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3DS

Iwata on the Creation of the 3DS

by Pedro Hernandez - June 22, 2010, 5:47 am EDT
Total comments: 14 Source: VentureBeat

The Nintendo CEO talks about the beginnings of the 3D-enhanced handheld.

In an interview with VentureBeat, Nintendo President Satoru Iwata talked about how the 3DS came to be. The interview traced the creation of the 3DS to the days of the Virtual Boy, an experiment Satoru Iwata claims "didn"t work that well".


The interview discussed the following:

  • The idea for a 3D gaming experience started ten years ago with the release of the Nintendo GameCube. At the time, 3D existed in the form of the parallax barrier. Nintendo experimented with the technology using LCD screens and the GameCube. The first game that used the technology was Luigi’s Mansion, with the results being very appealing, according to Iwata.
  • The problem with this was that at the time LCD screens were expensive, and Nintendo realized that the console would already be a pricey purchase for the consumer.
  • 3D gaming was also experimented with on the GameBoy Advance, with the 3D working via an adapter (Iwata claims to have the original prototype in his drawer). The final results were that the GameBoy Advance wasn’t powerful enough to warrant the technology.
  • When designing the DS, the idea of 3D wasn’t brought back due to failed experiments.
  • The basis of the 3DS started with re-designing the DS, and adding more graphical power to it. The idea of 3D was suggested once more, but was denied. Later on, the idea was accepted into the design. The opinion of the developers changed as soon as they saw the quality of the product.
  • The success of James Cameron’s Avatar inspired Nintendo to begin work on the 3DS.
  • The interviewer asked about the concerns players have about the 3DS’ “sweet spot”. To this, Iwata explained that the screen won’t see any changes. The team tested the sweet spot’s size and believed that it is acceptable at any angle.
  • When asked about cost, Iwata refrained about talking about the 3DS’s final cost. However, he explained that the production costs were higher than those of the DS and hoped to not sell the system below its production cost.
  • The interview ends with the interviewer asking Iwata if there will be 3D TVs that require no glasses. While Iwata believes that someone will eventually invent a glasses-free 3D TV, he has no idea when that will happen.

Talkback

CaterkillerMatthew Osborne, Contributing WriterJune 22, 2010

I guess Nintendo is going to have to invent the glasses free 3D tv or some special device that covers up your usual screen.

And when the heck did Avatar come out? It almost seems like Nintendo whiped up the 3DS in no time, granted I understand they have been toying with 3D for years now.

BlackNMild2k1June 22, 2010

I think Avatar hit theaters in November of 2009 and DVD in April or May of 2010.

Kytim89June 22, 2010

I wonder if Nintendo will have James Cameron advertise the 3DS?

BlackNMild2k1June 22, 2010

They should have an Avatar watching Avatar in 3D on the 3DS

http://i47.tinypic.com/6qgvi1.jpg

Kytim89June 22, 2010

Quote from: BlackNMild2k1

They should have an Avatar watching Avatar in 3D on the 3DS

http://i47.tinypic.com/6qgvi1.jpg


Whos is that?


BlackNMild2k1June 22, 2010

Quote from: Kytim89

Quote from: BlackNMild2k1

They should have an Avatar watching Avatar in 3D on the 3DS

http://i47.tinypic.com/6qgvi1.jpg


Whos is that?

Someone care to explain this one to him?

Kytim89June 22, 2010

Quote from: BlackNMild2k1

Quote from: Kytim89

Quote from: BlackNMild2k1

They should have an Avatar watching Avatar in 3D on the 3DS

http://i47.tinypic.com/6qgvi1.jpg


Whos is that?

Someone care to explain this one to him?


BnM, is that you?

BlackNMild2k1June 22, 2010

HAHAHAHA LOL. NO.

It's Xzibit.... Avatar'd


http://knowyourmeme.com/memes/xzibit-yo-dawg

So that's what he's doing now that his career has stalled.

StogiJune 22, 2010

"Nintendo experimented with the technology using LCD screens and the GameCube"

Did any else find this intriguing?

Just exactly how big were these screens?

BlackNMild2k1June 22, 2010

http://www.google.com/search?rlz=1C1DVCP_enUS383US383&sourceid=chrome&ie=UTF-8&q=gamecube+LCD  ??

King of TwitchJune 22, 2010

http://www.nintendoworldreport.com/hardArt.cfm?artid=2426

I guess they figured Mobile Monitor 5.4 was good enough so why bother

ThePermJune 22, 2010

lol at xzibit..i recognized him immediately...makes me think of the random lol of the day thread

http://www.nintendoworldreport.com/forums/index.php?topic=27928.msg550529#msg550529

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