Hudson is working on Calling, a traditional survival horror game exclusively for Wii.
Hudson recently announced that they are developing Calling, a new traditional horror game for Wii.
In the game, there are no weapons or armor to protect yourself against the enemies that inhabit the game. Players will instead use flashlights, cell phones, and other items to aid them as they visit various locations in an alternate world. In order to survive, they will have to solve puzzles and interact with objects in the world.
Calling begins when the player visits a mysterious website called "Black Page," which only contains a counter. The counter specifies the amount of people that have died after visiting the website.
Calling will be released in Spring 2010.
Hudson Entertainment Brings Wii Owners Face to Face with Spirits of the Dead in Calling.
San Mateo, Calif. – July 10, 2009 – Hudson Entertainment will bring players face to face with death as they roam an alternate existence in an attempt to survive Calling. The adventure horror title is set to be published by Hudson Entertainment, the North and South American publishing arm of HUDSON SOFT, and will be exclusive to Wii in 2010.
"Players will be asked to use their wits and senses to survive the world of Calling," said Mike Pepe, Director of Marketing of Hudson Entertainment. "It is a game that revolves around real people and real emotions – no chain saws or suits of armor. The game is traditional survival horror at its finest."
In Calling, players begin by visiting a mysterious "Black Page" website with a simple number counter. Some say it is a bridge to something sinister; the counter indicating the number of people who have died after visiting the page. It is said that people who have visited the site and witness a certain event are drawn into a mysterious space compiled of the memories of the dead - the space between life and death. Someone or something is drawing the living there for a reason, and it is up to the player to discover the horrifying truth. In order to do so, players will use various equipment including flash lights, phones, and other items to navigate and escape the Calling.
Throughout the game players will visit various parts of the Calling world. Memories of houses, schools, hospitals and more bring players closer to either an escape or an untimely death. Players will solve puzzles, search and interact with objects, and ultimately try to avoid the inhabitance of this alternative existence.