The blog is still releasing new details every weekday!
There weren't any huge announcements this week, but there weren't any major duds either. The week ended with an extremely cool new stage!
New Item: Superspicy Curry
A brand new normal item was announced on Monday. The Superspicy Curry, coming right out of the Kirby universe, engulfs players in flames. They will also shoot out of the character's mouth, directly in line with how the item works in the Kirby games. It looks like the item will be more of a passive one, as players will be able to carry out their normal moves but, with the help of the flames, do more damage!
New Game Mechanics: Special Move Types
While we didn't necessarily need it, Tuesday brought confirmation that the special move system present in both the original Smash Bros. and Melee will make a return. The most interesting part of this announcement is that Meta Knight was used as the demonstrating character when he hasn't even been officially Dojo unveiled yet. Each of his special moves was named and showed in screenshot form, but they weren't described beyond that at all.
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Mach Tornado | Triple Dash |
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Shuttle Loop | Dimensional Cape |
New Assist Trophy: Andross
Andross will be in the game, but not as a villain in the single player adventure. Instead he'll be popping out of Assist Trophy items! Sporting the classic polygonal look from the original Star Fox, he'll show up behind the stage and start spewing out squares. Presumably, these squares will damage everyone except the person who opened the trophy.
New Special Moves: Pokemon Trainer
The Pokemon Trainer is going to be one crazy character to play with. It was announced that each of his three Pokemon will have their own set of special moves, with the exception of the down special move which switches between them. Therefore, Squirtle, Ivysour, and Charizard will each have three unique moves. Two for each character were revealed this week.
- Squirtle
•Waterfall (up): When using this move Squirtle will climb a huge waterfall up in the air. This move will most likely damage enemies as well as be used as a third jump when trying to return to the stage.
•Withdraw (side): Based on the screenshot and description, this move appears to be similar to Yoshi's egg move from Melee. Squirtle will withdraw into his shell and then propel along the ground using water, most likely damaging anyone in his path.
- Ivysaur
•Bullet Seed (standard): Ivysaur's standard special move simply fires a barrage of of seeds directly upwards. This move sounds very similar to Pikachu's thunderbolt attack from Melee. It will be very helpful when used to torment players higher than you as well as harass those trying to float safely back to the stage.
•Vine Whip (up): Ivysaur's up special move is a tether move similar to the one used by Zero Suit Samus. Instead of giving Ivysaur another burst of upwards momentum, it will fly for the nearest ledge and try and pull him up. While it wasn't demonstrated in the update, this move will also most likely have an effect when used while not falling. If I had to hazard a guess, I would expect it to work like Ness's up special in Melee, allowing the player to control the vine and seek out opponents.
- Charizard
•Flamethrower (standard): Charizard's standard special move looks to work just like Bowser's flame breath from Melee. Hold down the special button and just start spewing flames at the spot directly in front of you!
•Rock Smash (side): Do Charizard's side special move and he'll pull a giant boulder out of nowhere and smash it with his head. Presumably, if someone is standing near him, they will feel the shock of the hit as well. This move sounds like a slow, yet extremely powerful move, similar to Captain Falcon's Falcon Punch in Melee.
New Game Mechanic: Gliding
Many people have been wondering how all of these new winged characters would work in a game where the only goal is to knock someone off the screen. It was revealed on Thursday that those characters (Pit, Meta Knight, and Charizard so far) won't actually fly. Instead they will glide. This glide will be initiated by performing a double jump and holding the jump button down. It was described in a way very reminiscent of Mario's cape from Super Mario World. Maybe he'll put it to use in Brawl. Basically, each character will build up momentum and alter it by tilting their character up or down in the glide. Expect to see these gliding characters diving to what looks like their death, only to pull up at the last second and land safely on the edge of the stage.
New Stage: WarioWare
In probably the most exciting announcement of the week, a brand new zany stage was announced on Friday. It makes sense that Wario is in his WarioWare garb now that we've seen this stage. The main area that players fight in is the famous elevator, complete with the poorly drawn pig. Throughout the match the doors will open up, revealing a fighting area themed directly from one of the many WarioWare microgames. Now players will have to successfully avoid obstacles in five second spurts and fight at the same time! The bomb timer is even there!
That's it for this week. Expect even more info next week, and every week after that leading up to Brawl's launch on December 3rd!