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WiiU

Metro: Last Light Not Currently in Development for Wii U

by Nate Andrews - May 29, 2012, 1:17 pm EDT
Total comments: 11 Source: (Digital Spy), http://www.digitalspy.com/gaming/news/a384034/metr...

A Wii U version of the game could still happen in the future, but isn't actively being worked on.

Metro: Last Light, the sequel to the bleak 2010 shooter Metro 2033, is no longer confirmed to release on Wii U, according to THQ Global Brand Manager Mark Madsen.

In an interview with Digital Spy, Madsen noted that while a Wii U port of the game "could" occur in the future, work on such a version is not happening at present.

"Not at the moment, it's not in development," he clarified.

"If it does happen, it won't sim-ship with the other SKUs, but if the opportunity arises we'll take a look at it."

Madsen also noted that the game's inclusion in Nintendo's presentation of third-party games on Wii U at last year's E3 was not an inopportune announcement.

"No I don't think it was a bit too early [to show the game at E3]. As we got along in the development process, we just really wanted to focus on what we knew, focus on PS3, 360 and PC.

"The verdict is out on what we can do to maximize the code for the Wii U, and we'll see [what happens]."

Talkback

MassimoMay 29, 2012

What the... I've already watched this film! Please,not again!

broodwarsMay 29, 2012

It sounds like they were thinking about making a Wii U version, but Nintendo was way too late in getting the final Wii U dev kits out so they had to focus on consoles they already knew.  I wouldn't be surprised if this is why 3rd parties have been so skittish in announcing Wii U titles.

CaterkillerMatthew Osborne, Contributing WriterMay 29, 2012

Isnt THQ on the verge of dying out? Maybe they just don't want to take any risk and go for their sure thing.

Chozo GhostMay 29, 2012

Quote from: broodwars

Nintendo was way too late in getting the final Wii U dev kits out

Would that even matter? Sure, the final Dev Kits only recently came out, but its not like they haven't had earlier Dev Kits to work with over the last 2+ years. As far as I know, the only thing different about the final Dev Kit over the earlier ones is the specs being higher. But THQ doesn't need to have this game utilize all 100% of the Wii U's power.... hell, they could have just made it a direct port of the PS360 version with no Wii U improvements whatsoever.

Quote from: Caterkiller

Isnt THQ on the verge of dying out? Maybe they just don't want to take any risk and go for their sure thing.

If this game were a Wii U exclusive, or if it had gotten canned on all platforms then I would agree, but its not. It can't be that much of a risk to slap together a port of the game for another platform. Its not like they need to make it from scratch or anything.

broodwarsMay 29, 2012

Quote from: Chozo

Would that even matter? Sure, the final Dev Kits only recently came out, but its not like they haven't had earlier Dev Kits to work with over the last 2+ years. As far as I know, the only thing different about the final Dev Kit over the earlier ones is the specs being higher.

Back in my QA Tester days, I knew folks who worked on 3DS projects prior to the launch with variable dev kits.  It wasn't pretty, especially since they had to test the 3D displays 8-10 hours a day.  :-\  We don't know what the Wii U dev process has been like, but I'll wager that Nintendo's been changing dev kits fairly regularly over the past 2 years and that can really throw development off.  Maybe THQ was one of the favored studios who had earlier access to more finalized specs and hardware.  Who knows?  Just speculation for the moment.

Chozo GhostMay 29, 2012

I still say they could just take the 360 version (since its the same architecture basically) and port it over to the Wii U. Is integrating support of the tablet controller and its touch screen too much of a hassle? Fine, don't do it then. Just make it a direct port. How could that be expensive?

pandaradoxMay 31, 2012

I think what's happening here is what happened to DS when it first arrived.  3rd party studios were waiting for Nintendo to lead the way.  Essentially they aren't sure how to capitalize on the tablet in a way that won't distract from the other SKUs.  Then they'd be putting out software that comes off as lacking in minute but influential ways. Hopefully this is an isolated case.

ShyGuyMay 31, 2012

Big surprise, blame Nintendo speculation from Broodwars.... ;)

broodwarsMay 31, 2012

Quote from: ShyGuy

Big surprise, blame Nintendo speculation from Broodwars.... ;)

Big surprise: deride Broodwars for putting the blame on someone other than 3rd party developers.  ;) We just had a story the other day on this site that Wii U developers now finally had Final Dev Kits.  It's a logical deduction based on at least 3 console generations of history of Nintendo screwing over 3rd party developers with their hardware plus my own experience as a QA tester.

ShyGuyMay 31, 2012

I think THQ's financial state is a bigger factor, Nintendo history buff.

Chozo GhostMay 31, 2012

I'm sure the only reason why 3rd parties have only recently received the final Dev kits is because the Dev Kits were only recently... you know, finalized.  I seriously doubt it was some malicious conspiracy by Nintendo to deliberately undermine 3rd parties, especially when Nintendo has made it clear in both speech and actions that they want to get 3rd parties on board.

The fact the Wii U dev kits were only recently finalized can actually be looked at as a good thing, because by taking so long to actually be finalized it meant there was more time for the specs to be increased and everything to be as fine tuned as possible. If the Dev Kits had been finalized a long time ago the final result probably wouldn't be as good as whatever it is now, and so then you'd probably be complaining about that.

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