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Majora's Mask 3D Remake a Possibility

by Pedro Hernandez - July 24, 2011, 4:30 pm EDT
Total comments: 47 Source: (Nintendo  Scene), http://nintendoscene.com/2011/07/24/majoras-mask-3...

If there is enough demand, a remake could be produced.

Zelda Producer Eiji Aonuma has mentioned that if there is enough of an emotional response, a 3D remake of Majora's Mask is a possibility, he stated in an interview on Nintendo Power.

The exchange went as follows:

Nintendo Power: After playing Ocarina of Time 3D, the next question that comes to mind is: Will we get a Majora’s Mask remake next?

Eiji Aonuma: Would you like to play such a remake?

NP: Well, Yes!

EA: It’s been 13 years since Ocarina of Time was originally released, and one of the big things that we made this remake possible was that there was an outpour of emotions from people who said they would like to see this game done. We said we could do it in 3D, so we did. I think certainly if there was a similar output of emotion and clamor from fans for a remake of Majora’s Mask, it wouldn’t be an utter impossibility.

Thinking on it now, having a handheld Majora’s Mask where you could kind of just set things down on your own time – close it, set it aside and come back to it later – might be a game play element some fans will actually take to and might really appreciate. Especially considering how you really had to rush through the original game, in a sense.

The Legend of Zelda: Ocarina of Time 3D has been well received by critics and fans alike. It sounds like with enough demand, there are no technical obstacles that would prevent a 3D remake of Majora's Mask going ahead.

Talkback

This has got me excited.  Majora's Mask is a unique entry in the series that really stands out. It's fantastic. 

TJ SpykeJuly 24, 2011

I don't want a MM re-make, to me it is the worst 3D Zelda and one of the worst Zelda's period. I know some people love it, but I hated it. I would prefer them to either make a new Zelda for 3DS, but if they want to re-make on then they should do The Wind Waker next.

If Grezzo does it, then that doesn't have much effect on whether or not a new Zelda game is being developed.  The engine is done, the assets are largely done... it would sell well.


Wind Waker would be good as well, but that would be a significantly larger undertaking than Majora's Mask.

No, as I've said, if they're going to remake Wind Waker it should be for Wii U. As for Majora, I'd love to see it, as I've never played it but would like to given all the praise it gets, and this would be the ideal way for me to do it.

ThePermJuly 24, 2011

Quote from: TJ

I don't want a MM re-make, to me it is the worst 3D Zelda and one of the worst Zelda's period. I know some people love it, but I hated it. I would prefer them to either make a new Zelda for 3DS, but if they want to re-make on then they should do The Wind Waker next.

what turned you off about it?

TJ SpykeJuly 24, 2011

I didn't like the time gimmick and I didn't like having to repeat stuff all the time, those were the main issues. There were other minor things not worth mentioning.

AVJuly 24, 2011

Quote:

I think certainly if there was a similar output of emotion and clamor from fans for a remake of Majora’s Mask, it wouldn’t be an utter impossibility.

Seems like allot of emotion in Operation Rainfall and that doesn't seem to help things.
I LOVE MM, but I rather have new games like those.

I would totally love if they extended the ' tree area' . That seems like a perfect thing to make 4x bigger. I thought that segment was too short and having it as a full on dungeon would be a great addition.

TheFleeceJuly 24, 2011

Quote from: Mr.

Seems like allot of emotion in Operation Rainfall and that doesn't seem to help things.
I LOVE MM, but I rather have new games like those.

I was going to say the same thing. It's feels messed up that older games that have been played to death will get a rerelease if enough fans asked for it. With Op Rainfall in effect it all feels like it could go both ways. Maybe fan demands matter to Nintendo or maybe they don't. To say that it would be up to the fans for it to happen degrades Op Rainfall efforts.
A lot of people say they didn't play Majora's Mask, I played a little bit and it feels like Groundhog Day in Hyrule- I love it. If it was given the same treatment as Ocarina then I would play it, but I'm not going to ask for it.

broodwarsJuly 24, 2011

I love Majora's Mask, but there are few things to me that would scream "We've given up!" more than this on 3DS.  The handheld is struggling a bit right now, and it needs new software not partial remakes of very old software.  As it stands, I already own Ocarina of Time and Majora's Mask several times over.  How about a new Zelda title for 3DS?

The people porting old games are not the same people who would be making new ones. It's not an either-or situation.

That is true, but you have to wonder where the new games are, considering the Nintendo devs should have had extra lead time with the system.

They may be trying to space them out. We've got Kid Icarus, Mario Kart and Super Mario this year, then Luigi's Mansion in, I'm assuming, early 2012. Nintendo doesn't like to show things at E3 that are too much farther out than that, which means they could be waiting on announcements.

Though I was telling everyone to wait 'til E3 before declaring that there were no Wii games coming out this year, and look what happened.

frostybro24July 24, 2011

no more remakes for a while! just put more time into making new zeldas! nintendo needs new ideas if anything, as a company that frequently gets flak for rehashing games to death

zachs1997July 25, 2011

I want it because I never played mm

Luigi DudeJuly 25, 2011

Quote from: MegaByte

That is true, but you have to wonder where the new games are, considering the Nintendo devs should have had extra lead time with the system.

Nintendo had a hard enough time trying to support both the Wii and DS, and those systems were just Gamecube and N64 level power.  Right now, they have to develop for the 3DS, while finishing their final Wii games and develop upcoming Wii U games which we know is more powerful the the current HD systems.  If Nintendo struggled to just make N64 and Gamecube level games at the same time, I'd imagine making Gamecube level games for a handheld and console at the same time while working on upcoming 360/PS3 level games is a nightmare at the moment.

The problem with Nintendo is the company is too small right now to handle develop of the 3DS, Wii and Wii U.  Once their final Wii games are released that will help some, but even then, hopefully Nintendo hires a lot more people so they can effectively support the 3DS and Wii U because at their current size, they lack the ability to do it.

ThePermJuly 25, 2011

The biggest thing Nintendo needs to do is expand its own capabilities, 3rd parties seem to be to the rescue on Wii U, but it seems that everybody is always going to be extra critical of Nintendo no matter what happens. So they have to be a company that's beyond Phenomenal, they have to be whatever word means beyond that.

What Nintendo needs to do is either buy or create more development teams. They need to be prepared to be able to support their hardware all by themselves, as they've had to do for large chunks of time in the last three console generations. If there's good third party support, take time to perfect what you have, and if it thins out you don't have the kinds of droughts we've seen.

TJ SpykeJuly 25, 2011

Nintendo has been pretty hands off, look at how many of their Wii games were not developed by them (their first party studios or second party):
Metroid: Other M (yes Sakamoto was involved with the stuff people hate, but Team Ninja developed it)
Mario Strikers Charged (Next Level Games)
Mario Super Sluggers (Namco Bandai)
Punch-Out!! (Next Level Games)
Mario Sports Mix (Square Enix)
Mario Party 8 (Hudson Soft)
Excite Truck (Monster Games)
Eyeshield 21: Field Saikyou no Senshi Tachi (8ing)
Battalion Wars 2 (Kuju Entertainment)
Wii Chess (Spice Games)
Endless Ocean (Arika)
Wario Land: Shake It! (Good-Feel)
Captain Rainbow (Skip)
Excitebots: Trick Racing (Monster Games)
Sin & Punishment: Star Successor (Treasure)
Another Code: R - A Journey Into Lost Memories (Cing)
FlingSmash (Artoon)
Takt of Magic (Taito)
Endless Ocean: Blue World (Arika)
New Play Control! Mario Power Tennis (Camelot Software)
New Play Control! Chibi-Robo (Skip)
The Last Story (Mistwalker/AQ Interactive)
Kirby's Epic Yarn (Good-Feel)
Mystery Case Files: The Malgrave Incident (Big Fish Games)

So 24 of their 62 games were developed by others, which percentage wise is not bad I guess.

WiiWare is even worse with almost all of their games developed by others.

leahsdadJuly 25, 2011

Quote:

no more remakes for a while! just put more time into making new zeldas!

We say that now, but really, it seems like every time a new Zelda is released post Ocarina, everyone craps on it.  Happened with Spirit Tracks (too much like Phantom Hourglass), Phantom Hourglass (stylus controls), Twilight Princess (Too much like Ocarina), Windwaker (Too kid-like), and of course, Majora (not Ocarina).  It's like clockwork.

And btw, all those games I just listed?  I love them.  I just finished replaying Ocarina 3D, first time I've played it since the Wii era, and what really amazes me is just how iterative Twilight Princess is on this game and, with that in mind, how Twilight improves on every single aspect of Ocarina.  Twilight is just a better game.  The combat is deeper and more refined, the set pieces are more intricate, the puzzles are better, and temples are better, and though there are less items, they're better used within the temples.  Even the dual world mechanics (ocarina with past and present, twilight with twilight and real world) are better in twilight, with none of this back to the temple of time bs.

AdrockJuly 25, 2011

Nintendo needs to stop releasing remakes of console games on their handhelds. I don't want to play Majora"s Mask on 3DS. I want to play it on my fancy TV.

So, yeah, I want a remake but on a home console. I'd settle for a 3DS Player on Wii U.

Bman87301July 25, 2011

Please no... (Rolls eyes) Mr. Aonuma, there's no need to go overboard on the Zelda remakes. Ocarina of Time was more than merited, but continuing with Majora's Mask would just be overkill. MM would just feel like more of the same and would just come off as just an other cheap way of trying to milk OoT's success even more.  If they really want to keep doing 3DS Zelda remakes, they should try taking a fresher route and make something like a 3D cel-shaded version of A Link to the Past.

Ian SaneJuly 25, 2011

I would imagine that a remake is possible for ANY N64 game that Nintendo owns the rights to.  The amount of effort and cost involved in recycling old content is way less than what's involved for a new game.  Any chance they get to do this, they take it.  Why would it stop now?

If they're smart though they should shut up about this now.  The 3DS is not popular and I think a big reason for it is that it's seen as the N64 port machine.  There aren't even that many ports but OoT and Star Fox 64 are the big titles before the new stuff like Kid Icarus come out.  The timing of the releases hasn't been good, so it makes sense that that negative image has come up.  The 3DS has jack shit for it right now so N64 ports are what get the most attention.

Quote from: NWR_insanolord

What Nintendo needs to do is either buy or create more development teams. They need to be prepared to be able to support their hardware all by themselves, as they've had to do for large chunks of time in the last three console generations. If there's good third party support, take time to perfect what you have, and if it thins out you don't have the kinds of droughts we've seen.

In theory I agree with this but I find that Nintendo's choice in devs to team up with hasn't been so hot.  Aside from Retro I have not been impressed with the Nintendo devs outside the main NCL core of EAD and Intelligent Systems.  Their titles come across more like B-titles that Nintendo hands off to lesser devs, then something truly substantial.  When Rare was with Nintendo, their games were a BIG deal.  Those weren't filler, they were big releases.  Next Level games for example, to me, makes Nintendo filler.  A Mario soccer game and a Punch-Out sequel so utterly derivative it only has ONE new character?  That's nothing.  Any moderately competent dev could have made that.  There is no advantage in Nintendo owning that dev versus a different one.  Nothing stands out about them and that goes for a lot of the teams Nintendo associates with.  But then this also relates to Nintendo's overuse of franchises.  If everyone is just going to make Mario spin-offs then there isn't much point in aquiring devs that stand out.  Nintendo probably doesn't want them to anyway or they figure MS will just steal them away at some point.

I guess what I'm saying is that I agree with the idea but Nintendo has to do it BETTER.

StogiJuly 25, 2011

Technically, the DS was a N64 port machine....Just saying.

Ian SaneJuly 25, 2011

Quote from: The

Technically, the DS was a N64 port machine....Just saying.

What else did it get besides Super Mario 64?  It seems like they released that game, it controlled like balls without an analog stick, and they held off on the re-releases until the 3DS.

broodwarsJuly 25, 2011

Quote from: Ian

Quote from: The

Technically, the DS was a N64 port machine....Just saying.

What else did it get besides Super Mario 64?  It seems like they released that game, it controlled like balls without an analog stick, and they held off on the re-releases until the 3DS.

There was also a port of Diddy Kong Racing.

Ian SaneJuly 25, 2011

Quote from: broodwars

Quote from: Ian

Quote from: The

Technically, the DS was a N64 port machine....Just saying.

What else did it get besides Super Mario 64?  It seems like they released that game, it controlled like balls without an analog stick, and they held off on the re-releases until the 3DS.

There was also a port of Diddy Kong Racing.

You're right.  Forgot about that one.

And the 3DS will match the DS N64 port output by September.  So that took... six months?  Good job, Nintendo.

Again, they do ports like these as a way of enhancing an otherwise fairly sparse release schedule, not instead of making original content. These ports aren't preventing new games from being made, and no one is forcing you to buy them, so stop complaining about them so much.

steveyJuly 25, 2011

http://i7.photobucket.com/albums/y267/n64/shutupandtakemyrupees.jpg
The fans brought it upon themselves. If they didn't show so much interest in buying OoT again and more in new 3D Zelda possibilities at E3'10, OoT3D would have never been made. That said, I happy await the upcoming MM port or sadly await the DLC expansion pack.

Quote from: Bman87301

3D cel-shaded version of A Link to the Past.

BLASPHEMY!!! Nintendo should make a full fledged 2D, lttp style sprite base Zelda for the WiiU.

Actually, all Zeldas should look like lttp!

leahsdadJuly 26, 2011

Quote:

Technically, the DS was a N64 port machine....Just saying.

Okay, we could harp on this sort of "What has Nintendo done, it's out of original ideas so now it just does stupid ports" whining, but let's get historical here.  Nintendo has ALWAYS done ports.  Since the days of yesteryear.  Though to call Oot 3D and Starfox 64 3D ports is a bit misleading--- they're remakes.  They look way, way much better than their originals.  Ports are more like Super Mario 64 DS, which is the same freakin' game.  No touch ups.

And look out Nintendo's track record here, even before the 3DS and DS.

GBA - All those Super Mario Advance Games.  Link to the Past.  And the 3rd parties, they went nuts with the straight 16 bit ports.
GB Color - Link's Awakening DX. 
GB - Tetris.  It came packed in with the friggin system!

And on the the home consoles.

Gamecube - Oot/Master Quest
SNES - Super Mario All Stars.  I guess technically a remake though.
NES - Super Mario Bros.  Donkey Kong.  Hogan's Alley.  All straight, nearly exact arcade ports with no improvements.

In fact, the only system I can think of where Nintendo didn't do any 1st party ports of existing games was the N64.  And lots of people hated that system because it didn't have enough games. 



TJ SpykeJuly 26, 2011

Um, Super Mario Bros. was not an arcade port. The game came out first on NES in September 1985 (Japan of coarse), the arcade version came out in 1986.

Quote from: leahsdad

Ports are more like Super Mario 64 DS, which is the same freakin' game.  No touch ups.

Not true at all.

Mario 64 DS had a lot more new content than Ocarina of Time 3D, and looked significantly better than the N64 version.

GoldenPhoenixJuly 26, 2011

Quote from: NWR_insanolord

Mario 64 DS had a lot more new content than Ocarina of Time 3D, and looked significantly better than the N64 version.

To be fair OoT 3D does look a lot better than the N64 version, but you are right SM64:DS seemed to have much more effort put into it, especially in regards to new content, everything to new stars, to other characters to play as. Zelda:OOT 3D is pretty much the same game with not much new added to it. They could have at least added a bonus dungeon or something, they even did that for the Link to the Past port for GBA.

If they were going to remake OoT, I don't think they could have done a better job than they did. I suppose they could have added dungeons, but the game doesn't need any more of them (Wind Waker, on the other hand...). I don't know that Mario 64 needed 30 more stars, but it was a lot less jarring than adding, say, a Light Temple to Ocarina of Time.

GoldenPhoenixJuly 26, 2011

Quote from: NWR_insanolord

If they were going to remake OoT, I don't think they could have done a better job than they did. I suppose they could have added dungeons, but the game doesn't need any more of them (Wind Waker, on the other hand...). I don't know that Mario 64 needed 30 more stars, but it was a lot less jarring than adding, say, a Light Temple to Ocarina of Time.

Wind Waker would be one I'd love to see remade, and it definitely should have more dungeons if they do. In regards to OOT 3D I am talking more about a bonus dungeon of sorts, something that isn't required but is there, with some creativity they could implement it without breaking things up.

SundoulosJuly 26, 2011

I've actually been hoping for this ever since OOT 3DS was announced, but I've never played through more than 25% the original game.  It's a game that deserves another shot, though I would be afraid that it wouldn't sell very well.

I can only imagine that moon looking even freakier in 3D.

Wind Waker would also be a great addition, but only if they added those two missing dungeons they originally removed.  :)

CericJuly 26, 2011

Quote from: leahsdad

Quote:

Technically, the DS was a N64 port machine....Just saying.

Okay, we could harp on this sort of "What has Nintendo done, it's out of original ideas so now it just does stupid ports" whining, but let's get historical here.  Nintendo has ALWAYS done ports.  Since the days of yesteryear.  Though to call Oot 3D and Starfox 64 3D ports is a bit misleading--- they're remakes.  They look way, way much better than their originals.  Ports are more like Super Mario 64 DS, which is the same freakin' game.  No touch ups.
...

I stopped reading what you said right there because you are uninformed and well ignorant so whats the point.  You must have never played Super Mario 64 DS.  From what I heard of OoT and Starfox that game was more of a remake then either one of them.  Adding the new characters and abilities took the game from unplayable for me to playable, even enjoyable its a different experience.  Here is a Gamefaq with the list of changes.

While I will agree that both OoT and Starfox are remakes I will not agree with them being as extensive as Super Mario 64 DS because it made a lot of different game play changes.  They put a Mario Sunshine star in for goodness sakes.


Edit:
Seems people below beat me to the punch.  Point still stands.  I'm really hoping someone pops in and say  "Hey, guess what their is a whole new secret branch in Star Fox 64 3D"  That would be excellent and totally optional content.

I agree OoT really didn't have room for expansion or truly being redone more then they did.  As mention I think Starfox does.  Wind Waker as well.  Though Graphically what could they really do to it except add the 3D effect.  I think it be better on the WiiU and maybe give me some slightly uber difficult way to unlock a steam ship modification...

Ian SaneJuly 26, 2011

Quote:

NES - Super Mario Bros.  Donkey Kong.  Hogan's Alley.  All straight, nearly exact arcade ports with no improvements.

Oh come on!  Arcade ports don't count.  How the hell else to I play it at home?  Am I supposed to buy a fuckin' Donkey Kong arcade machine?!

Quote from: NWR_insanolord

Again, they do ports like these as a way of enhancing an otherwise fairly sparse release schedule, not instead of making original content. These ports aren't preventing new games from being made, and no one is forcing you to buy them, so stop complaining about them so much.

The way I see it if you're using a port to fill in a spot in a sparse release schedule that IS a replacement of a new game.  If I own a system and I want something to play and all that is in the pipe line for the next several months is some re-release and I already have the game, it's like a I got nothing at all.  Nintendo is quite clearly acting like this re-release is good enough.  That fills the gap.  If they couldn't get away with that (ie: suckers didn't buy them when they already own the original) they would be forced to try to fill the gap with original content.  It's a lazy way to essentially release nothing and yet claim that they're keeping the content coming.  That's what I mean when I say it's a replacement for a new game.  Nintendo makes no effort to get something out on the 3DS between the launch titles and December because they have OoT and Star Fox 64 to fill the game.  If you're a 3DS owner and already own those games and have no intention in buying them again Nintendo gave you NOTHING for like six months.  And they don't have to because suckers will buy games they already own.

To me re-releases should be used to compliment new releases instead of being used to fill release gaps.  They should exist for those that missed them the first time around but that should be their intended purpose, not second purchases by people who already own the original.  I also think it's pretty damn obvious the GBA did not get a new Mario game because they got away with just re-releasing the old Mario titles instead.  They had to make a new one on the DS because they had nothing left to port.

OblivionJuly 26, 2011

Well, I benefited from the OoT rerelease. I never touched the game until I bought it for the 3DS.

StogiJuly 26, 2011

Let's think about this. Most Zelda fans fall into these three categories.

Love OOT, hate MM
Love OOT slightly better than MM
Love MM slightly better than OOT

OOT came out in 98. Those of us who played it when it came out were probably the age of some newcomers who picked it up for the 3DS. Now they can play the "Best Game of All Time". To them it is something new, something fresh and absolutely amazing. I, myself, remember playing it after school for hours on end. In fact, I pretty much marathon'd it.

So these newcomers are in for a something special, but to truly make them Zelda fans, Nintendo should remake MM. Why MM in particular? Because it is vastly different from all Zelda games, yet still incorporates a familiar style. Those new comers will fall into those three categories mentioned above and regardless, will highly anticipate the next true sequel.

Plus many of us will buy it (I know I will). They could easily improve the mask system with the touchscreen and also allow us to peruse our notebook while still playing. In fact, I feel like MM has a better remake-able potential.

So anyway you slice it, it's a good idea.

OblivionJuly 26, 2011

Except for the ones that are new to OoT and end up disliking the game.

Quote from: Ian

Quote from: NWR_insanolord

Again, they do ports like these as a way of enhancing an otherwise fairly sparse release schedule, not instead of making original content. These ports aren't preventing new games from being made, and no one is forcing you to buy them, so stop complaining about them so much.

The way I see it if you're using a port to fill in a spot in a sparse release schedule that IS a replacement of a new game. 

Not necessarily. If there's no way they can have a new game ready for that slot, but they can have a port there, the port isn't coming instead of a new game, it's coming instead of nothing.

GoldenPhoenixJuly 26, 2011

Quote from: NWR_insanolord

Quote from: Ian

Quote from: NWR_insanolord

Again, they do ports like these as a way of enhancing an otherwise fairly sparse release schedule, not instead of making original content. These ports aren't preventing new games from being made, and no one is forcing you to buy them, so stop complaining about them so much.

The way I see it if you're using a port to fill in a spot in a sparse release schedule that IS a replacement of a new game. 

Not necessarily. If there's no way they can have a new game ready for that slot, but they can have a port there, the port isn't coming instead of a new game, it's coming instead of nothing.

Exactly. Nintendo had a minor studio work on the remake of OOT from what I understand, so it isn't taking the place of any other game. Nintendo is a big company with a ton of development teams, along with the fact that they utilize 2nd and 3rd party developers as well.

Ian SaneJuly 26, 2011

Quote from: NWR_insanolord

Quote from: Ian

Quote from: NWR_insanolord

Again, they do ports like these as a way of enhancing an otherwise fairly sparse release schedule, not instead of making original content. These ports aren't preventing new games from being made, and no one is forcing you to buy them, so stop complaining about them so much.

The way I see it if you're using a port to fill in a spot in a sparse release schedule that IS a replacement of a new game. 

Not necessarily. If there's no way they can have a new game ready for that slot, but they can have a port there, the port isn't coming instead of a new game, it's coming instead of nothing.

I'm figuring if Nintendo can't rely on a port to fill the nothing, they consider the space of nothing to be a much bigger deal and get their shit together accordingly.  The NPC releases on the Wii for example came out during a large Wii drought.  Without the ports to fall back on perhaps a year before Nintendo realizes "shit, we have nothing in this six month spot!" and plans their release schedule accordingly.  Maybe they get a team working on something to fill that spot.

But then I also have a very suspicious attitude about Nintendo in regards to re-releases.  I think they plan well ahead of time to put ports in those spots to cut corners.  The GBA was probably the most infamous Nintendo system for being a port machine.  Check out the American 2002 first party releases for it.  Metroid Fusion is the ONLY game they released in an ENTIRE YEAR that was not a re-release of some kind!  That's not filling in gaps with ports, that's outright milking ports instead of new content.  I think Nintendo very specifically planned on N64 ports being a big part of the 3DS.  The ability to recycle content by making it in 3D is part of the appeal to them.

StogiJuly 26, 2011

You got to realize is that Nintendo is like Universal Studios. They may be the largest, but putting out consistently high quality game after game, year after year is something that is unfeasible for one company to do. There are going to be some slow times when projects just aren't finished and yes, they can probably see them coming a mile away. So how would you fix this situation? Buy more companies and become a bigger conglomerate? I'm sure they are trying rigorously, but it is easier said than done. Just like with all business, a relationship needs to be built first, both companies need to get what they want, and the outcome needs to be at least or very near Nintendo's other development teams.

So what has Nintendo been doing? Both at once. They allow teams they are interested in to develop ports or lesser IP's to see how well they do, upgrading them to bigger or very different projects.

There is only one problem. Nintendo can't do it all of course. No one can. So not to dwell on third parties, but they play a crucial part to diversity and numbers as well.

To make matters worse, this is always moving, always changing and instances are never the same. They may have milked ports in the past, and as a company, they have the right to if it makes business sense, but again, never one situation is the same.

Mop it upJuly 26, 2011

The only problem I have with the Nintendo 64 ports on the 3DS is that they are currently the system's biggest games. Sure, they weren't launch titles, but it doesn't seem like the launch games are a hit. When a new system launches, it should have software that really show off the capabilities; in this case, not just a 3D showcase, but also the increased graphics and power overall, as well as other features like StreetPass if they could. Right now, there's really nothing on the 3DS that makes it worth the asking price, and Nintendo probably would have been better off if they waited until this November to release it when all of the upcoming games are released.

Remember when Super Mario Brothers carried the NES to success? Remember all the hype surrounding Super Mario 64? The games currently on the 3DS just don't have any buzz surrounding them. Nothing that makes people say or think "I must have that!" Though to be fair, this is often typical of Nintendo handhelds. The only one which really had any big games at launch was the original Game Boy with Tetris, which was a sensation. Every handheld after that launched with one or more ports, except for the 3DS. So I guess Nintendo is getting better at least.

As for the game at hand, I actually wouldn't mind a port of Majora's Mask if they fix the annoying aspects of the game, such as the awful time structure and the fourth dungeon. The game has some good ideas but they just come together in a poor way.

StogiJuly 28, 2011

Buzz starts with the masses but more importantly, buzz surrounds products when people have money. Japan was devastated, the US is nearing financial ruin, and the world economy is just simply poor.

No one should expect to sell through their stock unless you make phones. Any and all vanity items will dwindle.

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