratch you just make the assets or rules for that level needed.

This game any unique level or gimmick must be created with the tools and enemies given to the player and that is it.  Still the game looks to give you enough options...so maybe that isn't a problem.

PS:  Does anyone know if you can create those auto scrolling levels Super Mario is famous for?

AdrockJune 26, 2015

Quote from: Enner

This somewhat addresses some people's criticism of the Super Mario Marker's (expected?) $59.99 price tag Though, at some point there's no winning against those that find $60 for a 2D platforming game hard to swallow.

That criticism was unfair to me considering Super Mario Maker offers an infinite number levels due to level sharing. Granted, I rarely buy games at full price though that's mostly because I dilly dally and by the time I get around to playing most games, they drop in price anyway (or there's a sweet sale).

In any case, getting 100 on-disc levels is a nice bonus. I presume they're there partially to show people what can be done with level-creation.

KDR_11kJune 26, 2015

Wait, didn't SMW have 120 exits but only 96 counted for the save file?

ejamerJune 26, 2015

Quote from: Adrock

Quote from: Enner

This somewhat addresses some people's criticism of the Super Mario Marker's (expected?) $59.99 price tag Though, at some point there's no winning against those that find $60 for a 2D platforming game hard to swallow.

That criticism was unfair to me considering Super Mario Maker offers an infinite number levels due to level sharing. ...

My time is limited. I've played many different games that encourage content creation and sharing. It's a nice bonus and can certainly be fun, but if paying $70+ (in Canada) I would choose a game from professionals that offers less content instead of an infinite mish-mash of amateur ideas every time. Quality counts, and it's extremely rare that games relying on users to "create and share your own levels" actually provide a high quality experience.

Caveat: sometimes, building your own content is the reason to play - and there is nothing wrong with that. But when buying a game to play levels that other people have made, those people better be (a) people I know personally and can share in-jokes with, or (b) damn good at what they are doing.

Ian SaneJune 26, 2015

On the E3 demo some of the levels were really short so I don't know if this is really dwarfing Super Mario World like the raw numbers suggest.  But 100 levels of any sort is still meaty enough to make it worth a purchase even if you just want another Mario platformer.

I fully expect Nintendo-made levels to be superior than anything any fan makes so the more of those the better.  Now, will Nintendo periodically offer more levels?

Triforce HermitJune 26, 2015

To me, if I'm going to buy this, it would be for the fan levels. Some people can do really creative stuff with level editors. The 100 pre-made levels just seem like a bonus. The meat of this game is giving the community tools to go wild and to share it. (Given the effect is watered down already thanks to emulators which have been doing this for free for a over a decade.)

AdrockJune 26, 2015

Quote from: ejamer

My time is limited. I've played many different games that encourage content creation and sharing. It's a nice bonus and can certainly be fun, but if paying $70+ (in Canada) I would choose a game from professionals that offers less content instead of an infinite mish-mash of amateur ideas every time. Quality counts, and it's extremely rare that games relying on users to "create and share your own levels" actually provide a high quality experience.

While I generally agree as I prefer professional grade level design, I think this is a completely separate point. If someone doesn't find the creation or created aspect of level sharing to be particarly enjoyable, I don't know if there's enough here to justify the full price of the game, even with 100 on-disc levels. I wouldn't pay $60 to leave the largest part of the game mostly unused. However, I was under the impression that the criticism Enner mentioned were from people already interested in user generated content. As such, I don't know how anyone in that position can bemoan unlimited content.

Mop it upJune 26, 2015

I know that the US site has said that there will be a "100 Mario Challenge mode," I didn't know whether or not that meant 100 stages so I hope there isn't a miscommunication here. They probably won't be "full" stages and some will no doubt be used to demonstrate some of the things the editor can do, but still, sounds nifty.

Completing the stages will also be how you can unlock the character skins, if you don't have the amiibos. Not sure if you can unlock the Mega Shroom without the amiibo though.

Quote from: KDR_11k

Wait, didn't SMW have 120 exits but only 96 counted for the save file?

No. 96 exits over 72 levels.

ThePermJune 26, 2015

Quote from: Ian

On the E3 demo some of the levels were really short so I don't know if this is really dwarfing Super Mario World like the raw numbers suggest.  But 100 levels of any sort is still meaty enough to make it worth a purchase even if you just want another Mario platformer.

I fully expect Nintendo-made levels to be superior than anything any fan makes so the more of those the better.  Now, will Nintendo periodically offer more levels?

i'd imagine $8 - 12 for another pack of 100.

nickmitchJune 27, 2015

With the 100 levels, I guess it really matter what the split is between levels designed to show off individual levels or be tutorials and how many levels are full blown "look at what this game can do!" levels.  Honestly, a 70/30 split would be enough for for me, but I would be there for the user generated levels.

UncleBobRichard Cook, Guest ContributorJune 27, 2015

Quote from: ThePerm

i'd imagine $8 - 12 for another pack of 100.

Never gonna happen, but it'd be awesome if Nintendo somehow took user created levels, bundled them and sold them, giving the users who made them eShop credit or something based on sales.

Luigi DudeJune 27, 2015

Well since the game allows Amiibo's support to change Mario into other characters, Nintendo should have some of their other non Mario teams make some levels and release them in the future.  Like here's some levels from the Zelda team, some from the Animal Crossing team, here's some levels made by Sakurai.  That would really be interesting to see.

Actually that last one could happen since they used Sakurai to help show off Wario Ware: DIY after that came out as well.

http://www.youtube.com/watch?v=yAMaZQuQ7TQ


That would be a great way to help keep attention to the game months after release.  Hell, maybe even contact some third party game designers like Kamiya to make some levels as well.  Lots of potential when you think about it.

ThePermJune 28, 2015

It could happen. Now this is different, but Doom sometimes sold with 1000s of user created levels.

UncleBobRichard Cook, Guest ContributorJune 28, 2015

I have several of the CDs that are crazy amounts of user-made levels that the publishers just downloaded all the user-created .wad files they could off usenet, threw them on a CD and probably never got permission or compensated the creators...

ThePermJune 28, 2015

some of the good ones they gave jobs. :)

I can see why John Carmack left though...Doom(4), I bet whatever he's working at with occulus is like adrenaline and blood.

UncleBobRichard Cook, Guest ContributorJune 28, 2015

Well, they did on the official discs put out by iD - but the generic ones...

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