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Miyamoto Comments on a Focus Shift Away from Casual Gaming, Finds the Passive Attitude 'Pathetic'

by Zack Kaplan - August 28, 2014, 12:56 pm PDT
Total comments: 11 Source: NeoGAF

Miyamoto may be upending the casual tea table.

Shigeru Miyamoto commented on an intention for Nintendo to shift their focus away from casual gaming in an interview with Edge Magazine.

A Nintendo executive and the creator of Mario and Zelda, among other franchises, Miyamoto gave his thoughts on what he calls the "passive attitude" of casual gamers. He states that they take a stance where they say, "Okay, I am the customer. You are supposed to entertain me." He cites this attitude as being "pathetic" saying, "They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games]."

Miyamoto says that today "because of the spread of smart devices, people take games for granted." He views it as a positive, due to its meaning to him of Nintendo no longer having to worry about making games "relevant to people's daily lives."

Talkback

UncleBobRichard Cook, Guest ContributorAugust 28, 2014

Maybe it's all the Simpsons I've been watching, but I haven't a clue what he's trying to say here.

Sonic the KhushrenadaAugust 28, 2014

If I had to guess, I think he could be talking about something like Metal Gear Solid. I may be way off base here having never played a single one of those games but it seems lately, everyone comments about them being 85% cut scenes and 15% gameplay which is mainly quicktime events. In that case, the gamer is passive, there's little challenge and they are expecting the game to entertain them with cutscenes and quicktime events.

It's also been talked about how Japan has moved away from playing difficult and hard games and thus many games have a diminished challenge level. While I think Nintendo has tried to meet that market mind set by giving ways to reduce difficulty such as not having the player control the camera in 3D Mario games, giving you the option to remove perma-deaths in Fire Emblem: Awakening and not making a new F-Zero game, it seems that this may be causing frustration as it hard to advance things by making every new iteration of a franchise easier.

Without seeing the whole article, it's hard to know how this all relates to the context of the interview and the question and answers that would be shown. However, it wouldn't surprise me if more follow-up interviews come from this to get more clarification as to what he means.

OblivionAugust 28, 2014

Quote from: Khushrenada

If I had to guess, I think he could be talking about something like Metal Gear Solid

wut

Triforce HermitAugust 28, 2014

They didn't remove perma deaths in Fire Emblem to meet the market mindset, they did it so that people didn't waste an hour or two in a single match only to have someone die and they end up doing it all over again.

I like what Miyamoto is saying, but my expectations for something changing are still low.

Sonic the KhushrenadaAugust 28, 2014

Quote from: Oblivion

Quote from: Khushrenada

If I had to guess, I think he could be talking about something like Metal Gear Solid

wut

I explained why I used that series if you continued to read the paragraph I wrote. If you read it and have any other questions or comments, feel free to mention them and I can address them for you. That's wut.

OblivionAugust 28, 2014

Quote from: Khushrenada

Quote from: Oblivion

Quote from: Khushrenada

If I had to guess, I think he could be talking about something like Metal Gear Solid

wut

I explained why I used that series if you continued to read the paragraph I wrote. If you read it and have any other questions or comments, feel free to mention them and I can address them for you. That's wut.

He's talking about casual gamers, not what he could percieve as easier games because they have a lot of cutscenes. That's why I said wut.

CericAugust 28, 2014

I've heard from Japanese speakers that the word Iwata actually used is not offensive in Japan and this is really just the closest translation.

Ian SaneAugust 28, 2014

I interpret it as casual gamers not moving beyond casual games.  Like back when this whole blue ocean thing started I figure Nintendo's goal (I think they even stated this, though I might be mixing it with fan speculation at the time) was that casuals would get in with stuff like Wii Sports and then would graduate to the more complicated Nintendo games like Zelda.  Casual gamers would gradually become core gamers.  But that didn't happen.

Mop it upAugust 28, 2014

Sounds more like Nintendo being a bit of a baby that no one's buying the Wii U.

broodwarsAugust 28, 2014

Quote from: Mop

Sounds more like Nintendo being a bit of a baby that no one's buying the Wii U.

Indeed. I agree with the overall sentiment Miyamoto's expressing, but unfortunately for him (as someone in the entertainment industry) it IS his job to entertain his audience by providing them what they want to experience. It's not the consumer's job to care what the creators finds altogether industry. It's the creator's job to make the compelling argument that the consumer should be interested. If he doesn't like that, he's been in the wrong career for the last 30+ years.

Sonic the KhushrenadaAugust 28, 2014

Quote from: Oblivion

Quote from: Khushrenada

Quote from: Oblivion

Quote from: Khushrenada

If I had to guess, I think he could be talking about something like Metal Gear Solid

wut

I explained why I used that series if you continued to read the paragraph I wrote. If you read it and have any other questions or comments, feel free to mention them and I can address them for you. That's wut.

He's talking about casual gamers, not what he could percieve as easier games because they have a lot of cutscenes. That's why I said wut.

Missed the casual part. Just focused on the passive gamer part. Thanks for the correction.

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