We store cookies, you can get more info from our privacy policy.

Okami Creator Wants To Make Star Fox At Gun Point

by Neal Ronaghan - April 19, 2010, 8:50 am EDT
Total comments: 39 Source: Twitter via Andriasang

Hideki Kamiya desperately wants a new Star Fox title.

Hideki Kamiya, director of Okami and Bayonetta, is making quite a Twitter name for himself as he recently said he wants Nintendo to force Platinum Games to make a new Star Fox title.

"I want Nintendo's staff to come to Platinum, stick guns at us and tell us 'You guys make a new Star Fox,'" he said.

Apparently Kamiya proposed a space shooter years ago, but was so content with Star Fox 64 that he thought there was no reason to go further with the concept.

Nintendo's own Shigeru Miyamoto recently said he would like to see a new Star Fox game. Whether there is one in the pipeline is unknown, but there is definitely support from fans and developers for another entry in Nintendo's definitive anthropomorphic animal-starring space shooter.

Talkback

CaterkillerMatthew Osborne, Contributing WriterApril 19, 2010

I love that people who are in the game making business want to make Star Fox, but at this point I trust no one to do it but Nintendo. If it was a colaboration like F-Zero GX then by all means go ahead. Platinum Games made anything Star Fox like befor?

NinGurl69 *hugglesApril 19, 2010

MadWorld

BlackNMild2k1April 19, 2010

"Apparently Kamiya proposed a space shooter years ago, but was so content with Star Fox 64 that he thought there was no reason to go further with the concept. "

LOL. That is one helluva compliment.

broodwarsApril 19, 2010

So Platinum Games' Hideki Kamiya wants Nintendo to come to them and fund a new Star Fox project.  I'm sure Platinum Games never producing a mega-hit (outside perhaps Bayonetta) has something to do with that.  Yes, it's nice to want big checks from a publisher more talented than you.  I'll stick with Nintendo (or Treasure) reviving the franchise, thanks.

Ian SaneApril 19, 2010

This is good example of Japan just getting something a little bit wrong. ;)  If you WANT to do something then it makes no sense for it to be done at gunpoint.

I love Star Fox but I'm not begging for a new game because the franchise has just been so tainted.  In a way I would rather it just remain dead, instead of seeing it live on in mediocrity.  If they bring it back I really only trust Nintendo.  If they pass it off to someone else, that's what caused the problem in the first place.  Star Fox sucks now because Nintendo treated it like just some brand name.  To restore it, Nintendo has to treat it with respect so THEY have to revive it.  Though I would consider Treasure as an exception.  Since they have a reputation for making great shooters, including the similar Sin & Punishment, handing to them would be a clear attempt to revive the series properly.  It's the handing it off to any old dev that was the problem.  The sad thing is F-Zero could very well have ended up the same way if GX didn't turn out as good as it did.

TJ SpykeApril 19, 2010

Quote from: Caterkiller

Platinum Games made anything Star Fox like befor?

They are a relatively new company (they were founded in 2006). Their only games so far are MadWorld, Bayonetta, and Infinite Space. I guess Infinite Space is the closest to a Star Fox game.

EnnerApril 19, 2010

Quote from: TJ

Quote from: Caterkiller

Platinum Games made anything Star Fox like befor?

They are a relatively new company (they were founded in 2006). Their only games so far are MadWorld, Bayonetta, and Infinite Space. I guess Infinite Space is the closest to a Star Fox game.

Considering there are Space Harrier-esque and 3D STG segments in Bayonetta, I'd say Bayonetta is closer to a Star Fox game by Platinum Games than Infinite Space.

BlackNMild2k1April 19, 2010

"I want Nintendo's staff to come to Platinum, stick guns at us and tell us 'You guys make a new Star Fox,'" he said.

I wonder who they want to be holding the gun....

http://i39.tinypic.com/opmff4.jpg
.....stick 'em up!?

PeachylalaApril 19, 2010

Treasure or Platinum?

THE RACE IS ON...

BlackNMild2k1April 19, 2010

Why fight?

Platinum is a Treasure, so why don't they just collaborate on it and give us the best damn StarFox we've ever seen.

Mop it upApril 19, 2010

Why would someone want to be held at gunpoint for any reason? Completely illogical.

broodwarsApril 19, 2010

Quote from: Mop

Why would someone want to be held at gunpoint for any reason? Completely illogical.


When you've created a series of commercial flops and are probably struggling to make ends meet, I suppose you'd do anything for a hint of cash.

TJ SpykeApril 19, 2010

MadWorld wasn't a huge success, but it wasn't a flop. Bayonetta has sold over 1.1 million copies worldwide, and Infinite Space just came out last month.

If Nintendo isn't going to do it internally, they should let Platinum try. It couldn't be worse than Namco's attempt.

They should add more animal friends. Sonic has proven that the more animal friends you have, the more awesome the game is as a result.

Also, there should be plenty of awkward Rogue Squadron 3-type on-foot crap that nobody actually wants, but is "innovative." Why shoot things from the Landmaster when you can go "pew pew" with a laser pistol?

You know what the best solution would be? Re-release a better-looking version of either Starfox (SNES) or Starfox 64 as a launch title for the 3DS. I would be forced to buy the system on launch day.

BlackNMild2k1April 19, 2010

Why don't they just handle "on-foot" (out of the starwing) missions like S&P gameplay with a jetpack on StarFox's back, or make it the exact same left to right gameplay on the ground with a barrel roll while on foot? doesn't seem that difficult. Use the pointer for aiming.... I can picture it in my head.

ControlerFleXApril 19, 2010

Quote from: Mop

Why would someone want to be held at gunpoint for any reason? Completely illogical.

Deep inhale........Head shaking exhale......

I'm sure Hideki Kamiya-san, was refering to the type of pressure that Nintendo imposes on development studios when they "lend out" their IP's.

Armak88April 19, 2010

Quote from: BlackNMild2k1

Why don't they just handle "on-foot" (out of the starwing) missions like S&P gameplay with a jetpack on StarFox's back, or make it the exact same left to right gameplay on the ground with a barrel roll while on foot? doesn't seem that difficult. Use the pointer for aiming.... I can picture it in my head.

The most frustrating thing is that we can all picture it in out heads. Making a new starfox should be a no brainer, yet I have very little faith that it will happen.

Mop it upApril 20, 2010

Quote from: ControlerFleX

Quote from: Mop

Why would someone want to be held at gunpoint for any reason? Completely illogical.

Deep inhale........Head shaking exhale......

I'm sure Hideki Kamiya-san, was refering to the type of pressure that Nintendo imposes on development studios when they "lend out" their IP's.

Again, why would anyone want that?

ControlerFleXApril 20, 2010

Quote from: Mop

Again, why would anyone want that?

Well, I think(and so does Kamiya-san)  that with Nintendo looking over your shoulder is more than likely to bring out the best in a developer or at least what comes out as the end product is what Nintendo had in mind but needed a second brain to think of it.

Sadly history has shown us that doesnt always mean a better product because we did get Star Fox Adventures but we also got Punch Out! and I'm at least thankful for the latter.

BlackNMild2k1April 20, 2010

StarFox Adventures was not a case of Nintendo farming out an IP to a trusted developer and watching over their shoulder to create a great product.

SFA was Nintendo seeing the similarities of Dinosaur Planet to StarFox and wanting to shoe horn Starfox IP into the title to not only help Rare speed up development (since they would take forever on everything) but to make a known product out of it so that it would get some sales from the Nintendo loyal, there was no nurturing from Mommy Nintendo when it came to that game. It was more like Nintendo trying to get one last game out of Rare before the sale to MS.

ThePermApril 20, 2010

hell there may have been other reasons to make it a Star Fox game, if it didn't it might have ended up on another system. I would say that it was pretty good, and I think a lot of its not-goodness was because they shoved the Star Fox universe on it. I think a lot more people would have liked it if you actually had a real battle with General Scales and not Andros. I think they did the same thing to Zant in TP

KDR_11kApril 20, 2010

Quote from: broodwars

So Platinum Games' Hideki Kamiya wants Nintendo to come to them and fund a new Star Fox project.  I'm sure Platinum Games never producing a mega-hit (outside perhaps Bayonetta) has something to do with that.  Yes, it's nice to want big checks from a publisher more talented than you.  I'll stick with Nintendo (or Treasure) reviving the franchise, thanks.

Especially if their last publisher, Sega, stated that Platinum can't work with anything other than HD consoles.

Ian SaneApril 20, 2010

Quote:

Why don't they just handle "on-foot" (out of the starwing) missions like S&P gameplay with a jetpack on StarFox's back, or make it the exact same left to right gameplay on the ground with a barrel roll while on foot?


Why don't they just NOT BOTHER with on-foot missions at all?  Seriously, no one likes them so why do they feel compelled to include them?  And this applies to a lot of vehicle based games.

Star Fox 64 added two new vehicles and offered full 3D areas that weren't on rails.  That ain't re-inventing the wheel, it's just adding some cool new stuff and expanding on the concept of the first game.  Since Star Fox has always had the wingmen the OBVIOUS thing to have done for a third game was allow you to play through the story-mode with FOUR PLAYERS!!  ARGGHH!! Why is this no-brainer idea so hard for Nintendo to grasp?!

Do that mulitplayer thing, add a new vehicle or let the player choose a couple different ship types, new story, modern graphics (since Star Fox 64 looks rather dated now) and Star Fox is back.  Armak88 is right in that WE can figure out at least a good starting point and yet Nintendo can't.  How frustrating!

UltimatePartyBearApril 20, 2010

Quote from: Jonnyboy117

If Nintendo isn't going to do it internally, they should let Platinum try. It couldn't be worse than Namco's attempt.

If he really thought SF64 couldn't be improved on, then he's the only person in the world I want to see working on a new one.  Someone making decisions at Nintendo apparently thought it needed improvement, which is why they let the franchise be ruined.  Either that, or they think there's no sense making another one because it was perfect, but then there's Punch Out.

Quote from: BlackNMild2k1

Why don't they just handle "on-foot" (out of the starwing) missions like S&P gameplay with a jetpack on StarFox's back, or make it the exact same left to right gameplay on the ground with a barrel roll while on foot? doesn't seem that difficult. Use the pointer for aiming.... I can picture it in my head.

The real question is why would Fox ever run around on foot in the first place?  It was odd enough that he ever used the Landmaster when he could have been flying.  There would have to be some reason for leaving the heavy firepower behind, like infiltrating a building for some reason, and then there would have to be some reason not to bomb the building from the air in the first place.  Now we've got so many contrivances to explain that it's starting to look like a story, and I fervently believe that's what's been killing the franchise.  Someone got it in their head that we cared about Fox's love life more than we cared about blowing stuff up.

Truthfully, if enough stuff blew up, I might learn to like an on-foot level.  It's the sheer magnitude of the violence in the SF64 Macbeth level that got me to like the Landmaster, after all.

Quote from: Ian

Since Star Fox has always had the wingmen the OBVIOUS thing to have done for a third game was allow you to play through the story-mode with FOUR PLAYERS!!

Amen to that!  If Nintendo is so big on co-op that they give a second player something to do in a 3D Mario game and even make a 4 player Zelda, why leave out the franchise with the most obvious need for co-op?

PeachylalaApril 20, 2010

Quote:

Especially if their last publisher, Sega, stated that Platinum can't work with anything other than HD consoles.

That comment come from some media idiot in Sega of America's barnyard of a marketing house. All of Platinum's games, sales wise, haven't even touched NSMBWii's sales combined.

Now that I think about it, how is Bayonetta's overall sales combined for both PS3/360 compared to the first Devil May Cry?

BlackNMild2k1April 20, 2010

All of Platinum's games combined haven't even approached SMG much less NSMBW.

PeachylalaApril 20, 2010

That I know, but what about the other games they made when they were still Capcom Production Studio 4? (aka not yet Clover)

BlackNMild2k1April 20, 2010

That's when they were Capcom, I thought you were referring to Platinum Games (& I'd even add in Clover Studios just to give them a bump). They haven't had the best of luck on finding an audience since they've been on their own regardless of the effort put in and quality of their titles.

TJ SpykeApril 20, 2010

Quote from: Peachylala

Now that I think about it, how is Bayonetta's overall sales combined for both PS3/360 compared to the first Devil May Cry?

As I said earlier, Bayonetta has sold at least 1.1 million copies (according to Sega in their quarterly financial report in February. Devil May Cry sold 2.16 million.

EasyCureApril 20, 2010

Quote from: BlackNMild2k1

Why don't they just handle "on-foot" (out of the starwing) missions like S&P gameplay with a jetpack on StarFox's back, or make it the exact same left to right gameplay on the ground with a barrel roll while on foot? doesn't seem that difficult. Use the pointer for aiming.... I can picture it in my head.

thats what i've been saying for years now.. *sigh*

Quote from: ControlerFleX

Quote from: Mop

Again, why would anyone want that?

Well, I think(and so does Kamiya-san)  that with Nintendo looking over your shoulder is more than likely to bring out the best in a developer or at least what comes out as the end product is what Nintendo had in mind but needed a second brain to think of it.

Sadly history has shown us that doesnt always mean a better product because we did get Star Fox Adventures but we also got Punch Out! and I'm at least thankful for the latter.

^ I like this gauy :) Best new guy ever (Sorry Maxi)!

Quote from: Ian

Quote:

Why don't they just handle "on-foot" (out of the starwing) missions like S&P gameplay with a jetpack on StarFox's back, or make it the exact same left to right gameplay on the ground with a barrel roll while on foot?


Why don't they just NOT BOTHER with on-foot missions at all?  Seriously, no one likes them so why do they feel compelled to include them?  And this applies to a lot of vehicle based games.

Because some people  might like them? Personally i've only ever had a problem with them back on the N64 and how they were used in m ulti. That made NO sense at all. Those levels were too big to be on-foot.

I've said it before, and I don't mind saying it again; fixing the on-foo portions of the game would actually be a good idea. No, don't make them a big portion of the game but if they could find a way to add a fun mission or two, go for it. Why not? It'll just make the game bigger in scope then constalty shooting from the Arwing. A scenario i envisioned in a star fox wii thread was to have situations in-game where you could deviate from your standard parth to perform some sort of side mission;

example: you're flying thru corneria, you get a radio message about a bomb at a base (like the Fortuna mission?) . you stray off course and have a quick on-rails portion of the game where you're on foot. And by "on-rails" i meanyou're pushed forward ala S&P but can still evade left/right and jump if you have to. Something quick that still feels like a Star Fox game and viala, you break up the action (with more action) without deviating from what makes the game what it is. Problem solved no?

@ultimatepartybear: I see your point, but there's a difference between the kind of story you're talking about and a simple game device (via story) that would make Fox (or crew) abandon the Arwings for a short period of time.

BlackNMild2k1April 20, 2010

Quote from: EasyCure

^ I like this gauy :) Best new guy ever (Sorry Maxi)!

I've honestly contemplated sending him a link to the rest of the forums since it's likely that he just clicks through from the main site and directly into the stories talkback.

I guess now is as good a time as any:

ControlerFlex,
You take the blue pill and this is the end. You return back to the main page and you carry on with whatever it is you usually do.
You take the red pill you can make your way to the Funhouse, and we can show you how crazy this place(and all it's active members) actually are.


click on the red pill

PeachylalaApril 20, 2010

Quote from: BlackNMild2k1

That's when they were Capcom, I thought you were referring to Platinum Games (& I'd even add in Clover Studios just to give them a bump).

Clover has a very strange history in it's foundation. It was first Production Studio 4, which made Resi Evil 1-CV, and Dino Crisis, and I think Viewtiful Joe before Clover came into being. Those games sold more then any of Clover's games (sans VJ).

Mop it upApril 20, 2010

Quote from: ControlerFleX

Quote from: Mop

Again, why would anyone want that?

Well, I think(and so does Kamiya-san)  that with Nintendo looking over your shoulder is more than likely to bring out the best in a developer or at least what comes out as the end product is what Nintendo had in mind but needed a second brain to think of it.

I'm not the type to understand why anyone would want someone to stand over their shoulder and dictate what they can and can't do, as I would want complete creative freedom if I were to make a videogame. But that's just me.

Also I was kinda joking with my first post.

Guitar SmasherApril 20, 2010

Quote from: Ian

Since Star Fox has always had the wingmen the OBVIOUS thing to have done for a third game was allow you to play through the story-mode with FOUR PLAYERS!!  ARGGHH!! Why is this no-brainer idea so hard for Nintendo to grasp?!

Would you have each player on the same 'rail', or would their paths be significantly different?

Would you add more enemies, depending on the number of co-op players?

ControlerFleXApril 20, 2010

Quote from: EasyCure

Quote from: ControlerFleX

Quote from: Mop

Again, why would anyone want that?

Well, I think(and so does Kamiya-san)  that with Nintendo looking over your shoulder is more than likely to bring out the best in a developer or at least what comes out as the end product is what Nintendo had in mind but needed a second brain to think of it.

Sadly history has shown us that doesnt always mean a better product because we did get Star Fox Adventures but we also got Punch Out! and I'm at least thankful for the latter.

^ I like this gauy :) Best new guy ever (Sorry Maxi)!

Thank you, I'm honored...

Quote from: BlackNMild2k1

ControlerFlex,
You take the blue pill and this is the end. You return back to the main page and you carry on with whatever it is you usually do.
You take the red pill you can make your way to the Funhouse, and we can show you how crazy this place(and all it's active members) actually are.

I appreciate the invite, I didn't want to jump into the other forums before hand because I wanted prove/earn my respect as a competent gamer. I just may have done that, so I'll take your red pill and wash it down with some Ciroc and stay in Wonderland and you can show me how deep the rabbit-hole goes.....

WOAH.....

BeautifulShyApril 20, 2010

Eh I'm not really new anymore EasyCure. Been here 2 years.

Anyway I think Treasure or Retro Studios would be good developers to develop Star Fox.
Treasure is a very impressive developer and has expereance with the type of gameplay that Star Fox uses. Maybe once Sin and Punishment 2 is out they can work on Star Fox Wii.

Retro is an interesting developer. They basically worked on Metroid for all their games. They tend to make excellent games. They I feel can get Star Fox back on track.

BlackNMild2k1April 20, 2010

I say let Nintendo prop up Platinum and Treasure with a collaborative effort from both of them and let Retro do some new and original IP that they themselves came up with. After 4 releases all focused on Metroid(MP, 2, 3 & Trilogy), I think they deserved it.

It''s time they become the New Rare to Nintendo fans and create games outside of the Nintendo norm but with  the polish of a Nintendo title. More Conkers and Goldeneye/Perfect Dark's, less revival of old Nintendo franchises.

BeautifulShyApril 20, 2010

Yeah I think Retro would be a good developer to try out new things as well. Maybe bring back Raven Blade.

Got a news tip? Send it in!
Advertisement
Advertisement