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Tatsunoko vs. Capcom Arrives With New Features

by Pedro Hernandez - June 2, 2009, 9:54 pm EDT
Total comments: 6 Source: Press Release

New characters and online play will highlight the game's American debut later this year.

Capcom has announced that the American version of Tatsunoko vs. Capcom will not only feature five brand new exclusive characters, but that it will also feature online play that allows for worldwide matches. The game's online mode will feature friend, rival, free, and ranked battles, with match-ups that extend beyond friendlists. Players can also earn points and titles for other players to see.

Tatsunoko vs. Capcom also includes over 20 mini games starring its vast array of characters, and will offer enhanced controls schemes that make use of the Classic Controller and the Gamecube controller.

Capcom will release Tatsunoko vs. Capcom in winter 2009.

SAN MATEO, CA — June 2, 2009 — Capcom®, a leading worldwide developer and publisher of video games, today announced that Tatsunoko vs. Capcom is coming to North America for the Wii™ home video game system. Capcom's popular and critically acclaimed 'VS' fighting series is getting an all new next-generation introduction. Tatsunoko vs. Capcom pits Capcom's iconic characters against Tatsunoko Productions anime superheroes. This clash of heroes face off in two-on-two battles for the ultimate 2D tag-team battle.

Originally released in Japanese arcades in the Fall of 2008, the original Tatsunoko vs. Capcom moved to the Wii console on December 11, 2008. This extraordinary fighter will blend these two rich universes by taking Capcom characters like Ryu from Street Fighter, Morrigan from Darkstalkers and the giant PTX-40A from Lost Planet and putting them against Tatsunoko fan-favorite characters from Gatchaman, Hurricane Polymar, Casshern and more. It's a battler oyale that delivers match-ups that only exist in fans wildest dreams!

Unlike the more well-known six-button layout that the Street Fighter franchise pioneered, the VS line features a simplified four button system: "Weak", "Medium", "Strong" and "Assist" for the tag-team option of. The "Assist" feature adds another compelling element found Capcom's other "VS" series: allowing players to switch their character on the fly or call for help from their tag-team partner, allowing for spectacular super moves ("Hyper Variable Combination"). Successful execution of the Assist feature can turn the tide of battle on a dime. Historically the VS series excels in integrating the tag-team options by including customized moves like Variable Assist, Snapback, and the previously mentioned Hyper Variable combination that lets both characters on one team perform their Hyper attack.

TvC enhances the above gameplay with new mechanics, including the Variable Aerial Rave that allows characters to be switched in the middle of an Aerial rave. More moves include the offensive Assault and defensive maneuver Mega Crash. Another new gameplay mechanic, titled Baroque, illuminates the character in a rainbow of colors, cancels the current attack and extends combos and damage.

Featuring a robust line-up of characters, the console version added four mini-games and optional control schemes

This "newer" version of TvC, currently dubbed Tatsunoko vs. Capcom, removes one character due to licensing issues, and adds five new ones, online gameplay, more mini-games and an enhanced story mode.


  • 26 fan-favorite characters from the Tatsunoko and Capcom universes face-off in this stylish 2D fighter
  • Tag-team battles and customized two-character fighting techniques produce a wild, dazzling spectacle
  • Wi-Fi Online gameplay allows worldwide matches
  • Four battle modes include Friend, Rival, Free and Ranked Battles
  • Match-ups are not restricted to just "Friends"
  • Earn Points and Titles (for Title Creation) for all to see
  • All-new VS gameplay mechanics creates a new way for fans to return to the series
  • More than 20 Mini-game provide additional multiplayer fun
  • Enhanced control schemes offer a simplified control scheme option and allow use of the Classic Controller and Gamecube Controller
  • Wii-exclusive


AVJune 03, 2009

I think its a very fair trade off. They couldn't get all the characters, so they gave us online sounds fine with me.

I am not into this sort of fighter but I am glad they are doing a good job. I hope Nintendo sees this and releases Disaster with better controls or something in America.

I wonder if the game balance is the same or needed tweaking because deleting of characters.

NWR_pap64Pedro Hernandez, Contributing WriterJune 03, 2009

No, the reason we are getting 5 characters is because one character had to be scrapped due to licensing issues.

GKJune 03, 2009

Still no news on a Wii version of Street Fighter 4? Darn...

KDR_11kJune 03, 2009

I wonder which was the one character that got removed... and who the five new ones are. Can we hope for Samurai Pizza Cats?

Quote from: Mr.

I hope Nintendo sees this and releases Disaster with better controls or something in America.

What needs better controls there? They work perfectly fine.

DjunknownJune 03, 2009


It's a battle royale that delivers match-ups that only exist in fans wildest dreams! 

Fixed.  ;)

GKJune 04, 2009

Quote from: KDR_11k

I wonder which was the one character that got removed... and who the five new ones are. Can we hope for Samurai Pizza Cats?

Rather have Bad Bird than any of the Cats. I remember when I played the import at a party, people whined that they included the original Tekkaman & not Tekkaman Blade. Maybe they'll do a pallet swap & add him. Give me Bad Bird & Speed Racer's Snake Oiler & maybe I might actually buy this.

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