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WiiU

Sonic & All-Stars Racing Transformed Wii U Exclusive Modes and Features Detailed

by Tom Malina - October 8, 2012, 12:50 pm EDT
Total comments: 3 Source: (Description), (Nintendo Gamer), http://www.nintendo-gamer.net/2012/10/04/interview...

The Wii U version shoots to provide the definitive local multiplayer experience.

Sonic & All-Stars Racing Transformed on Wii U will include extensive GamePad functionality and a number of asymmetric multiplayer modes, lead designer Gareth Wilson revealed in an interview with Nintendo Gamer.

The Wii U GamePad has multiple uses during races. By default, the controller's screen will display a map showing the positions of each racer and where they are along the course. However, the player can also touch a racer's icon to get a real-time stream of the chosen racer's perspective, and if they lift the GamePad in line with the TV, the display will change to a rear-view mirror.

On top of this, the local multiplayer portion of the game has been greatly expanded for the Wii U version. Five-player splitscreen is confirmed, with four players sharing the TV as normal while a fifth player joins the action, viewing the GamePad. Additionally, there will be several Wii U-exclusive Battle Arenas, which are asymmetrical multiplayer modes that bear a certain resemblance to the games in Nintendo Land. 

For example, in the Super Monkey Ball arena, players with Wii Remotes must drive around in their vehicles and collect bananas, while the player with the GamePad controls AiAi in his monkey ball and aims to squash the racers by rolling into them. There will also be a Shinobi arena, in which the GamePad holder, using directions on the screen, plays as Joe Musashi and has to chase the other players and tag them, turning them each into a Shinobi.

Finally, it has been announced that the Wii U version would be sold in two different editions. Those who pay a little extra for the Bonus Edition will receive Metal Sonic as a playable character and a bonus racetrack based on the classic Sega arcade game, OutRun.

In the interview, Wilson stated that although the game was not originally designed as a Wii U title, the team at Sumo Digital has worked hard to add in as many console-specific features as possible.

"Well, because it’s a multi-platform title, we couldn’t design the game entirely around the Wii U. In fact, the game was in production before the Wii U was announced. So what we tried to do was add features which complement the game in the best way we can," said Wilson.

"It’s been quite experimental for us – I think if we had the time over again we’d do a better job of it to be totally honest, but it’s all brand new hardware so we’re just trying stuff out as best we can."

Sonic & All-Stars Racing Transformed launches day-and-date with the Wii U on November 18 in North America, and November 30 in Europe.

Talkback

blankfallOctober 08, 2012

So does this confirm no online multiplayer? if so im sad  :'(

thedefalcosOctober 08, 2012

Not to take away anything from this game. I'm sure it's a fun experience, but this is just batting practice compared to what Ninty has in store with Mario Kart U. I'm very pleased to see that five player split screen is possible. If they put this option in MKU, then it will be a day 1 purchase for me for sure.

DonnyKDOctober 09, 2012

but this is just batting practice compared to what Ninty has in store with Mario Kart U

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