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Ubisoft Reveals New Prince of Persia

by Pedro Hernandez - December 14, 2009, 12:46 pm EST
Total comments: 12

The Forgotten Sands is set between the events of The Sands of Time and Warrior Within.

Ubisoft has announced that Prince of Persia: The Forgotten Sands will be released in May 2010 for all gaming systems, Wii and DS included. Its story will take place between The Sands of Time and Warrior Within, presenting new characters and powers for the Prince. While visiting his brother's kingdom, the Prince discovers that the palace is under siege; he then embarks on a journey to save his brother's kingdom.

The gameplay found in previous Prince of Persia games will make a return. The Prince will retain his ability to manipulate nature and time, as well as partake in acrobatic battles. The Wii, DS, and PSP versions of the game will feature a different experience from the PlayStation 3 and Xbox 360 versions.

PRINCE OF PERSIA: THE FORGOTTEN SANDS(TM) NEW DETAILS REVEALED

Ubisoft Continues the Prince of Persia® Sands of Time Adventure

SAN FRANCISCO – December 14, 2009 – Today Ubisoft announced that Prince of Persia: The Forgotten Sands(TM) will ship May 2010 for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system, the PSP® (PlayStation®Portable) system, the Wii(TM) system from Nintendo, the Nintendo DSi(TM) and Nintendo DS(TM) systems, and Windows-based PC. Prince of Persia: The Forgotten Sands(TM) will expand the Prince of Persia universe with a new storyline, the introduction of new characters, and new powers over nature and time. The game takes place between Prince of Persia® The Sands of Time and Prince of Persia Warrior Within(TM).

About the Game

Prince of Persia: The Forgotten Sands is the next chapter in the fan-favorite Sands of Time universe. Visiting his brother's kingdom following his adventure in Azad, the Prince finds the royal palace under siege from a mighty army bent on its destruction. When the decision is made to use the ancient power of the Sand in a desperate gamble to save the kingdom from total annihilation, the Prince will embark on an epic adventure in which he will learn to bear the mantle of true leadership, and discover that great power often comes with a great cost. Game features include:

  • Classic Gameplay Reinvented: From huge-scale multi-enemy combat to dizzying feats of acrobatic prowess in gigantic environments enhanced by the Prince's ability to control nature and time, Prince of Persia: The Forgotten Sands will push the Prince's prodigious abilities to unseen levels.
  • A Blockbuster Experience: Prince of Persia: The Forgotten Sands will offer players unforgettable set pieces made possible by the advanced technology offered by the award-winning Anvil engine. With all-out war at the gates of the kingdom, the Prince's abilities will be challenged like never before through the course of epic wow moments.
  • Mastery Over Nature: Wielding powers of nature and time, the Prince will have unparalleled mastery over his environment and his enemies. The Prince will discover that harnessing the forces of nature itself will prove to be a devastating companion to his ability to rewind time.
  • Return of a Fan-Favorite Franchise: Set between Prince of Persia The Sands of Time and Prince of Persia: Warrior Within, Prince of Persia: The Forgotten Sands will provide fans a new chapter in the Prince of Persia universe and deepen their understanding of the Sands of Time series.
  • The versions for Wii(TM), Nintendo DSi(TM) and DS(TM) as well as the PSP® system will feature a different gaming experience from the versions for Xbox 360 and PlayStation®3 system. More details will be unveiled in the near future.

    For ongoing updates about the game, please visit: www.princeofpersiagame.com

    Talkback

    StratosDecember 14, 2009

    Glad it is coming to Wii. I just hope it will be a genuine experience and not some half-baked, watered-down 'me too' project.

    Mop it upDecember 14, 2009

    This is one of those series where even though I don't think I'd like it I still feel like I should own one of the games just because it is such a long-running series.

    The question is, which one?

    vuduDecember 14, 2009

    Quote from: Mop_it_up

    The question is, which one?

    Sands of Time

    This is not debatable.

    StratosDecember 14, 2009

    Quote from: vudu

    Quote from: Mop_it_up

    The question is, which one?

    Sands of Time

    This is not debatable.

    Seconded. If you will only get one game then get Sands of Time.

    Mop it upDecember 14, 2009

    Does the GameCube version have any problems in comparison to the other versions?

    StratosDecember 14, 2009

    It was just fine for me. I think it was the exact same game as on the Xbox and PS2.

    MorariDecember 15, 2009

    Quote from: Stratos

    Quote from: vudu

    Quote from: Mop_it_up

    The question is, which one?

    Sands of Time

    This is not debatable.

    Seconded. If you will only get one game then get Sands of Time.

    Thirded. Though the newest, just plain "Prince of Persia" was also quite impressive.

    KDR_11kDecember 16, 2009

    Quote from: Morari

    Thirded. Though the newest, just plain "Prince of Persia" was also quite impressive.

    Meh, it was mostly an exercise of remembering which button you press for which wall element.

    Armak88December 16, 2009

    Quote from: KDR_11k

    Quote from: Morari

    Thirded. Though the newest, just plain "Prince of Persia" was also quite impressive.

    Meh, it was mostly an exercise of remembering which button you press for which wall element.

    That's better than remembering to press the same button for every wall element like Assassin's Creed.

    KDR_11kDecember 16, 2009

    I actually preferred it in AC because that meant I only had to look for navigable objects instead of also remembering which button to tap on each.

    broodwarsDecember 16, 2009

    Quote from: Armak88

    Quote from: KDR_11k

    Quote from: Morari

    Thirded. Though the newest, just plain "Prince of Persia" was also quite impressive.

    Meh, it was mostly an exercise of remembering which button you press for which wall element.

    That's better than remembering to press the same button for every meaningful environmental action in the game like Assassin's Creed.

    Fixed.  Forgot they used the same button for running and blending that they used for climbing, did you?

    I don't understand the whole bagging on Prince of Persia for streamlining the platforming.  It's not like it was all that more interesting in the Sands of Time trilogy.  You were doing the same things, just that you had to hold down an additional button to initiate it previously.

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