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WiiWare Super Meat Boy Lacks Additional Content

by Pedro Hernandez - May 3, 2010, 3:49 pm EDT
Total comments: 13 Source: Super Meat Boy Site

Due to the platform's size limitations, Team Meat was forced to cut content from the game.

In the official development blog for Super Meat Boy, developer Edmund McMillen confirmed that the WiiWare version of the game will have content cut due to the service's limitations.

McMillen explained to a reader that "We are running into file size issues on the Wii (meaning we will have to cut some music and other things to make it fit). We are also not doing any online stuff on the Wii because we dont want to push the game back till next year, but these additions won't really effect the main game much at all."

Super Meat Boy is scheduled to come to WiiWare this Summer.

Talkback

MoronSonOfBoronGarnet Red, Contributing WriterMay 04, 2010

Looks like we're getting...

8)

...a lean Meat Boy.

PaleMike Gamin, Contributing EditorMay 04, 2010

But good developers should be able to work within Wii's constraints!

Quote from: Pale

But good developers should be able to work within Wii's constraints!

I dare you to find one post on these forums defending the WiiWare size limit. If you can, go right on whining about people whining; if not, save it for a thread where someone actually disagrees with you.

CalibanMay 04, 2010

How is this game running into file size issues?

PeachylalaMay 04, 2010

This I have no idea. The game was originally a flash game on Newgrounds which was (pun intended) really meaty for it's file size, since Newgrounds has a file size limit rule for it's flash submissions.

Completely bizarre.

TJ SpykeMay 04, 2010

But that was Meat Boy. Super Meat Boy is the sequel.

GoldenPhoenixMay 04, 2010

Why not release the game in two parts for half the Wii Points?

PeachylalaMay 04, 2010

Quote from: TJ

But that was Meat Boy. Super Meat Boy is the sequel.

Which share mostly the same graphics, just slightly more detailed.

I think I missed the sequal detail in the NP article about it.

UrkelMay 04, 2010

Quote from: Pale

But good developers should be able to work within Wii's constraints!


To think, you'd have to go to Gonintendo to get comments like these. RawMeatHobo better watch out, they're becoming obsolete.

Mop it upMay 04, 2010

Does the 40MB limit include DLC?

MorariMay 04, 2010

Quote from: Peachylala

Quote from: TJ

But that was Meat Boy. Super Meat Boy is the sequel.

Which share mostly the same graphics, just slightly more detailed.

I think I missed the sequal detail in the NP article about it.

Only slightly improved? They look a helluva lot more detailed than that found in the original flash game. I don't expect Super Meat Boy to look like pixelated crap when blown up to full screen on my monitor.

TJ SpykeMay 04, 2010

Quote from: Mop

Does the 40MB limit include DLC?

No, that is how Square Enix got around the limit for Space Invaders Get Even. They released the base game (2 levels and a boss battle) and the rest of the game as DLC. The total size of the game with the DLC was about 700 blocks (around 86MB).

CalibanMay 05, 2010

Quote from: Morari

Quote from: Peachylala

Quote from: TJ

But that was Meat Boy. Super Meat Boy is the sequel.

Which share mostly the same graphics, just slightly more detailed.

I think I missed the sequal detail in the NP article about it.

Only slightly improved? They look a helluva lot more detailed than that found in the original flash game. I don't expect Super Meat Boy to look like pixelated crap when blown up to full screen on my monitor.

They might be having some problems with their compression algorithm. Just look at a game like FFCC My Life as a King, does it not seem to have a lot more assets?

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