Customize your controls to the nth degree, then save them on your Wii Remote.
Controls for Brawl have long been a source of discussion and worry among Smash Bros. fans, and the official "Dojo" blog continues to feed more information regarding the extensive options available to players. The newest update details how button configurations can be changed and saved for all four controller options (Remote, Nunchuk, Classic, and GameCube).
Players can set up a named profile that stores custom button layouts for all four controller options at once. Every single function can be re-mapped and tested within this menu. You can even disable the "up-jumping" on controllers with joysticks, which may help some players activate upwards attacks without accidentally jumping instead. (Jumping would still be assigned to at least one face button.) It appears that the C-stick smash attacks, so infamous in Melee and now available on both GameCube and Classic controllers, has the possibility of being disabled by moving it to another part of the controller, although the blog does not specifically mention this.
One new announcement in this update is that the Remote/Nunchuk option (also known simply as "Nunchuk") has a feature called "Shake Smash". It allows the player to execute a smash attack by simply shaking the Wii Remote in that direction. Unlike the C-stick smashes of Melee, this feature can be disabled from the button configuration menu.
Once you have arranged your control preferences for all four controller options, you can save your profile name and all controller layouts to the Wii Remote's internal memory. This feature allows you to easily transport your preferences by taking your controller to a friend's house. To date, Brawl is only the second Wii application to use the Remote's internal memory for long-term data storage; the Mii Channel allows you to store a Mii on the Remote. It is not yet clear whether the extremely limited data storage will allow both a Mii and Brawl controller data to be stored on the same Remote simultaneously.
The blog update ends with Masahiro Sakurai finally admitting what Smash Bros. fans have been saying for months about this game:
"Wow. I hate to say it, but we really have thought of everything."