We store cookies, you can get more info from our privacy policy.
DS

Monster Tale Delayed Until 2011

by Neal Ronaghan - September 1, 2010, 6:48 pm EDT
Total comments: 12 Source: (Majesco)

The next game from the guys who made Henry Hatsworth won't be coming out this year.

Majesco confirmed today that Monster Tale isn't coming out until early 2011.

Originally slated for a December 2010 release, the game is listed by some retailers as coming out on March 15, 2011.

Monster Tale is a DS game developed by DreamRift, a studio made up of members of the team who made Henry Hatsworth and the Puzzling Adventure. Like Hatsworth, it combines two genres and makes use of the system's dual screens. In Monster Tale's case, it combines a Metroidvania adventure with a virtual pet simulator. You can check out our E3 impressions for more about the game.

Talkback

It should stand out more in the spring, although I'm worried it could get lost in the 3DS launch window. This game is cool as hell and should be getting more attention. We are hoping to do an interview with the developers soon...

Killer_Man_JaroTom Malina, Associate Editor (Europe)September 02, 2010

This is one of my most anticipated games for DS. IIRC, the guys from 2D Boy are meant to be on board with DreamRift for this project.

Mop it upSeptember 02, 2010

Quote:

Metroidvania

I really hate this term, especially considering how different Metroid and Castlevania actually are. Use one or the other, don't combine them. Or just say it's an adventure game.

Quote from: Mop

Quote:

Metroidvania

I really hate this term, especially considering how different Metroid and Castlevania actually are. Use one or the other, don't combine them. Or just say it's an adventure game.

Well, it's like Metroid and Castlevania games. Games such as Super Metroid and Symphony of the Night are similar, and they more or less started this sub-genre of sorts. I'm cool with you not liking this term, but it's a quick way to convey a specific type of game. If I said it was an adventure game, then it could be any number of games ranging from Monkey Island to Zelda depending on how you view the term adventure.

Mop it upSeptember 02, 2010

They've got different gameplay conventions, so using both is still kind of unspecific. In Metroid, the character has a gun, so the action involves shooting. Castlevania (at least ones I played) involved close-combat weapons. Metroid is about finding items and searching/scanning for breakable blocks and secrets; Castlevania has more straight forward level design, and the exploration aspect is about trying seemingly random things in seemingly random places.

So, which game is this more like? Metroid or Castlevania? If it's both, that's okay too... but I still don't like word morphs like "Metroidvania." It feels too informal for a professionally presented article, IMO.

Calling the genre "Metroidvania" is like calling Okami a Zelda clone; it's not a perfect comparison, but it's the best way to describe what's going on. The one Castlevana I've spent the most time with is Dawn of Sorrow, and it is basically a Metroid game with a bit more emphasis on combat and worse level design.

Mop, did you ever play Symphony of the Night or any of the Castlevania games that followed it? You seemed to describe Castlevania pre-Symphony. The Metroidvania term comes from Symphony of the Night and the GBA/DS that followed.

Like insanolord said, it's not a perfect comparison, but it's an easy to way be like "hey, it's kind of like this."

Also, you probably shouldn't read the Spider-Man DS interview if the term bothers you so much. I just formatted that after reading your forum post and it's rife with Metroidvania remarks, because the game is indeed a 'Metroidvania' title.

Mop it upSeptember 02, 2010

Yeah, I haven't played very many of them since I did not like the ones I tried. I've played the NES ones, and Castlevania on Nintendo 64 for maybe fifteen minutes.

My only real issue with the term "Metroidvania" is that I consider it informal, and therefore, lazy writing. It is on the same level as substituting "r" for "are," "2" for "to/too," etc. But I guess that's just me.

It's used so frequently and by so many people that I wouldn't really consider it informal anymore. It's pretty much the universal name for that type of game.

KDR_11kSeptember 04, 2010

Quote from: Mop

Quote:

Metroidvania

I really hate this term, especially considering how different Metroid and Castlevania actually are. Use one or the other, don't combine them. Or just say it's an adventure game.

It's about the structure, in that way Castlevania and Metroid are indeed very similar.

Killer_Man_JaroTom Malina, Associate Editor (Europe)September 04, 2010

The less common alternative is Castleroids, but it doesn't flow so well. These two franchises pioneered this kind of exploratory, non-linear structure, so if your game has that structure too, it's getting that Metroidvania label because it's the most apt comparison. I don't think it is lazy writing, just... why be so wordy when the description can be made more succinct by a term that implies these things?

Mop it upSeptember 04, 2010

I'll be the first to admit that I have high standards of writing, ones that even I can't match. For example, I also consider abbreviations to be lazy writing. Same with contractions.

Although, if Metroid and Castlevania are similar, it is kind of redundant to name both. Plus, someone who is unfamiliar with one or both of the Metroid or Castlevania series might think that "Metroidvania" is an actual game title.

Got a news tip? Send it in!
Advertisement
Advertisement