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Nintendo Newsletter: New 3DS's Show of Unity

by the NWR Staff - April 13, 2015, 5:01 pm EDT
Discuss in talkback! Source: BandaiNamco, Capcom, Mark MacDonald

Plus a couple of RPG announcements and some unexpected sales figures.

Today in the Nintendo news, the New 3DS could have a lot of exclusives headed its way.

New Nintendo 3DS Gaining Unity Support

At an indie game conference in Japan, the Unity game development engine announced support for the New Nintendo 3DS and 3DSXL.

The engine, already in use on the Wii U, takes advantage of the New 3DS’s extra processing speed to get games running on the system. Current Wii U games that were developed in Unity include Teslagrad, The Fall, and the upcoming Starwhal.

No word yet on when the first New 3DS Unity game will be released.

Our Take: “I had a feeling this would happen eventually, and anything that means more venues for indie developers to get their games out can only be good for everyone.” – Donald Theriault

“What’s more, I think a lot of these indie games would work better on the handheld, especially something like The Fall.” – Zach Miller


Capcom Telling Stories of Monster Hunter

The first major 3DS game of 2016 for all territories was announced this weekend in Japan, as Capcom showed off a spinoff RPG called Monster Hunter Stories.

The target trailer below shows a Yo-Kai Watch styled hunter and felyne (sic) riding on one of Monster Hunter’s signature monsters, the Rathalos. The description both in the video and on the Youtube description call the game an RPG, and the video appears to show a seamless map to further differentiate it from the existing Monster Hunter games.

Our Take: “Screw the game, I just want that baby Rathalos.” – Donald Theriault

“Somebody needs to write a field guide for Monster Hunter monsters, because I want to ogle the jaw-dropping monster designs without actually playing the game. Please include skeletal diagrams.” – Zach Miller


Project X Zone Sold Well, Forced Sequel

Although rumored on Friday, Project X Zone was officially confirmed this weekend by Bandai Namco, with a fall 2015 release for the West.

In addition to returning characters from Namco, Sega and Capcom franchises, the sequel will add several characters from Sega’s uber-popular (in Japan) Yakuza series. Monolith Software will handle the development, as with the original Project X Zone and Namco x Capcom crossover games.

In the European announcement, it was mentioned that the game sold over 400k copies worldwide. Given the game dropped out of the Japanese sales charts at 130k, this would mean Western sales and eShop copies were at least 270k.

Our Take: “If you don’t make the battles last over an hour I might actually finish this one when the price is right.” – Donald Theriault

“I hate-beat the first game, as it lasted about fifteen hours longer than it should’ve. Despite that, I will still play (and probably hate-beat) this sequel. I’m wary because the trailer didn’t include my favorite character. No Kaguya Nanbu? NO SALE.” – Zach Miller


Quick Hits

  • It’s a massive week for the European eShop update – at least in quantity of items. On the menu: The StreetPass update that brings StreetPass Zombies/Fishing + a VIP room, the Puzzle and Dragons Super Mario Bros Edition demo, Pandora’s Tower as a Wii U download, Elliot Quest, 3D Fantasy Zone and the Smash Bros Mii costumes.
  • Word of warning on the P&Z demo: The European version has eight uses.
  • Late breaking news: Runbow, the nine-player indie racing game for Wii U, has announced a fleet of bonus characters. Joining the run are: Shovel Knight, Rusty (Steamworld Dig), Juan and Tostada (Guacamelee:STCE), Swift Thornebrooke (Sportsball), Scram Kitty (Scram Kitty and his Buddy On Rails), and CommanderVideo/CommandgirlVideo (Runner 2: Future Legend of Rhythm Alien)
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