We store cookies, you can get more info from our privacy policy.
3DS

Metal Gear Solid: Snake Eater 3D Release Dates Announced

by Pedro Hernandez - January 10, 2012, 11:18 am EST
Total comments: 4

Solid Snake's mission sees an early release in February and March.

Metal Gear Solid: Snake Eater 3D will be released on February 21, 2012 on North America, and March 8 in Europe, Konami confirmed today.

Snake Eater 3D is a 3DS remake of the classic PlayStation 2 title, which stars Big Boss when he was known as Naked Snake in a mission set during the Cold War of the 60s. The 3DS version will make use of the Circle Pad Pro, which will be available in both regions by the beginning of February, and a new camouflage system that utilizes the 3DS's cameras, allowing players to take pictures and use them as camouflage patterns.

METAL GEAR SOLID SNAKE EATER 3D BREAKS COVER

Hideo Kojima's Epic Game Heads to Nintendo 3DS This February

Konami Digital Entertainment Inc. today announced METAL GEAR SOLID SNAKE EATER 3D Nintendo 3DS™ will be released on February 21, 2012. METAL GEAR SOLID SNAKE EATER 3D is a reworked update of the original best-selling PlayStation®2 title, bringing the immersive jungle setting to life using the Nintendo 3DS glasses-free 3D imaging system. KONAMI has also confirmed that the new game will also make use of the new Circle Pad Pro accessory, and has revealed the packshot for the first time.

METAL GEAR SOLID SNAKE EATER 3D is set during the Cold War of the 60s, and sees series hero Snake infiltrating the Soviet jungle to bring back a scientist being held against his will. Starting on the outskirts of a military base, the player must use Snake's stealth skills along with the foliage and shade that the jungle offers as cover to infiltrate unseen. As the game progresses, old faces make unwelcome appearances and a series of terrifying boss characters must be defeated before leading up to a dramatic twist that brings Snake face to face with a key figure from his past.

Concealing one's self and sneaking up on guards is central to METAL GEAR SOLID SNAKE EATER 3D,  but the 3D elements are what truly make key boss battles and exploration all the more incredible. Springing to life in an immersive experience, the jungle's dense foliage and craggy outcrops realistically brush past as Snake moves through them and the many creatures that inhabit the terrain interact and attack if disturbed by Snake. Adding to the jungle habitat, creatures within the world can also be killed and stored as rations - highlighting how Snake must also overcome his surroundings while undercover on his mission.

Another addition exclusive to METAL GEAR SOLID SNAKE EATER 3D is an all-new camouflage photography system. Within the game, Snake can alter his ensemble to match and blend in with his immediate environment and the possibilities can range from brick-colored fatigues within buildings, to the classic camouflage khakis of the jungle. Users can now take a picture of real-life items and create a camo suit based on them – although the extent of its effectiveness will vary depending on how well your pictures blend with Snake's environment!

The game also takes full advantage of the split-screen format, enabling easier access to Snake's inventory, which is now located below the main action and also supports gyro synchronization for special actions like balancing on narrow ledges that will draw players further into the world of MGS. Similarly, targeting enemies is now made simpler with the addition of Circle Pad Pro-compatibility, with the second Circle Pad allowing users to target distant foes with ease.

METAL GEAR SOLID SNAKE EATER 3D will be released for Nintendo 3DS on February 21, 2012 in North America.

EU Snake Eater 3D Breaks Cover

Hideo Kojima's jungle epic heads to Nintendo 3DS in March

Konami Digital Entertainment GmbH has revealed that METAL GEAR SOLID: SNAKE EATER 3D for Nintendo 3DS™ will be released on March 8th.

METAL GEAR SOLID: SNAKE EATER 3D is a reworked update of the best-selling PlayStation®2 title, and brings that game’s immersive jungle setting to life using the handheld’s glasses-free 3D imaging system. KONAMI has also confirmed that the new game will also make use of the new Nintendo 3DS Circle Pad Pro accessory, and has revealed the packshot for the first time.

METAL GEAR SOLID: SNAKE EATER 3D is set during the Cold War of the 60s, and sees series hero Snake infiltrating the Soviet jungle to bring back a scientist being held against his will. Starting on the outskirts of a military base, the player must use Snake’s stealth skills along with the foliage and shade that the jungle offers as cover to infiltrate unseen. As the game progresses, old faces make unwelcome appearances and a series of terrifying boss characters must be defeated before leading up to a dramatic twist that brings Snake face to face with a key figure from his past…

The new game springs to life in 3D, with the jungle’s dense foliage and craggy outcrops acting as truly immersive cover as the player works their way through the lush setting. The game also takes full advantage of the split-screen format, enabling easier access to Snake’s inventory, which is now located below the main action. The game also supports gyro synchronization, for special actions like balancing on narrow ledges that will draw players further into the world of MGS. Similarly, targeting enemies is now made simpler with the addition of Circle Pad Pro-compatibility, with the second Circle Pad allowing users to target distant foes with ease.

Concealing one’s self and sneaking up on guards is central to METAL GEAR SOLID: SNAKE EATER 3D, but the 3D elements make key boss battles and exploration all the more incredible. The Nintendo 3DS title utilises a first-person view in which the foliage can be seen brushing past as Snake moves through it, and the many creatures that inhabit the locale will attack if Snake disturbs them. However, these can also be killed and stored as rations, highlighting how Snake must also overcome his surroundings while undercover on his mission…

Another addition exclusive to METAL GEAR SOLID: SNAKE EATER 3D is an all-new camouflage photography system. Within the game, Snake can alter his ensemble to match and blend in with his immediate environment and the possibilities can range from brick-coloured fatigues within buildings, to the classic camouflage khakis of the jungle. Users can now take a picture of real-life items and create a camo suit based on them – although the extent of its effectiveness will vary depending on how well your pictures blend with Snake’s environment! 

Talkback

Chocobo_RiderJanuary 11, 2012

It's funny, I really liked MGS1 on PSX but I've never been motivated to play the rest of the series.

My favorite thing about the first game was the stealth gameplay.  Did that hold up in the rest of the series? Or did it start to become typical action fare?

~

Also, is there demand for this particular installment in the franchise?  Is this the OoT of MGS? Or will it likely do fair/bad at market due to a "meh" response?

TJ SpykeJanuary 11, 2012

I have never played it, but I have seen a lot of people say it is the best in the franchise (the only one I played was Twin Snakes).

SundoulosJanuary 11, 2012

At least among the PS2 MGS entries, I think it's the easiest game among them to just pick up and play.  I like the survivalist theme, and, unlike the other two PS2 games, a lot of the game takes place outdoors.  I found that it kept the stealth gameplay fairly fresh.

The story, such as it is, is stand alone in MGS3; plus, it doesn't have quite the amount of ridiculous cut scene time found in MGS 2 and 4.

leahsdadJanuary 11, 2012

Quote from: NinSage

It's funny, I really liked MGS1 on PSX but I've never been motivated to play the rest of the series.

My favorite thing about the first game was the stealth gameplay.  Did that hold up in the rest of the series? Or did it start to become typical action fare?

~

Also, is there demand for this particular installment in the franchise?  Is this the OoT of MGS? Or will it likely do fair/bad at market due to a "meh" response?

Yes and positively yes.  Definitely the "Oot" of MGS.  If you care about story, well, I can tell you that this is the least crazy story of all the series.  But in terms of gameplay it's also the best, mainly because of the stealth gameplay-- it is awesome.  You have to be smart with camoflauge, and taking away the radar system (so you basically have no idea where the guards are or which way they're looking unless you actually see the guards) really added to the gameplay.  It makes you move very deliberately and carefully, and it rewards more "stalking" gameplay than "avoidance" gameplay.  Though thankfully you're not doing anything stupid like shooting out lightbulbs to make the room dark.

Got a news tip? Send it in!
Advertisement
Advertisement