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3DS

Pokémon Surpasses Four Million Sales in Two Days

by Andrew Brown - October 15, 2013, 2:11 pm EDT
Total comments: 37

Pokémon X and Y are taking the world by storm.

The latest generation of games in the Pokémon franchise, X and Y, have accumulated more than four million sales worldwide since their global launch on October 12, 2013.

While this is indeed an incredible figure, comparing the information to sales data from past Pokémon titles is arbitrarily vague, due to previous launches being spread across many different launch dates between regions. Pokémon X and Y are the first titles in the series to see a global, simultaneous release, and thus no historical precedent for a single launch has previously existed.

However, when comparing to the combined regional data for each of the previous generation's multiple launches, Pokémon X and Y are so far tracking ahead of the last generation, Pokémon Black 2 and White 2, by more than 70%. This would make the latest games in the series the fastest selling Nintendo 3DS titles of all time.

For those interested in total global franchise sales, the Pokémon series as a whole has sold over 245 million copies worldwide. Of the five sets of RPG games in the series to be released since 2002, three of the sets have surpassed 15 million units sold worldwide.

Pokémon Diamond and Pearl - Nintendo DS - 17.63 million
Pokémon Ruby and Sapphire - Game Boy Advance - 16.22 million
Pokémon Black and White - Nintendo DS - 15.42 million
Pokémon HeartGold and SoulSilver - Nintendo DS - 12.67 million
Pokémon FireRed and LeafGreen - Game Boy Advance - 12 million

Nintendo President Satoru Iwata has commented on the launch. “The early response to Pokémon X and Pokémon Y not only reaffirms the ongoing passion of Pokémon fans, but also indicates that an entirely new generation of gamers is eager to experience the franchise for itself.”

Talkback

Kytim89October 15, 2013

Nintendo needs a Pokemon game for the Wii U.

Ian SaneOctober 15, 2013

Quote from: Kytim89

Nintendo needs a Pokemon game for the Wii U.

Unfortunately Nintendo regards the proper Pokémon gameplay as inherently handheld, which makes less and less sense these days since so many trades are made online, losing the face-to-face contact that somewhat justified the handheld "requirement" in the older games.  We all know this is the most obvious system-selling console hit Nintendo could make but they let the Gamecube flounder while sitting on its obvious savior so why wouldn't they do that again?

Hell, if they could rig something up that let you play Pokémon X/Y on your Wii U like how the Pokémon games were playable on the N64 with the Transfer Pack and Pokémon Stadium, that alone would probably help push the Wii U.  For a Pokémon fan a Nintendo console is a very optional purchase and that just seems stupid from a marketing perspective.  It's like they think Pokémon is big because it's on their successful handhelds when in many ways it's the exact opposite.  The Game Boy was like this archaic Tetris machine that spoiled rich kids owned in the early 90's and then Pokémon hit and suddenly everyone had one.

They don't even need new Pokémon in the console game.  It could just use existing ones, but as long as it involved exploring the world and battling and capturing wild Pokémon it would print money.  The Wii sold because Wii Sports was a dream game people had wanted to see their whole lives.  The Wii U lacks such a title.  A proper Pokémon console game is also a dream game, one with 15 years of demand behind it.  The connection seems obvious.

Kytim89October 15, 2013

As I mentioned in the Gamepad revision topic that if the Wii U sells enough consoles and games for Nintendo this holiday season then we will get an announcement of a Gamepad revision for sometime next year. The smart thing to do would be for Nintendo to announce the Gamepad Lite and and a new Pokemon game for the Wii U at the same time. They could bundle the two together and emphasize that the game is for the Wii U, and not a an actual handheld console.

OblivionOctober 15, 2013

Wii U sells a lot = Gamepad revision?


I don't understand your thought process.

Probably best not to ask.

And quite frankly, I'm shocked it's only 4m. Is this physical only or eShop included, considering the downloaders nearly brought the eShop down on Friday night?

Quote from: Ian

Unfortunately GameFreak regards the proper Pokémon gameplay as inherently handheld, which makes less and less sense these days since so many trades are made online, losing the face-to-face contact that somewhat justified the handheld "requirement" in the older games.

First of all, fixed that typo for you.

Secondly, the purpose of Pokemon is to create a world that's unique to each person, that can be brought with you, and you can give people a look into by way of trading or battling. Like it or not, that's the way they roll.

OblivionOctober 15, 2013



Unfortunately Gamefreak regards the proper Pokémon gameplay as inherently handheld, which makes less and less sense these days since so many trades are made online, losing the face-to-face contact that somewhat justified the handheld "requirement" in the older games.  We all know this is the most obvious system-selling console hit Nintendo could make but they let the Gamecube flounder while sitting on its obvious savior so why wouldn't they do that again?



Ha ha ha you are funny. Pokemon was never about that and even if it was, that is not true at all. Do you still even play Pokemon? Because that's all I've been doing this past week: battling and trading with my friends at college. Hell, we're doing it more than before due to being so damn easy to trade and battle.

OblivionOctober 15, 2013

(I was trying to quote Ian Sane, my post was directed towards him.)

WahOctober 15, 2013

All thanks to Mega-Lucario ::)

Kytim89October 15, 2013

Quote from: Oblivion

Wii U sells a lot = Gamepad revision?


I don't understand your thought process.

If the Wii U sells poorly this holiday season then the Gamepad will remain the same. However, if it sells enough units then Nintendo will revise the Gamepad design because the install base will be big enough to justify selling it at retail.

ShyGuyOctober 15, 2013

Did it beat Monster Hunter 4?

azekeOctober 15, 2013

Quote from: Kytim89

Nintendo needs a Pokemon game for the Wii U.

http://abload.de/img/063b4826daad781a733e14nj95.jpg

I should also point out that the data collected for this press release was compiled from Japan, Europe and the Americas, and most of the data from across Europe only took sales made on Saturday October 12 into account, because the majority of retailers were closed on Sunday. It would make a small difference, but I'd be interested to know how many copies sold on Sunday for that region. It also doesn't specifically mention sales made in Australia or New Zealand, or whether online retailers like Amazon or Play-Asia were factored into the collection, so the overall total is likely to be higher, especially now that a few more days have passed.

I'd expect Nintendo to send out an updated total very soon, once more information has been collected.

broodwarsOctober 16, 2013

So 4 million people are Mareeps who keep buying the same game over and over again. I can't really say I'm surprisedI'd say "wake me when Nintendo decides to actually join the modern world and make a real Pokemon RPG for consoles", but with the way the Wii U's going right now Nintendo will probably be handheld-only soon enough so that'll never happen.  Oh well.

Out of genuine curiosity, broodwars, are you this jaded, unimpressed and loathful of everything in life, or is it just Nintendo as a company that you enjoy heckling? I continually find myself picturing you and Ian Sane together as a Statler and Waldorf duo, criticizing such things as the color of the sky and the vocal talent of dogs barking in the distance, and it's glorious.

broodwarsOctober 16, 2013

Quote from: King

Out of genuine curiosity, broodwars, are you this jaded, unimpressed and loathful of everything in life, or is it just Nintendo as a company that you enjoy heckling? I continually find myself picturing you and Ian Sane together as a Statler and Waldorf duo, criticizing such things as the color of the sky and the vocal talent of dogs barking in the distance, and it's glorious.

No, not I'm not "this jaded, unimpressed and loathful of everything in life": just things that seem to relish in stagnation and doing the barest of bare minimums, like modern Nintendo. To me, nothing is gained, no progress made by maintaining traditions and to keeping things as they are.  And there is no poster child for cowardice and laziness at Nintendo than Pokemon.

At one time, I was a gigantic Pokemon fan. I watched the anime, I played the card game (incidentally, I just gave away my old Pokemon card collection to a child of a friend at work), and I played the janky original Game Boy games on my Game Boy Player (I never had and never wanted an original Game Boy).  As the years passed, though, it became readily apparent that Nintendo's only answer to the calls to evolve the series was quantity, not quality, as they continued to merely add hundreds more Pokemon as a bandaid for the series' complete & total lack of gameplay evolution.  I stopped playing the franchise when it became clear that GameFreak's talents and Nintendo's interest peaked with the GBA installments, and my interests had moved on.  Now the franchise is practically Nintendo's answer to the annual EA sports franchise roster update: add X number of new Pokemon, make the most miniscule of minor gameplay tweaks, and sell it at full price to a fanbase accustomed to mediocrity.

So no, I have no respect whatsoever for the Pokemon franchise.  It's Dragon Quest and Madden condensed into one loathsome, incredibly "safe" and lazy package that's indicative of how Japan in general became irrelevant this past generation.  If you enjoy it, great. I hope it makes you happy, and I'm sure you will be until Nintendo announces next year's Pokemon roster update.  To me, it's a franchise that represents everything I've come to have disdain for in the Japanese gaming industry.

Incidentally, since you asked...Waldorf and Statler ARE my favorite Muppet Show characters.  :P: They're the most consistently funny characters on that show.  ;)

Wowie zowie, this talkback I randomly decided to read is quite the hotbed! I have all sorts of things to talk about in my sleep-addled state at 8 AM without sleep on a Wednesday morning.

+++++++++++++++++++

First and foremost, Ian Sane, Console Pokemon is something that has consistently tested my patience. I would only accept it if there was an option to turn off battle animation, potential annoying banter, and speed it up to Disgaea or Dodrio gameboy speeds.

My problem with Pokemon Collesium and XD were not  the fact that they didn't follow the cookie cutter participate in the league and beat up a crime syndicate as a 10 year old kid plot. My problem with those games were that EVERY BATTLE WAS A DOUBLE BATTLE AND YOU HAD TO SAVE AT PCS AND IT WAS PACED AT SUCH AN ABYSMALLY GLACIAL STATE THAT I'D RATHER BE FUCKING PLAYING POKEMON CHANNEL ASDFJKL:WIJEWOJFEINV AAAAAAAUGH

I play pokemon when I'm cookin' breakfast until the egg timer/fire alarm go off. I play pokemon in between poses on my favorite MUs. I play pokemon while I'm bundled up all cozy in bed when I'm at that threshold between "omg why am I not sleeping yet?!?" and "maybe I can hatch just oooooooone more egg and get a max attack and HP IV Croagunk". Maybe booting up a Wii U to use off TV play to do these things would be acceptable. maybe it's easier to do when you have your DS in sleep mode in your pocket and ready to go. Pokemon is as spontaneous of a thing to me as maybe say... somebody reaching over without thinking to get a handful of potato chips or somebody twiddling their thumbs.

That spontaneous ability to jump in and out of Pokemon is what makes it a great portable experience for me. it's the same reason WarioWare or Tetris work so amazing for that. you're in and out real quick-like.

++++++++++++++++++++++++

Secondly, Broodwars, I will be the first to admit that I very much burn through pokemon like a chain smoker burns through a pack of newports, but I'd like to pose unto you a simple question; What's the solution here? what reinvigorates Pokemon while keeping people coming back, happy, and keeps the very fragile game balance together that they've been trying to maintain?

Keep in mind that Ruby and Sapphire ended up alienating fans so hard from simply changing the equation on how Pokemon stats are generated that they immediatley had to Remake Red and Green version to stop mass riots.

Do they do the aforementioned MMO that at this point everybody is honestly expecting? Do they add some sort of real time quirk to the battle system that makes the choose your own pace of battle flow that turn based RPGs are known for go away in favor of something that could grow as tedious as say... the battle system in any given tales game or like how Guillaume said combat got tiring in the Mario and Luigi games? They've been experimenting what to do with Pokemon through spinoffs for a while, and while some of said spin-offs get sequels, they usually get panned or there's some sort of thing that would prevent them from trying to convert the main series to what these spin-offs are doing.

I dunno. it's now 8:30 AM and I don't have answers to these questions. Broodwars; if you are the doctor who can diagnose the problem, what is the recommended treatment plan that doesn't make Nintendo hemorrhage money harder then they already have?

OblivionOctober 16, 2013

broodwars, can I make fun of how nerdy you sound?

broodwarsOctober 16, 2013

Quote from: Oblivion

broodwars, can I make fun of how nerdy you sound?

I apparently have a genius-level IQ. You can make fun of how nerdy I sound all you like. I don't give a damn.  :P:

OblivionOctober 16, 2013

And IQ tests are made for people under the age of 18 who are still learning. That is irrelevant considering you're like 30.

He didn't say when he was tested.

broodwarsOctober 16, 2013

Quote from: ClexYoshi

I dunno. it's now 8:30 AM and I don't have answers to these questions. Broodwars; if you are the doctor who can diagnose the problem, what is the recommended treatment plan that doesn't make Nintendo hemorrhage money harder then they already have?

To sum some ideas up briefly:

1. Shake up the structure - the series has used the same tired "8 Gyms + Elite Four + Champion" structure since the first game. Why not shake things up? Why not have an actual narrative taking the player through the game world rather than this checklist-style "field/dungeon -> gym -> field/dungeon -> town-field/dungeon" structure we have right now?  For that matter, does EVERY game have to be based on the concept of you being this "child from a small town who sets out to capture all the Pokemon, racing against your rival"?

2. Drop the random encounters - I despise random encounters. They're a technical crutch used in the early days of gaming because the hardware couldn't handle having the enemies on-screen. That was understandable for its time, but it's 2013 now. I'm sick of being ambushed by Wild Zubats on my way to trying to get somewhere else. Let me spend my time pursuing & capturing Pokemon, rather than running around in tall grass for hours on the off-chance the Pokemon I want will appear.

3. Modernize the combat system - It's 2013. I'm not entirely against the series remaining turn-based (although I think something like Square's old ATB system would work well here), but I'd like to see a greater range of strategic possibilities and a more active element, especially when it comes to environment and character interaction.  For instance, if I'm in combat where I have 2 Pokemon out against a Pokemon that is super-effective against one of my Pokemon, and one of my Pokemon's a flying type. How about letting me have my flyer pick up my other Pokemon and keep it out of harm's range of the attack that would have wiped it out? Maybe there's a cliff in the environment where I can strategically position my Pokemon for additional range and higher evasion, making it harder to take out.  On the other hand, maybe being on that precarious cliff is a bad idea, because my opponent could fling an attack at the cliff itself to collapse it and deal massive damage to anything currently on it?

And while we're at it, let's speed the battle system up considerably. There is so much needless B.S. text in every Pokemon game that you have to constantly either sit or page through that it probably comprises at least half the game's running time.

4. Make a real Pokemon multiplayer console RPG - No, I'm not saying to make a Pokemon MMO. However much that makes sense, that's just not the kind of game Nintendo is good at making. No, I'm instead suggesting a large-scale open world Monster Hunter-style console RPG that players can play either singleplayer or multiplayer both online and offline.  And while we're at it, ditch the rigid overhead grid-like world Pokemon's used since the first game. Let me explore this world. Players can join your game at any time with their own Pokemon, with the ability to capture and trade with you while in your game.  Any Pokemon they capture goes back with them. Just imagine epic 4v1 battles against the Legendaries with your friends in a big open environment, rather than the usual "I'll just hit this thing into near-death & then paralyze/put it to sleep long enough to hit it with an Ultra Ball" strategy.

Those are some ideas that come to mind right now.

Ian SaneOctober 16, 2013

Quote from: Oblivion

Ha ha ha you are funny. Pokemon was never about that and even if it was, that is not true at all. Do you still even play Pokemon? Because that's all I've been doing this past week: battling and trading with my friends at college. Hell, we're doing it more than before due to being so damn easy to trade and battle.

Well I just bought a 3DS and Pokémon X so I'm kind of playing it a lot right now.  But I'm not battling and trading with my friends in college because I'm long out of school with a job and mortgage and can't just walk around and find people to trade with at a moment's notice.  My brother and one of my best friends have kept up with series and, aside from trading with each other, they otherwise do everything online because that's just what fits their lifestyle.

If Nintendo is so open to allowing this flexibility in battling and trading that does not involve face-to-face contact then what difference does it make if the person plays it on a handheld or console?  So they're very liberal on that requirement in one way and strict in another?  It's fuckin' stupid and they might as well be throwing millions of dollars in a furnace.

I find broodwars' complaint about random battles odd since I've never really seen the grass encounters as such.  I guess they are but my beef with random battles is more being incapable of walking around anywhere without a battle occurring.  In Pokémon it is general easy to travel around while avoiding battles.  But I don't think the nature of collecting the Pokémon would be as effective if you could see the Pokémon ahead of time.

I'm liking X a lot thus far but since I missed the last couple of games it's really hard for me to tell what's new and what's just new to me.  The use of polygons seems largely superficial and this isn't yet the full 3D Pokémon I've always wanted.  It's certainly a good game but I can't help but feel that Nintendo is only making it as good as they feel they need to.  Hell, that's Nintendo's quality since the DS/Wii.  They went from "good as it can be" to "good as it needs to be".

broodwarsOctober 16, 2013

Quote from: Ian

I find broodwars' complaint about random battles odd since I've never really seen the grass encounters as such.  I guess they are but my beef with random battles is more being incapable of walking around anywhere without a battle occurring.  In Pokémon it is general easy to travel around while avoiding battles.  But I don't think the nature of collecting the Pokémon would be as effective if you could see the Pokémon ahead of time.

Out of curiosity, have you played Ni No Kuni? In many ways, it's kind of a console Pokemon game, with the ability to see monsters on the field ahead of time. Granted, the sheer grind-y nature of that game really rubbed me the wrong way and the combat system is terribly balanced in favor of just hitting "attack" over and over again, but it does have some of the elements I'm looking for.

OblivionOctober 16, 2013

Quote from: NWR_insanolord

He didn't say when he was tested.

If that's the case, it's even less relevant than before. People change in ten years, I don't think I need to say that.

Quote from: broodwars

To sum some ideas up briefly:

1. Shake up the structure - the series has used the same tired "8 Gyms + Elite Four + Champion" structure since the first game. Why not shake things up? Why not have an actual narrative taking the player through the game world rather than this checklist-style "field/dungeon -> gym -> field/dungeon -> town-field/dungeon" structure we have right now?  For that matter, does EVERY game have to be based on the concept of you being this "child from a small town who sets out to capture all the Pokemon, racing against your rival"?

2. Drop the random encounters - I despise random encounters. They're a technical crutch used in the early days of gaming because the hardware couldn't handle having the enemies on-screen. That was understandable for its time, but it's 2013 now. I'm sick of being ambushed by Wild Zubats on my way to trying to get somewhere else. Let me spend my time pursuing & capturing Pokemon, rather than running around in tall grass for hours on the off-chance the Pokemon I want will appear.

3. Modernize the combat system - It's 2013. I'm not entirely against the series remaining turn-based (although I think something like Square's old ATB system would work well here), but I'd like to see a greater range of strategic possibilities and a more active element, especially when it comes to environment and character interaction.  For instance, if I'm in combat where I have 2 Pokemon out against a Pokemon that is super-effective against one of my Pokemon, and one of my Pokemon's a flying type. How about letting me have my flyer pick up my other Pokemon and keep it out of harm's range of the attack that would have wiped it out? Maybe there's a cliff in the environment where I can strategically position my Pokemon for additional range and higher evasion, making it harder to take out.  On the other hand, maybe being on that precarious cliff is a bad idea, because my opponent could fling an attack at the cliff itself to collapse it and deal massive damage to anything currently on it?

And while we're at it, let's speed the battle system up considerably. There is so much needless B.S. text in every Pokemon game that you have to constantly either sit or page through that it probably comprises at least half the game's running time.

4. Make a real Pokemon multiplayer console RPG - No, I'm not saying to make a Pokemon MMO. However much that makes sense, that's just not the kind of game Nintendo is good at making. No, I'm instead suggesting a large-scale open world Monster Hunter-style console RPG that players can play either singleplayer or multiplayer both online and offline.  And while we're at it, ditch the rigid overhead grid-like world Pokemon's used since the first game. Let me explore this world. Players can join your game at any time with their own Pokemon, with the ability to capture and trade with you while in your game.  Any Pokemon they capture goes back with them. Just imagine epic 4v1 battles against the Legendaries with your friends in a big open environment, rather than the usual "I'll just hit this thing into near-death & then paralyze/put it to sleep long enough to hit it with an Ultra Ball" strategy.

Those are some ideas that come to mind right now.

First and foremost, thank you for taking the time to reply to my post, Broodwars. I would like to go point for point on these suggestions, because I do like some of these!

1. Pokemon Colosseum and Pokemon XD actually dared to do that, and got looked down upon for not being 'full' pokemon adventures. I'm not saying this is a bad suggestion, I'm saying that it's probably a choice Nintendo and the Pokemon Company feel is damaging to the series. I do suppose being a kid just starting on their journey is meant to hit a target demographic and gives them excuse to litter the landscape with the usual tutorial NPCs. 8 gyms is probably something their playtesters feel is the proper span of game length that is easy to measure... again, it comes from fear of burning out players by not having the usual metric of progress. They have tried interesting angles with the evil crime syndicate in Black/White and are trying something new with the whole Rival thing in X/Y so far, so... That's something, I guess?

2. REPEL IS YOUR FRIEND. No, seriously. I can live with the random encounters because there are methods of mitigating and controlling the ebb and flow of them. There's so many things to take into consideration by dropping random encounters like how will pokemon respawn? will finding rare pokemon require repeatedly leaving and reentering the room they have a chance to spawn in? how hard will it be to evade fast little bastards like Zubats from just swarming you over and over again and adding to your frustration? If anything, not knowing is a bit of a surprise that I personally enjoy, but I understand that it's not really for everybody! Still, this sort of take cues from Monster Hunter thing you suggest later could be potentially interesting for adding overworld behaviors to Pokemon and adding ways to bait out certain pokemon and interact with them on the overworld could be great.

3. They've actually been adding in more support oriented abilities and attacks for the past few gens to try and layer on strategy. they've severely trimmed down on the text and things like weather no longer have in-between turn animation as of Gen 5. terrain changing moves, moves to give temporary immunity or weaknesses, and supporting attacks have been a big part of a push to make Double and Triple battle a more robust experience. Doubles and Triples end up being such rare experiences in the main game and doing it proper in any competitive sense usually means building a separate team focused on double and triple battle synergy. Like I said in my original post, I don't know about adding some sort of real time or even ATB elements. Pokemon's multiplayer at it's core is cerebral Rock-paper-scissors where if you're playing an opponent who has the same level of mastery as you do, are constantly trying to bait and switch into each other's traps, and I don't think that gets retained if you and your opponent's actions don't play out at the same time. I don't even know how one would go about upheaving the gentle balance that the 4 move  mechanic holds for things without upsetting a lot of fans. I do like the idea of attack range and such and the mystery dungeon games fiddle with that... then again, the mystery dungeon games are awful Chunsoft dreck.

4. Without the real time elements you mentioned before added in, I don't really see how doing this sort of instanced multiplayer would be fun without being bogged down in having to meet JRPG standards of visual spectacle, which also usually means good chunks of attack animation splitting up each player's turns. If anything now we're veering off into Pokemon Rumble territory, which is yet another spinoff nobody I know really even cares about.


Ian SaneOctober 16, 2013

I think ultimately filling the Pokedex and "catching 'em' all" is the whole hook of the series.  Take that out and it pretty much isn't Pokémon anymore.  But you can keep that in while altering the gym/badge structure and the basic "young kid goes on Pokémon quest" storyline.  As long as you can explore the world to catch 'em all then you can try a lot of different stuff.

But I really think moving to a full 3D camera like something you would see in Zelda game would do a lot towards making the game feel fresh and new.  During the N64 years "now in 3D" was pretty much Nintendo's approach to sequels and it worked wonders.  Once you have to start thinking of how to do the gameplay in full 3D, new ideas come about out of necessity to just make the game work.  Pokémon is easily the most successful Nintendo IP to never get a proper 3D treatment.  Unless you count those Gamecube games but those don't have the "catch 'em all" gameplay so they lack the very element that makes Pokémon Pokémon.  Pokémon Colosseum is Pokémon: Other P.

Hell they could even do the full 3D game on a handheld if they're going to be stubborn about this.  The hardware can clearly pull it off.

Mop it upOctober 16, 2013

I wonder how many people buying them have played previous game(s) and how many are new to the series.

MiyamotoOctober 16, 2013

So Nintendo have sold more copies of X&Y in two days than they've sold Wii U's in nine months? Yikes!

WahOctober 16, 2013

Considering it's me who's sating it.. But broadwars is starting to get annoying, No offense Broadwars.

WahOctober 16, 2013

Quote from: Lucariofan99

Considering it's me who's sating it.. But broadwars is starting to get annoying, No offense Broadwars.

saying sorry

broodwarsOctober 16, 2013

Quote from: Lucariofan99

Considering it's me who's sating it.. But broadwars is starting to get annoying, No offense Broadwars.

I post in maybe 2-3 topics every few days, and I articulate my arguments. I generally leave people to their own gushy devices.  You can just deal with it. I'm not going to shirk from my views about topics I feel particularly strong about. Or to put it another way....FOCUUUUUUUUSBLAAAAAAAAST!!!!  :P:

ShyGuyOctober 16, 2013

If a game is not popular but critically acclaimed, criticize Nintendo for not listening to its audience.
If it's popular but not critically acclaimed, criticize Nintendo for trotting out the same stale gameplay.
If it's popular and critically acclaimed, crticize it because you personally thinks its garbage.

Not matter what, you can always spin it so there is something to criticize!

WahOctober 16, 2013

:confused;

Quote from: broodwars

Quote from: Lucariofan99

Considering it's me who's sating it.. But broadwars is starting to get annoying, No offense Broadwars.

I post in maybe 2-3 topics every few days, and I articulate my arguments. I generally leave people to their own gushy devices.  You can just deal with it. I'm not going to shirk from my views about topics I feel particularly strong about. Or to put it another way....FOCUUUUUUUUSBLAAAAAAAAST!!!!  :P: :

No just no :confused;

broodwarsOctober 16, 2013

Quote from: Lucariofan99

:confused;

Quote from: broodwars

Quote from: Lucariofan99

Considering it's me who's sating it.. But broadwars is starting to get annoying, No offense Broadwars.

I post in maybe 2-3 topics every few days, and I articulate my arguments. I generally leave people to their own gushy devices.  You can just deal with it. I'm not going to shirk from my views about topics I feel particularly strong about. Or to put it another way....FOCUUUUUUUUSBLAAAAAAAAST!!!!  :P: : :

No just no :confused;

Makes about as much sense as the way you annoyingly post that non sequitur in every other topic on the forum. I figured you were due for a taste of just how stupid it is.

WahOctober 16, 2013

My thing not yours not stupid you stupid...
now Pokepal's cat memes now that's stupid ;D

broodwarsOctober 16, 2013

Quote from: Lucariofan99

My thing not yours not stupid you stupid...
now Pokepal's cat memes now that's stupid ;D

On that, good sir, we agree!  ;D

jayarOctober 17, 2013

Granted I'm an old fart, but I love the fact that I can count on a particular type of gameplay from every generation of Pokemon. That's exactly why I had to leave the Final Fantasy series. They started updating and changing things, presumably to keep up with a modern audience, but it's not fun for me anymore. If they make the game broodwar describes, I doubt I'll like it, so I won't buy it. I certainly won't buy a Wii U to play it. In fact, I don't buy a lot of other games or consoles period. Maybe it'd be smart Nintendo to start making some radical changes with the franchise to keep up with the tastes of the modern "gamer", but don't forget that then they're competing with Elderscrolls and Warcraft, and leaving my money in my wallet. Maybe that easy money is what appeals to Nintendo because there are few other games in this niche, and apparently 4 million people who still play them. I'm sure someday Nintendo will wise up and start breaking into wider demographics like some of you folks want, but until then I'm happy that one big franchise still plays like a game I like to play.

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