Nintendo's President sat down with key team members from Treasure to discuss Sin & Punishment: Star Successor.
A new iteration of Iwata Asks, a recurring interview column in which NCL President Satoru Iwata sits down with developers of upcoming games to discuss their development process, has been released. This edition details Treasure Co. Ltd.'s experience making Sin & Punishment: Star Successor. Along for the ride are Masato Maegawa (President of Treasure), Atsutomo Nakagawa (Director), and Software Planning and Development members Shingo Matsushita, Hitoshi Yamagami, and Yurie Hattori.
Talking points include a look back at the N64's controller and how that affected development of the original Sin & Punishment, how Treasure refines their gameplay ideas in a jazz session-esque meeting of the minds, and the goal of getting the game to achieve 60 frames per second. On the latter point, the following took place:
Maegawa:
Just about the time development of Sin & Punishment began, Super Mario Galaxy came out. When I heard it was being made at 60 frames per second, I thought we should do the same thing.
Iwata:
(laughs)
And there's your Iwata-laugh for the day. Read the whole interview here.