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3DS

Monster Hunter 3G Currently Japan Only

by Nicholas Bray - September 13, 2011, 9:03 pm EDT
Total comments: 12 Source: Capcom Unity, http://www.capcom-unity.com/monster_hunter/go/thre...

Monster Hunter fans in the west may have to wait awhile to get their fix on 3DS.

It has been confirmed by Capcom that the upgraded port of Monster Hunter Tri for the Nintendo 3DS, titled Monster Hunter 3G, is not currently planned for release outside of Japan where it is currently scheduled for a release later this year.

The game was the first to be shown in conjunction with the additional Circle Pad attachment for 3DS. It was officially announced as part of the Nintendo 3DS Conference along with Monster Hunter 4, also for 3DS.

Talkback

xcwarriorSeptember 14, 2011

Yes, just remind me of this sad fact.  :'(

Why oh why are RPG type games no longer allowed on Nintendo platforms?

EnnerSeptember 14, 2011

Might be more on Capcom's side since Monster Hunter Portable 3rd for the PSP has yet to be localized for North America.

Mop it upSeptember 14, 2011

Yeah, I don't think this will be released outside of Japan, just like Monster Hunter G on the Wii wasn't. CapCom will release Monster Hunter 4 worldwide instead, and I don't think there is enough interest in the series outside of Japan to make it worthwhile to release two of them around the same time.

famicomplicatedJames Charlton, Associate Editor (Japan)September 14, 2011

OK, so let me just point out a blindingly obvious thing that everyone on the internet (and Nintendo) are seem to be oblivious to:


The PSP versions of Monster Hunter are some of the best selling games in Japan, they sell systems, they are the sole reason why the PSP dominates in Japan and Japan only YET:


THE PSP DOES NOT HAVE A SECOND ANALOGUE STICK.


(The PSP has the exact same button layout as the 3DS, the only difference is that the d-pad and sticks are flipped)


So remind me again why Japanese people would ever need a 2nd stick via a massive add-on to play this game?

AdrockSeptember 14, 2011

Have you played Monster Hunter on PSP? Google: Monster Hunter claw

You don't NEED a second analog stick. It just makes it easier. Of course, if Capcom put effort into actually rethinking the controls, maybe claw gaming wouldn't be a thing.

A lot of games will benefit from the right circle pad. I'm not convinced most of them absolutely need it. The only game announced to be compatible with the attachment that I'm actually interested in is Resident Evil: Revelations. I played the demo. It was perfectly fine with RE4 style controls.

Quote from: famicomplicated

OK, so let me just point out a blindingly obvious thing that everyone on the internet (and Nintendo) are seem to be oblivious to:


The PSP versions of Monster Hunter are some of the best selling games in Japan, they sell systems, they are the sole reason why the PSP dominates in Japan and Japan only YET:


THE PSP DOES NOT HAVE A SECOND ANALOGUE STICK.


(The PSP has the exact same button layout as the 3DS, the only difference is that the d-pad and sticks are flipped)


So remind me again why Japanese people would ever need a 2nd stick via a massive add-on to play this game?

The problem comes from the fact that the the d-pad and the circle pad are flipped on the 3DS. The way people play Monster Hunter on the PSP requires that they can use their index finger to reach the d-pad, to move the camera. However, that cannot be done with the 3DS.

Example: http://images.wikia.com/monsterhunter/images/b/b9/PSP_Claw.jpg

Seems like the touch screen could easily do that job.

CericSeptember 14, 2011

Quote from: MegaByte

Seems like the touch screen could easily do that job.

I've been making that argument on MH board and man no one wants to hear any of that.  Also point out that the controls for the camera are on the Touchscreen in the screen shot...

Yeah. They could possibly even improve them by using swipe gestures instead of just trying to simulate buttons.

CericSeptember 14, 2011

Shoot even replicate analog like in Mario 64 DS just on a smaller part.

AdrockSeptember 14, 2011

There are a number of ways Capcom could have gotten around this issue, but why would they do that when forcing Nintendo's hand was so easy?

CericSeptember 14, 2011

Quote from: Adrock

There are a number of ways Capcom could have gotten around this issue, but why would they do that when forcing Nintendo was so easy?

Fixed.  Hand would imply that Nintendo was planning on doing this for there own games all along.  Which I can safely assure they didn't.

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