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Wii

Roogoo Wii and DS Multiplayer Modes Detailed

by Pedro Hernandez - May 3, 2009, 12:34 pm EDT
Total comments: 2

Everything from races to unlockables is offered in the upcoming puzzle adventure game from Spidermonk Entertainment.

Roogoo started its life as a downloadable game on Microsoft’s Xbox Live Arcade. It gained enough critical acclaim to merit a port to both the Wii and DS with Roogoo: Twisted Towers and Roogoo: Attack respectively.

Both games feature the same puzzle adventure gameplay that made it a charmer among its original fans. The objective is to guide meteors through holes on rotating discs. These shapes include stars, moons, circles, triangles, squares, and so forth. When the meteors fit through the holes they successfully fall into an area at the bottom of the screen. When the set of meteors is met the stage is cleared.

Both the Wii and DS versions feature new multiplayer modes not available in the original version.

Roogoo: Twisted Towers Multiplayer

Split-Screen Race

In this mode, two players race to see who can finish the stage in the shortest amount of time. Obstacles such as rotating platforms, butterfly platforms and Meemoos attempt to slow the player and knock off his or her meteors. Each level is more challenging than the last, with faster falling meteors, more obstacles, and larger stages. Along with the obstacles in the stage, players will gain power ups to use against one another as the match progresses. Power-ups include the summoning of Meemoos, covering your opponent’s screens in frost, and placing parachutes on their falling meteors to slow them down considerably. The winner is declared when one player reaches the bottom platform and clears all of their meteors, or if the other player fills up their "Lose" meter.

Party Mode

This mode supports up to four players. Players work together to complete a stage and continue on to the next. During each stage, players have the ability to catch butterflies and throw hammers; the difference here is that players will randomly be selected to control different platforms during a stage, indicated by their profile picture next to the active platform. Though this mode is all about teamwork, everyone’s scores are separate, and at the end of each stage all players’ scores will be tallied and the one with the highest score will be “crowned” the winner of the stage.

Story Mode

You are able to play with up to four players in Story Mode. Only the first player will be able to rotate platforms, while the others are able to catch butterflies and throw hammers. During skydiving levels, all players control their own characters as they try to collect as many meteors as the can, while avoiding Meemoos and other obstacles as they make their descent.

Roogoo Attack! Multiplayer

Roogoo Attack! features a single multiplayer mode: the Split-Screen Race. Its basic gameplay follows the same format as Roogoo Twisted Towers, but with some key differences. Roogoo Attack! can accommodate up to four players. Also, players don’t gain power-ups by making combinations and completing their meteors, but instead by collecting electric blue stars. The blue stars give players special attack abilities that they can use to foil their adversaries. Like in Roogoo Twisted Towers, players still win by reaching the bottom platform and clearing all their meteors, but in Roogoo Attack! multiplayer they no longer have to worry about losing too many meteors. The Lose meter has been removed, and players can now put their full concentration into using speed to win the match.

Wii/DS Unlockables

Players are rewarded with extra bonus stages for beating all levels in a world successfully in both Roogoo Twisted Towers and Roogoo Attack!. These stages can be unlocked when using the local Wi-Fi connectivity function between the Wii and DS versions of Roogoo. Roogoo Twisted Towers has 10 unlockable stages, while Roogoo Attack! contains 28 unlockables.

Talkback

I'm considerably excited for these games, although it is more attractive to me as a DS game because of its pick-up-and-play mentality.

Although if the multiplayer on Wii is solid and the connectivity turns out to be worth it, I might double dip.

NWR_pap64Pedro Hernandez, Contributing WriterMay 03, 2009

I really liked the Xbox Live Arcade version, and the Wii and DS version seems to be more robust in the features area.

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