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Wii

MadWorld Director Interested in Sequel

by Pedro Hernandez - January 12, 2010, 9:27 pm EST
Total comments: 29 Source: Official Nintendo Magazin

The director doesn't mind making another mature game on Wii.

In a recent interview with Official Nintendo Magazine, MadWorld director Shigenori Nishikawa has expressed interest in creating a sequel to the violent brawler.

"I think MadWorld was very well received and was acknowledged for its innovative graphical style and gameplay. We would definitely be interested in making a sequel in the future", he told to the magazine.

He also expressed that he didn't see a problem with making another mature title on Wii. His comments were made a few days after Sega expressed the desire to scale back M-rated releases on the platform. MadWorld has also had has issues with low sales.

The full interview will be in the January issue of ONM.

Talkback

broodwarsJanuary 13, 2010

Sure, but only if they expand your ability to kill people beyond variations of "jab this thing into their head" + "slam this thing over their body" + "slam their body into spikes."  That got incredibly old by the second hour or so.

Wow, now there's something you don't think you'll ever say.

NinGurl69 *hugglesJanuary 13, 2010

I preferred constantly cutting people up the middle.

ShyGuyJanuary 13, 2010

Broodwars is right, the mechanics and moves in this game were limited. It got old quickly.

I agree with all of the above. It seems very unlikely that a sales bomb like MadWorld would get a sequel, but then, look at Okami.

NWR_pap64Pedro Hernandez, Contributing WriterJanuary 13, 2010

I played MadWorld for exactly one hour. I haven't come back to it in months. I intend on going back, but the drive has never been there.

NinGurl69 *hugglesJanuary 13, 2010

I say the same for Muramasa.

Dirk TemporoJanuary 13, 2010

The game is only four and a half hours long. There are far more games that are just as repetitive for far longer that people hail as being amazing.

SixthAngelJanuary 13, 2010

Quote from: Dirk

The game is only four and a half hours long. There are far more games that are just as repetitive for far longer that people hail as being amazing.

I think people notice the repetition more because the point of the game is to kill people.  In most games you kill someone so you can get by them but in Madworld you kill to get points.  I still think its a pretty good game.

broodwarsJanuary 13, 2010

Quote from: SixthAngel

Quote from: Dirk

The game is only four and a half hours long. There are far more games that are just as repetitive for far longer that people hail as being amazing.

I think people notice the repetition more because the point of the game is to kill people.  In most games you kill someone so you can get by them but in Madworld you kill to get points.

Besides that, Sega also made a big deal in the trailers of the supposed many different ways you could kill enemies, implying that there was a lot of room for creativity and experimentation.  Then you play the game and realize when you get down to it there's very few different ways normally of killing enemies and then a few isolated set piece moments.

vuduJanuary 13, 2010

Screw you all; I loved MadWorld.  I one level I shoved eight--count 'em, 8!--sign posts into a guy's head before cutting him in half with a giant blade.  I won points.  POINTS, DAMNIT!

BranDonk KongJanuary 13, 2010

If they make a sequel, it should be in full color, have less killing (or at least less of the over-the-top killing, save it for special occasions), and more Greg Proops.

Chozo GhostJanuary 13, 2010

The game needs to be 10 times longer and have 10 times more ways of killing people. It also needs to have blood and gore be in color (but the rest of the game should remain black and white).

PeachylalaJanuary 13, 2010

The game needs to be a different idea, not Madworld.

Aside from the music and story, Madworld didn't have alot going for it. This pretty much killed the game.

NWR_pap64Pedro Hernandez, Contributing WriterJanuary 13, 2010

Quote from: NinGurl69

I say the same for Muramasa.

Muramasa's on the same boat as well...

Dirk TemporoJanuary 13, 2010

Quote from: vudu

Screw you all; I loved MadWorld.  I one level I shoved eight--count 'em, 8!--sign posts into a guy's head before cutting him in half with a giant blade.  I won points.  POINTS, DAMNIT!

But five is the max number of signs you can put in a single guy's head.

Quote from: Brandogg

If they make a sequel, it should not be MadWorld

Sweet idea. I'm sure they'll take it into consideration.

Quote from: Peachylala

Aside from the music and story

Lol wut. There was nothing special about the story at all. It was all about the gameplay, which actually worked really really well, and I don't understand why people had problems with it. The game perfectly blended the action on screen with both user inputs AND the soundtrack, and succeeded in being what most games fail at, an experience.

Quote from: Chozo

The game needs to be 10 times longer and have 10 times more ways of killing people.

Uh, really? I wouldn't play that game in a million years.

Mop it upJanuary 14, 2010

This reminds me, my copy of MadWorld is still sealed. It may remain that way for a while though...

Quote from: broodwars

Wow, now there's something you don't think you'll ever say.

You say a lot of things that I'll never say. ;)

SixthAngelJanuary 14, 2010

I always thought they should have found a way to get the SmashTV license for the game to give it more immediate exposure.

BlackNMild2k1January 14, 2010

Quote from: SixthAngel

I always thought they should have found a way to get the SmashTV license for the game to give it more immediate exposure.

Now that would bring back some memories.

DAaaMan64January 14, 2010

Meh, Madworld was about this madworld and thats why I liked. Not the best game ever, and No More Heroes is better. But its still good shit.

BranDonk KongJanuary 14, 2010

It can still be the same game at heart, it just absolutely needs to be in color, or something has to be done to make the game more playable. There are many times where you can't even tell if there are any enemies on the screen because everything looks the same. 480p being the Wii's max resolution is also to blame for this.

NinGurl69 *hugglesJanuary 14, 2010

MadWorld is 480i.

PeachylalaJanuary 14, 2010

Give it Viewtiful Joe's graphic engine, in color, and I'm sold.

vuduJanuary 14, 2010

Quote from: Dirk

Quote from: vudu

Screw you all; I loved MadWorld.  I one level I shoved eight--count 'em, 8!--sign posts into a guy's head before cutting him in half with a giant blade.  I won points.  POINTS, DAMNIT!

But five is the max number of signs you can put in a single guy's head.

I got pwned.  :(  You sure about that number?  It was in the castle level where one of the special bonus goals was to shove X number of sign posts in a guy's head.  I thought that number was 8.  Maybe I'm mistaken.

KDR_11kJanuary 14, 2010

Quote from: Brandogg

It can still be the same game at heart, it just absolutely needs to be in color, or something has to be done to make the game more playable. There are many times where you can't even tell if there are any enemies on the screen because everything looks the same. 480p being the Wii's max resolution is also to blame for this.

No, I think what's to blame is that busy black & white is not what the human recognition abilities are good at.

Dirk TemporoJanuary 14, 2010

Quote from: Brandogg

It can still be the same game at heart, it just absolutely needs to be in color, or something has to be done to make the game more playable. There are many times where you can't even tell if there are any enemies on the screen because everything looks the same.

I never ever had that problem, and neither did any of my friends who combination played/watched me play almost the entire way through the game. I think you may be cursed with what the professional smart types call "weaksauce ocular evolution."

But seriously the game wouldn't have been the same without the graphical style. It's unfortunate that a few people had issues with identifying things on-screen, but if you check around at forums and stuff, it really is a select few people, and not anywhere near enough to make changing the style for a hypothetical sequel beneficial.

Quote from: vudu

I got pwned.  :(  You sure about that number?  It was in the castle level where one of the special bonus goals was to shove X number of sign posts in a guy's head.  I thought that number was 8.  Maybe I'm mistaken.

I am 99% sure, because I was in Frank's Lab, using zombies as stab practice, and once I got five signs in its head, all I could do when I was near him with another sign was swing it at him.

NWR_pap64Pedro Hernandez, Contributing WriterJanuary 31, 2010

Sorry for bumping this old thread, but in the last few days I've been playing the game to see if I can complete it and I finally figured out why it hasn't engaged me as much.

I thought that Madworld was going to be 2009's No More Heroes, as in a bloody, stylish beat 'em up with a great sense of humor. After playing it I realized that the game is pretty average when compared to No More Heroes, and here is why.

It all boils down to the humor, story and characters. One of the reasons No More Heroes was so fantastic was because it created a violent but engaging universe you wanted to interact with. You had Travis Touchdown, a geeky loser that was still lovable and you felt for him during his victories and defeats. You had the bosses where they were at times just regular people like Travis who just wanted to be the best. In some cases, they became instantly likable and had fun just as fun meeting them as you did fighting them.

Finally, No More Heroes's story was one that never took itself seriously. It was shocking and bloody, yes, but never did it lose sight of the fact that this whole game was a mockery of Japanese Otaku culture and exploitation films. And it made it very enjoyable.

Now let's take a look at Madworld...

The problem is that its story is trying to take itself seriously. Yes, it does have bits and pieces of humor but on the whole its trying to be serious, and it doesn't work when placed in front of such violence. It's like having the intelligence of a political drama being directed like Quentin Tarantino and in my case at least it doesn't work.

Then are the bosses. Unlike the bosses on No More Heroes, they just show up to be badass, menacing and for you to kill them. There's no humor in them, no self awareness of their ridiculous nature. Speaking of the humor, at times I think the game is trying too hard to be shocking. In No More Heroes the humor was ridiculous but never did it felt forced. It flowed amazingly well, even when the humor was too dark. Jack is also a cliched badass character whereas Travis was refreshing and fun.

Finally, there's the gameplay. Both Madworld and No More Heroes are similar in that they are beat 'em ups composed of a section of pummeling bad guys and a boss fight. The difference is that in No More Heroes the gameplay uses waggle to a minimum, while Madworld overuses it to the point of annoyance. Thus, Madworld feels more like a chore to play and thus not as fun.

I know many of you loved Madworld, and I won't argue that the game is pretty damn good. Just saying that it didn't captivate me enough to consider it a fantastic game.

PeachylalaJanuary 31, 2010

So... what we should get instead is a Platinum/Grasshopper co-developed game?

Mop it upJanuary 31, 2010

That is a great summation, Pap64. I've not played either game (yet), but No More Heroes is starting to sound like the rare violent game I would enjoy. I bought MadWorld on a whim because it's so cheap, though I haven't played it yet. I kind of regret it as it doesn't sound like something I'd like... but I guess I should try it first before I dismiss it.

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