Ubisoft's title is a top-down vertically scrolling shooter with unscripted enemy AI.
Ubisoft announced Moday that they intend to bring Protöthea, a PC shooter originally released in 2005, to Nintendo’s WiiWare service with a number of improvements.
Protöthea is a top-down, vertically scrolling shooter that makes use of both the Wii Remote and Nunchuk for controlling a futuristic spaceship. Players will be able to attack air and ground enemies with a number of weapons. Unlike many other shooters, enemy movements and attacks are not scripted, instead they are dependent on the actions of the player.
Protöthea will be available at the launch of the WiiWare service, next Monday, for 1,000 Wii Points.
Ubisoft Announces Protöthea™ for WiiWare™
SAN FRANCISCO – May 6, 2008 – Today Ubisoft, one of the world’s largest video game publishers, announced that Protöthea™ will be available in May for WiiWare™ in North America – Protöthea is rated “E” for Everyone.
Protöthea, Ubisoft’s exclusive WiiWare launch window title, is a 3D top-down vertical scrolling shooter game putting players in complete control of a last-generation spaceship via the Wii Remote™ and Nunchuk™. The easy-to-play game introduces new concepts to a beloved classic game style while mixing genres and utilizing the full capabilities of the Wii™ system, from graphics to controls.
“Ubisoft is excited to bring Protöthea exclusively to the platform and we feel it’s a must-have WiiWare title,” shared James Regan, vice president of third party operations, Ubisoft. “Protöthea really reminds me of some of the best arcade games, with the Wii Remote as an added dimension. It’s just a flurry of fast-paced action that anyone can simply pick up and enjoy.”
The compelling storyline immerses players into an adventure where they will need to destroy an asteroid called “Maqno 01” and sabotage the plans of a political faction called “The Core.” Players will quickly jump right in and guide their ship through multiple missions on futuristic planets where enemy AI is dynamic and will change based on the player’s actions – so there are no predictable enemy paths, and therefore always a different game play experience. Players will have a wide range of eight different air-to-air weapons and two different air-to-ground bombs at their disposal, and can attack however they choose. In addition, there is a special power that decelerates time, allowing players to easily avoid enemy fire while they are able to move rapidly and attack enemies.