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Wii

It's New Super Mario Bros. Wii Launch Day!

by Jon Lindemann - November 15, 2009, 10:08 am EST
Total comments: 76

The next chapter in the Mario franchise releases today in North America. Are you ready?

If you're a self-respecting Nintendo fan, chances are you'll be picking up this bad boy today...

New Super Mario Bros. Wii Launch: New Super Mario Bros. Wii Box Art (Red)

Are you on your way to get it? Holding off until sometime later this week? Not picking it up at all? If you're already playing it, what do you think so far? NWR wants to know, so hit up our Talkback forum and give us your answer!

Talkback

D_AverageNovember 15, 2009

I think I'll just rent this one, as my oversized thumbs will become frustrated using the d pad on the wiimote.  Looking forward to it though, and curious to see who'll play along with me.

BlackNMild2k1November 15, 2009

my amazon preorder shipped out yesterday. Hopefully I have it tomorrow.

When I took in a game to trade yesterday, Play 'n' Trade claimed that today was the "ship date." I said I'd be calling today.

GoldenPhoenixNovember 15, 2009

Quote from: D_Average

I think I'll just rent this one, as my oversized thumbs will become frustrated using the d pad on the wiimote.  Looking forward to it though, and curious to see who'll play along with me.

Why don't you play it with the nunchuck?

PlugabugzNovember 15, 2009

I'm just not excited for this game. I don't know why.

GoldenPhoenixNovember 15, 2009

Quote from: Plugabugz

I'm just not excited for this game. I don't know why.

Because you are a goober?

PlugabugzNovember 15, 2009

Quote from: GoldenPhoenix

Quote from: Plugabugz

I'm just not excited for this game. I don't know why.

Because you are a goober?

I played it at the Eurogamer Expo about 2 weeks ago and wasn't excited by it.

I made the decision to put it on my Christmas and Birthday lists, so there's a good chance I won't be playing this until late December.  Woe is me.  Really though, I'm swimming in new games right now so this will just get put off until it can get the attention it deserves.

hylianhero5249November 15, 2009

I picked this up today at Gamestop, since they opened early. It's a good game.

This one's on my Christmas list as well.  I have a bunch of great games to play though right now, so this isn't high on my priority list (neither is Modern Warfare 2, for that matter).  Also the fact that money is tight thanks to Christmas shopping and whatnot.

NinGurl69 *hugglesNovember 15, 2009

Getting is now is only good for those 10 extra Nintendo Crub points.

IT'S SO FREAKING AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

broodwarsNovember 15, 2009

I'll be getting it eventually, but it's not high on my list of priorities.  I'm already over-budget on games this Fall as it is, and if I'm still going to get Silent Hill I still have to pay that off as well.

Killer_Man_JaroTom Malina, Associate Editor (Europe)November 15, 2009

Oh, you lot aren't appreciative of the 15th November date whatsoever. What a mockery of justice it is that the game on top of my wish list this year is 5 days away, while people who can buy it right now don't want it now or even that soon. :(
I'll trade you the PAL launch date for the NTSC one. Please, Nintendo, if you read this (HA!), provide New Super Mario Bros. Wii to those who want it more. Ah, if only....

NWR_pap64Pedro Hernandez, Contributing WriterNovember 15, 2009

Trust me, K_M_J, the feeling is mutual...

If I had fifty bones to drop right now, I would.  Too many bills though.

BeautifulShyNovember 15, 2009

Gonna get it tomorrow.

EasyCureNovember 15, 2009

Quote from: NWR_Neal

IT'S SO FREAKING AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Lucky bastard. I got the game YESTERDAY and still haven't played it!!!

CaterkillerMatthew Osborne, Contributing WriterNovember 16, 2009

Went to Target, sold out, went to Best Buy, a few more copies left!

ATTENTION IANSANE! You will love this almost as much as me! Ok hopefuly no one has told you or you havn't noticed from videos yet. But... Yoshi has his original sounds back! All of em!

Beat the first world with my girl friend with all coins fgr each level. I am having a blast!

BeautifulShyNovember 16, 2009

It is a shame we couldn't have that meetup Caterkiller.

CaterkillerMatthew Osborne, Contributing WriterNovember 16, 2009

I know Maxi, I know. I really thought about it to. But even in december it would just be tough to get things together and nice for a bunch of you roudy forum members. It would seem kinda too late by then wouldn't it? Whats the next big profile, hopefuly multiplayer game coming? Thats a nintendo franchise? I would do a meetup then. Just the time I found isn't good all this month or next.

BeautifulShyNovember 16, 2009

I'll look into that Caterkiller.
Edit: Just checked IGN and most of the games are single player.First notable one is Sin & Punishment 2.

that Baby guyNovember 16, 2009

Quote from: NWR_Lindy

If you're a self-respecting Nintendo fan, chances are you'll be picking up this bad boy today...

Quote from: NWR_Lindy

This one's on my Christmas list as well.  I have a bunch of great games to play though right now, so this isn't high on my priority list (neither is Modern Warfare 2, for that matter).  Also the fact that money is tight thanks to Christmas shopping and whatnot.

Really, I'm just poking fun.  You'll be just as happy playing it now as you will be at Christmas, especially if family will be around to play it with then :)

KDR_11kNovember 16, 2009

I preordered it a few days ago from Amazon (I only preorder from online stores because on those preordering and regular ordering are just different in price and when you do it, no running to the store twice). It's coming out on the 20th here...

I have finals Tuesday and am planning on picking this up along with several other games on my way home for break. Since I packed up all my games for the trip home on Saturday getting it any sooner would be pointless, anyway. I look forward to trying the multiplayer with a friend of mine who's just as obsessed with Mario games as I am, though he's much better at them than I am.

Mop it upNovember 16, 2009

Quote from: insanolord

I look forward to trying the multiplayer with a friend of mine who's just as obsessed with Mario games as I am, though he's much better at them than I am.

Not to worry, if you come to a difficult part that you can't get past, you can ask him to pick you up and carry you through.

Quote from: Mop_it_up

Quote from: insanolord

I look forward to trying the multiplayer with a friend of mine who's just as obsessed with Mario games as I am, though he's much better at them than I am.

Not to worry, if you come to a difficult part that you can't get past, you can ask him to pick you up and carry you through.

I'd never let him do that, not even if it meant never beating the game. Besides, it's not that I'm not good at Mario, he's just insanely good. I can beat the 2D Marios without too much trouble, he can beat them without losing a life.

Mop it upNovember 16, 2009

Why not? Then you wouldn't have to bog down the flow of the game. If it means that much to you then go back and beat the part later on your own.

I don't let people beat games or beat parts of games for me. Never have, never will.

Mop it upNovember 16, 2009

I'm sorry but I think that is pretty silly.

I can see how you'd come to that conclusion, but I have my reasons for doing it that way.

Mop it upNovember 16, 2009

Care to enlighten me?

The nagging feeling of not being able to beat something doesn't go away for me when someone beats it for me; I have to do it myself. I wouldn't be able to enjoy beating a game if I didn't beat it myself, even just one part.

GoldenPhoenixNovember 16, 2009

Quote from: Mop_it_up

Care to enlighten me?

Man ego. That is the main reason.

Quote from: GoldenPhoenix

Quote from: Mop_it_up

Care to enlighten me?

Man ego. That is the main reason.

Basically, if you want to phrase it that way.

BlackNMild2k1November 16, 2009

Quote from: Mop_it_up

Care to enlighten me?

If I let someone finish part of a level for me so that I could continue, then I might as well sell my manhood and join your little ladies club.

It's not always about just seeing the ending, but  about accepting the challenge of the game and being able to defeat each one necessary to complete the game. The only way it would be acceptable, is if the game was designed for it to work like that(SMB3 & SMW). I have many games that are unbeaten because I probably got stuck at some part and couldn't get past it, but that's better than having a handful of games that were beaten by me, except for the really hard parts.

if my friend were going to beat all the hard parts for me, then he might as finish all the games for me too.

Quote from: GoldenPhoenix

Man ego. That is the main reason.

damn right.



edit: or maybe I should say "I pity the fool that needs another fool to play his games for him"

Ian SaneNovember 16, 2009

On Saturday I had to get up really early in morning to help my brother with something.  We were outside at dawn in the middle of nowhere and it started to snow very lightly.  It reminded me of way back in 2001 at the Gamecube launch.  I was all hyped up for the new console and for the first time ever a new Nintendo console was coming out and I had a job and had the money to actually buy the thing on day one.  I had it pre-ordered and was ready to pick it up the second the store opened.  But I didn't get to partake in that moment.  My friend's birthday was the day before and he wanted everyone to go out to a farm in Pemberton to launch model rockets with people he had met online.  It was similar to Saturday in that it was mid-November in the middle of nowhere and it briefly snowed.  Only Pemberton is several hours from home; we had to stay in a hotel in Whistler overnight.  And I also have no interest in model rockets and only went to be a good friend.  The only console I ever pre-ordered and bought on day one and I had to send my Dad to get it for me because of my friend's birthday.

It seemed rather fitting for me to be thinking about that on Saturday because the very next day that very same friend decided to celebrate his birthday.  It isn't even his birthday yet - he could easily have waited until next weekend.  He also sprung this on me with only a day's notice.  New Super Mario Bros. Wii was a day one purchase for me and it's been a long time since I wanted a game this bad.  I had every intention of playing it all day yesterday but, no, my friend's birthday had to interfere again.  So I own New Super Mario Bros. as I was able to buy it yesterday.  But I have not yet played it.  Today's work day is going to go by in slow motion.  I was planning on going to my parents for dinner tonight but am going to blow it off and visit them tomorrow instead so I can play.  And what's funny is I told my Mom this and she's totally cool with it.  Yes, my Mother, who hated videogames when I was a kid, is more understanding than my friend who is the same age as me.  Go figure.

I'm glad that I got to pick up Mario on a Sunday, as it gave me more time to play it during the day. Still, I confess to being a little disappointed at the lack of a midnight launch at Gamestop. I didn't get to the store exactly at opening time Sunday morning, but there was no crowd and no sense of excitement for the Mario launch. The one time I go into Gamestop wanting to see a zoo, and it's virtually empty. The clerk just handed me the game and swiped my card. This what I want EVERY OTHER TIME at Gamestop. But on Mario Day, I wouldn't have minded a little fuss.

Also, it's silly that Nintendo is shipping the black Remote/MotionPlus/Nunchuk a day later than Mario. I would have happily picked up everything at once, but instead I have to make a special trip just to buy the new controller.

D_AverageNovember 16, 2009

I'd rather cut off my right arm and call it a day, instead asking a robot to beat the game for me.

BwrJim!November 16, 2009

Mario wont be gracing my house until the 25th of December, then of course its off to in-laws to celebrate the lord and stuff our selves doing it.  Then.. on the way home, everyone will be too tired and stuffed to play the game.  So, 10-11 pm that night is the time I get to play!

I'm glad to know I'm not the only one who'd rather stop playing than let someone else play it for me.

CaterkillerMatthew Osborne, Contributing WriterNovember 16, 2009

Quote from: Jonnyboy117

Also, it's silly that Nintendo is shipping the black Remote/MotionPlus/Nunchuk a day later than Mario. I would have happily picked up everything at once, but instead I have to make a special trip just to buy the new controller.

Oh so the new black controllers are out today then huh? I was in the best buy thinking... maybe they have the black wiimote. Then I said nah, it probably wont be out until December.

Gonna get one today.

It's shipping today; it may not be in stores until tomorrow.

SundoulosNovember 16, 2009

I want it, but my wife bought it for me for Christmas...which means I'll have to wait!  The agony...

Luigi DudeNovember 16, 2009

Well I was going to buy this game today but find myself unable to now.

I got sick with something on Saturday night and was bedridden all day Sunday.  Even though I'm able to actually move today and type this message, I'm still not healthy enough to go out and buy this game.

Looks like I'll have to wait a few more days.  :'(

BeautifulShyNovember 16, 2009

Hope you get better Luigi Dude.
Think of it this way once you aren't sick you can enjoy the game to the fullest. Maybe play multiplayer with your friends.

Mop it upNovember 16, 2009

Quote from: BlackNMild2k1

It's not always about just seeing the ending, but  about accepting the challenge of the game and being able to defeat each one necessary to complete the game. The only way it would be acceptable, is if the game was designed for it to work like that(SMB3 & SMW). I have many games that are unbeaten because I probably got stuck at some part and couldn't get past it, but that's better than having a handful of games that were beaten by me, except for the really hard parts.

I understand all of that, but I'd think that co-op would be a different case. Why would you want to sit there for an hour falling down a pit over and over and over, boring the other players? What happens if you lose all your lives and the other players beat the level without you? Are you going to make them play it again? You can always go back later and complete the game by yourself. It isn't a sign of weakness, it is a sign of intelligence.

Why don't you consider the various powerups in the game as "help"? They're essentially the same thing. You're not a real man unless you complete the game without getting so much as a single super mushroom.  :rolleyes:

I will admit that co-op is a bit of a different situation, but I still wouldn't like it and it would take a long time for me to give up. Power-ups are part of the game, it's not the same (though I suppose you could use that argument in favor of the Super Guide as well), and there are different degrees for them (using a mushroom or a leaf in SMB3 versus a P-wing or a Jugem's Cloud). Even going to GameFAQs or using a strategy guide is different from letting someone else do it for you.

Mop it upNovember 16, 2009

Having your partner pick you up and carry you is a part of the game. I'm pretty sure it was intended for players to do that because some parts can be pretty tricky if everyone tries to go independently.

Though, as long as anyone you are playing with is patient then it wouldn't be a problem.

BlackNMild2k1November 16, 2009

I'm not saying that it isn't ok for your partner to pick you up and carry you through the tough parts, your a girl, that's an endearing quality that you might look for in a man.

We're saying that we can do it ourselves and we don't need no help. If anybody does any carrying of anybody across any hard parts, that will be me(doing the carrying)

NinGurl69 *hugglesNovember 16, 2009

What is this, Smash Bros.?

Mop it upNovember 16, 2009

Quote from: BlackNMild2k1

I'm not saying that it isn't ok for your partner to pick you up and carry you through the tough parts, your a girl, that's an endearing quality that you might look for in a man.

We're saying that we can do it ourselves and we don't need no help. If anybody does any carrying of anybody across any hard parts, that will be me(doing the carrying)

I strongly disagree with absolutely everything that you just said, but there's no point getting into it for various reasons.

The funny thing is, when I played with my brother there were a couple of times when I carried him across jumping parts. He didn't really "let" me do it, but at that time he hadn't yet figured out that you could use the spin move to jump off of someone.

NinGurl69 *hugglesNovember 16, 2009

Birdo does not want to be grabbed via the ass.

Birdo is supposed to swallow a compadre WHOLE, then spit out said compadre.

that Baby guyNovember 16, 2009

Co-op is Co-op, which means you're meant to help each other in the long run.  If you've taken advantage of jumping on each other's heads to reach high places, or jumping to certain doom to grab an item, then pressing the "a" button at the last second, then you've done things in co-op which wouldn't be possible with single player.  Factoring that in, you can manipulate running around while carrying someone.  The extra space said someone being carried takes up, as well as the number of abilities lost while carrying a player is there to limit how often it's used, and also to balance out that it's there.  The action should be guilt-free for any serious gamer who understands what co-op means.

Yeah, I went there.

NinGurl69 *hugglesNovember 16, 2009

Lando, so serious.

Did somebody say Serious Gamer?  Like magic, I appear.

I'm jonesing for teh Mario, and will perhaps have it before Giftmas.  We shall see.

that Baby guyNovember 17, 2009

It's all right, I hear all the NSMBWii stages will be remade for LBP on the PSTriple.

KDR_11kNovember 17, 2009

Quote from: D_Average

I'd rather cut off my right arm and call it a day, instead asking a robot to beat the game for me.

Ever played, say, Splosionman? If you die enough you get the offer to skip the level. You can't just skip past the difficult part, you can only skip the thing as a whole and you won't learn what you did wrong. I bet there'd be a lot less whining if the superguide was just a lazy "you're stuck, want to skip this level?" prompt.

Ian SaneNovember 17, 2009

This game owns me.  I don't mean it's owning my life and taking up all my free time, I mean it owns me in that I suck at it.  It PWNS me.

Yet I haven't got a Game Over yet, I've just lost a lot of lives.  Often I'm approaching the last castle of a world and I've only got like three lives and I figure I'll die and have to redo a bunch of levels and then I manage to pull it off or I get an extra life from collecting enough coins or whatever.  Maybe that's a sign of a good game as I very clearly feel the danger of failure but have yet to have to go back and redo a bunch of levels.  Still wish is just saved after every level though.  Yoshi's Island did it so why can't this?

I think I suck at it because I'm so used to Super Mario World.  To me THAT is Mario.  But both NSMB games seem based more on the NES games which have considerably looser controls and I'm not used to Mario sliding all over the place.

Hopefully I can play multiplayer soon but as luck would have it my brother currently has a big project due for school and is unavailable.

that Baby guyNovember 17, 2009

In all my trials through the game, I've been able to keep a constantly increasing life count.  To be fair, though, the first time, I skipped part of World 6 and all of World 7.  The second set hasn't finished and is stopped in World 5, but has a buddy that tries to kill me more often than not.  The third, though, I'm midway through World 7, and I've kept about 99 lives since somewhere in World 3.  I've also made sure that I get all the Star coins and any exits I know of, this time, as well.

I'd say through this, that there are a few too many opportunities in Single Player to keep your life count constantly increasing, but when you add in more players, it's much more difficult, while completing stages is a bit easier, since, if you don't all die at once, you can keep continuing.

Mop it upNovember 17, 2009

I haven't gotten a game over yet; do you have to start from your last save?

Quote from: Ian

I think I suck at it because I'm so used to Super Mario World.  To me THAT is Mario.  But both NSMB games seem based more on the NES games which have considerably looser controls and I'm not used to Mario sliding all over the place.

Although I agree that the play control in Super Mario World is more tight, I don't know why a lot of people say that the control in this game is loose or slippery. It seems fine to me, but maybe I've just adjusted to it.

GoldenPhoenixNovember 17, 2009

Why is everyone shocked about the abundance of 1ups? It has been like that since SMW, heck SMB3! The Mario games have always been generous with lives but IMO that does not make the games lacking in challenge. Maybe less frustrating in that you don't have to restart a huge chunk of the levels but I don't really find that fun going through everything I've done before.

King of TwitchNovember 17, 2009

Mhm. I think they've balanced that out by not saving them when you shut the game off. That actually rewards longer play sessions to some degree. For instance I was just trying to race the penguin last night on Mario 64 and because of the stupid rubberband AI knocking me off the side, I had to wander off to some easier stars until I got more lives built up. I like that.

"I don't know why a lot of people say that the control in this game is loose or slippery."

I noticed in some videos, tiny Mario can jump across like half the screen! That's not very realistic.

Ian SaneNovember 17, 2009

Quote:

Although I agree that the play control in Super Mario World is more tight, I don't know why a lot of people say that the control in this game is loose or slippery.

Well you just agreed with me that Super Mario World is more tight.  So if that's what I'm used to wouldn't it make sense that I find the controls in this to feel loose or slippery?

Mop it upNovember 17, 2009

The last 2D Mario game I played was Super Mario World and I don't find the control in New Super Mario Brothers to be loose or slippery. It is just different.

Ian SaneNovember 17, 2009

Quote:

The last 2D Mario game I played was Super Mario World and I don't find the control in New Super Mario Brothers to be loose or slippery. It is just different.

For me Super Mario World is more than just the "last 2D Mario game I played" it's the Mario game I've played more than any other Mario game.  I'm not saying the controls are broken, they're just looser than what I'm used to.

Though I am of the idea that a series should move forward and NSMB for the DS was dissapointing because it took steps back and it wasn't like the series needed a reboot.  The tight controls of SMW are not just a feature of that game but the natural progression of the Mario formula.  To base the controls more on the NES games, to me, is going backwards.  I'll see what my brothers think since they know SMW even more than me.

NinGurl69 *hugglesNovember 17, 2009

More people are familiar with the NES games.  They are the forgotten customers.

BeautifulShyNovember 17, 2009

I want to make a comment on the controls. In Super Mario World and to a extent the NES games it was quicker to get running.
In NSMBW it takes a little longer to get to top speed. Think about in Mario 64 it takes a little bit to get going. There is different speed animations in NSMBW that the past games didn't have it was just 1 animation to get running.

Mop it upNovember 17, 2009

That doesn't mean the controls are less responsive, it's that way for a reason. It prevents you from making a running jump off of a tiny platform, which allows for more challenging level designs. You've got to keep your momentum when making jumps.

Quote from: GoldenPhoenix

Why is everyone shocked about the abundance of 1ups? It has been like that since SMW, heck SMB3! The Mario games have always been generous with lives but IMO that does not make the games lacking in challenge. Maybe less frustrating in that you don't have to restart a huge chunk of the levels but I don't really find that fun going through everything I've done before.

In Super Mario World you could stockpile 1ups for a while, but then you would hit one area that would stonewall you and you'd lose them reallly quickly.  Really great design that sucks you in and keeps you playing, because you view the difficult areas as aberrations that can't possibly be as hard as they seem.

Limited lives and game overs are archaic remnants of the arcade. They're unnecessary in modern games. What's important is that a game provides a challenge; game overs are just annoying.

Mop it upNovember 18, 2009

I don't think they're completely unnecessary, but they should be handled a bit differently. Games like New Super Mario Brothers and Super Mario Galaxy have checkpoints in the levels, so losing all of your lives makes you start the level over from the beginning.

Ian SaneNovember 18, 2009

Quote:

I don't think they're completely unnecessary, but they should be handled a bit differently. Games like New Super Mario Brothers and Super Mario Galaxy have checkpoints in the levels, so losing all of your lives makes you start the level over from the beginning.

I agree.  That provides a clear disadvantage to failure but in a way that's not too frustrating.  NSMB though has save points so if you die you have to redo levels.  That's kind of archaic since games that save after every level are common now.  Yoshi's Island saved after every level and every time your high score improved for a level, but if you got Game Over then you lost your checkpoints which was significant in some long levels.

Though NSMB does have a quick save which at the very least makes the save system flexible.  I hated when I lived at home and my Mom was nagging me to do something and I had to tell her "wait for a save point".  She never understood that and always got mad.  Quick saving should be a mandatory feature.  Hell it should be built into the console itself.  It's just an extended pause.

That's an idea for Nintendo's next console: Virtual Console-like save states mandatory in every game for the platform.

Quote from: Mop_it_up

That doesn't mean the controls are less responsive, it's that way for a reason. It prevents you from making a running jump off of a tiny platform, which allows for more challenging level designs. You've got to keep your momentum when making jumps.

Funny thing was, I had almost cleared the game before I discovered Mario's triple jump.  With the slower acceleration, there aren't so many places where it can be used.

that Baby guyNovember 18, 2009

Quote from: GoldenPhoenix

Why is everyone shocked about the abundance of 1ups? It has been like that since SMW, heck SMB3! The Mario games have always been generous with lives but IMO that does not make the games lacking in challenge. Maybe less frustrating in that you don't have to restart a huge chunk of the levels but I don't really find that fun going through everything I've done before.

I've gained 99 lives on a couple save files, some with and some without effort.  The thing is, after I hit the mark, I was still gaining an average of two or more lives per level, not including the one for hitting the top of the flagpole.  Virtually any stage I'd die in, there'd be a 1-up or two in-between the starting or midpoint and where I'd die.

There were a lot of one-ups in earlier Mario games, but this one truly has balanced the number for multiplayer.  It's not a complaint, not at all, but rather just something worth mentioning out of novelty. Lives mean a lot more with each additional player, which is just something to make the game more fun with a co-op/counter-op type of style.

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