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Former General Manager of GameSpy Talks Wi-Fi Connection

by Daan Koopman - May 25, 2014, 9:51 pm EDT
Total comments: 3 Source: NeoGAF

Todd Northcutt talks about some of the struggles with the service.

GameSpy had to fix all of Super Smash Bros. Brawl's problems server side. This was revealed in an episode of IGN's Nintendo Voice Chat with the former General Manager of GameSpy Technology, Todd Northcutt.

In the discussion with podcast hosts Jose Otero, Peer Schneider and Brian Altano, Northcutt talks about some of the struggles with Nintendo Wi-Fi Connection. He mentions how the team didn't get a copy of Monster Hunter from Capcom and couldn't stop the capacity overload on their online servers. None of the staff members spoke Japanese, which made the confusion even worse.

Another example given was the sight of two Nintendo teams arguing against one another over their online system. One side wanted one friend code per user/system and all sorts of messaging and invite services. The other half were in opposition, and the entire conversation was, again, held only in Japanese.

Talkback

ShyGuyMay 26, 2014

I amazed somebody didn't hire a translator.

MythtendoMay 26, 2014

What I found funny was when he mentioned how Nintendo came to GameSpy later and asked for all these online functions, and the GameSpy guys told Nintendo they already had that technology and many games actually used them. This seemed to surprised the Nintendo reps, who spoke to each other in Japanese before saying OK to GameSpy.

Ian SaneMay 26, 2014

Something suggesting that Nintendo is clueless at online gaming?  Get the hell out of here.

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