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EA Sports Active Adds Heart Rate Monitor, Wireless Motion Sensors

by Neal Ronaghan - March 9, 2010, 7:22 pm EST
Total comments: 13 Source: Press Release

EA Sports Active 2.0 is coming this fall with new controllers and a robust online hub.

EA Sports is adding a heart monitor, a wireless control system, and an online hub to the tentatively titled sequel, EA Sports Active 2.0.

Coming this fall to Wii, the next game in the series adds new leg and arm straps that come with built-in motion sensors, as well as a heart rate monitor that will monitor players during their workouts.

The new online hub will allow players to access their EA Sports Active data anywhere, and communicate with other users. The game, developed by EA Canada, will also add a new three-phase nine-week workout.

EA Sports Active 2.0 is also coming out on PlayStation 3, iPhone, and iPod Touch.

Thanks to BlackNMild for the tip!

EA Expands Interactive Fitness Product Line With New EA SPORTS Active Heart Rate Monitor and New Wireless Control System Highlight Innovation Coming to New Suite of Fitness Products This Fall

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Millions of people around the world have experienced the revolution in home fitness since last spring with EA SPORTS Active™, the number one rated fitness program for the Wii™**. Today, EA SPORTS™, a label of Electronic Arts Inc. (NASDAQ: ERTS), announced that EA SPORTS Active 2.0* (working title) is now in development and will be available this fall on PlayStation®3, Wii™, iPhone® and iPod touch®. The new EA SPORTS Active 2.0* fitness program will deliver true fitness results by featuring an innovative wireless control system, powered by new leg and arm straps with motion sensors, a heart rate monitor to capture intensity, and a new online hub to track and share workout data. EA SPORTS Active 2.0* will make working out simple, effective and will go with you wherever you are.

"The launch of EA SPORTS Active 2.0* will define a new era of interactive fitness with the use of innovative motion sensor peripherals and a heart rate monitor that provide users with a fitness experience delivering real, measurable results," said Tarrnie Williams, Executive Producer, EA SPORTS Active. "As the number one rated fitness program for the Wii**, EA SPORTS Active proved itself as the industry leader and provided the foundation for our fitness franchise. The success stories we've received from our users show that EA SPORTS Active is changing lives and we’re so proud to be part of it."

The new EA SPORTS Active 2.0* innovative wireless control system will give users complete freedom of motion, making it even easier to get a workout that delivers great results. Using innovative heart rate detection technology, the heart rate monitor will help users monitor intensity, providing constant on-screen monitoring throughout the workout and tracking user data over time to optimize performance.

The EA SPORTS Active 2.0* online hub will allow users to track and share all of their workout data, providing a centralized destination for all fitness, wellness and training needs. It will host a thriving online global community of EA SPORTS Active users who can share their fitness journeys, interact with workout groups and send messages to each other online to stay inspired and engaged. Users will also have the ability to download new workouts and exercises to their online connected PlayStation3 console to keep their workouts fresh and maintain motivation***.

EA SPORTS Active 2.0* provides total body conditioning using progressive exercise in new prescribed programs. A three-phase, nine-week program provides a fitness roadmap to help keep users motivated and on track of their fitness goals. Additional mini-programs will also be available to add on, keeping workouts fresh and inspiring. The EA SPORTS Active personal trainer will walk users through their workout and provide continued encouragement with feedback to ensure an optimal workout experience.

EA SPORTS Active 2.0* is in development at EA Canada in Vancouver. It has not yet been rated by the ESRB or PEGI; visitwww.esrb.org and www.pegi.info for updated rating information. For more information please visit www.easportsactive.com.

* Working Title

** According to Metacritic.com, March 9th, 2010

*** Internet connection and EA account required

Talkback

BlackNMild2k1March 10, 2010

My one question about this is does it come with it's own vitality sensor made by EA or does it use Nintendo's for the Wii version and not support it for the other versions?

Since Nintendo hasn't really announced the Vitality Sensor (just teased it), EA wouldn't be in a position to support it at this time. However, I bet they will add support for Vitality Sensor after E3.

I was really hoping the next Active would use Motion Plus, but now I wonder if that's going to happen with the series going multiplatform.

BlackNMild2k1March 10, 2010

If they are waiting for the official reveal of Vitality sensor to change "heart rate monitor" to "Vitality Sensor" support, then they are probably waiting on the announcement of the final name of the Disco Stick to change "motion sensor peripherals" support to "Motion Plus and Arc" support.

BlackNMild2k1March 10, 2010

Might I add that it is very likely that this game is also for the Xbox360/Natal and was not mentioned since MS is saving all Natal announcements for E3

http://supererogatory.tumblr.com/post/351617553/september-2009-present-electronic-arts
If you check the resume, EA Sports Active 360 has been changed to Unannounced Project.

I find it weird how Tiger Woods 11 and EA Sports Active 2.0 both don't mention Xbox 360. Is Microsoft really just going to unleash all of Natal at E3?

I mean, it makes sense on one hand, but on the other, there will be this persistent "well, is this game actually going to use Natal?" worry

BlackNMild2k1March 10, 2010

They already said that they will reveal everything Natal at E3, so that sounds like an embargo on all developers about announcing anything for Natal before then.

MS wants all eyes on Natal at E3.
Sony is gonna try and combat with Arc (Move?) & 3D gaming
Nintendo has Vitality Sensor and Zelda Wii.

If nothing else, E3 2010 should be very interesting.

NinGurl69 *hugglesMarch 10, 2010

Will E3 2010 beat E3 2006?  or will SoCal become one giant FACEPALM after the motion debuts?

Despite being "new" and "expansive" features, I can't ignore that, for a brand new customer, these HD motion gimmicks virtually raise the entry prices of these consoles (so much for price drops...).

So what's the purpose of deploying these things?

- Sell to existing HD customers? (small pickings)
- Convert Wii customers? (bigger pile)
- Sell to non-customers? (the great unknown with massive potential)

StogiMarch 10, 2010

So is it pronounced Na-tal, Nate-toll, Nate-tal, or Na-toll?

BlackNMild2k1March 10, 2010

I think it's Nuh-tall

but I call it Nay-tul like pre-natal care.

StogiMarch 10, 2010

Either way, it's the worst name in history.

Quote from: BlackNMild2k1

My one question about this is does it come with it's own vitality sensor made by EA or does it use Nintendo's for the Wii version and not support it for the other versions?

It has its own.  I think the Wii version would be problematic in its current form since it's wired to a port the Nunchuk needs.  EA's are wireless and strap onto the arms (see our site for pics).

BlackNMild2k1March 10, 2010

Nintendo needs to take notes: That is how the vitality sensor should work, obstructive and still just as functional.

pics:
http://www.nintendoworldreport.com/media.cfm?artid=22724&MedTID=4

NinGurl69 *hugglesMarch 10, 2010

CAPTAIN POWER WRISTBAND

POWER, ON!

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