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Wii

Smash Bros. Dojo Updates

by Mike Gamin - July 27, 2007, 9:41 am EDT
Total comments: 11 Source: SmashBros.com

Here are this weeks announcements from the Dojo blog. Two new stages and a cool new game mechanic are inside!

This week at the Dojo was similar to most other weeks. A bunch of minor announcements were made that are somewhat interesting. Still no brand new characters though.

Ice Climbers?New Stage: Rumble Falls
In somewhat of a twist, what could end up being the spiritual successor to the oft maligned Icicle Mountain stage was announced on Monday. This time taking on Donkey Kong: Jungle Beat as a theme, Rumble Falls is a level that will be constantly scrolling upwards. Therefore, players will have to climb up while they battle in order to avoid falling off the bottom. The end of the post leaves a cryptic quote, “Hey! What's at the top? Huh? Hmm...I wonder..." Should we expect a giant fruit to dig into? Most likely.

Ta-da!New Character: Yoshi
Another returning combatant was officially announced on Tuesday with the unveiling of Yoshi. It seems many of his attacks will remain similar to what they were in Melee, including his sandbag destroying mid-air bicycle kick. Apparently the egg toss will now be able to be used as a third jump as well, allowing him to get back to the stage easier.



Where's Hercules?New Stage: Skyworld
This week was a good week for stages, as Skyworld is the second one that was announced. Themed to go along with Kid Icarus, it features a platform system similar to that seen in many of the levels thus far. The twist here is that all of the platforms can crumble away. They will regenerate quite quickly though, so it will be interesting to see how that affects the battles.



SquissshNew Mechanic: Footstool Jump
A brand new game mechanic that has not been in a Smash Bros. game before was announced on Thursday. Possibly inspired by the original Mario Bros. game for NES, players will now be able to jump on the heads of other players and spring off. The result is a comical squishing animation of the victim. At the end of the post it was revealed that this can be done in mid air, allowing for vicious, unrecoverable meteor smashes. Of everything revealed thus far, this mechanic could have the most effect on how bouts will play out.

jab jab jab jab jabNew Assist Trophy: Knuckle Joe
The week was rounded out with today's announcement of a new Assist Trophy. Knuckle Joe, from the Kirby games, may pop out of some of those trophy cases. He'll unleash a combo attack that starts with a barrage of Vulcan Jabs, moves into a strong punch that is strangely reminiscent of Captain Falcon's Falcon Punch, and ends with a Rising Break lightning attack.

That's it for this week. It's always sad when there aren't any huge new announcements, but the trickle of interesting tidbits is pretty neat in its own right.

Talkback

KDR_11kJuly 27, 2007

I hope rumble falls scrolls slowly so it plays like a static stage for battle purposes but the landscape changes over time.

SixthAngelJuly 27, 2007

Quote

Originally posted by: KDR_11k
I hope rumble falls scrolls slowly so it plays like a static stage for battle purposes but the landscape changes over time.


I hope not, if I wanted a static stage I would play one. Smash is all about everything from enemies to the environment changing how you need to play.

that Baby guyJuly 27, 2007

For the record, Kirby's Super Star also had a Footstool Jump-type technique. You or your buddy could jump off the top of each other by tapping up when you were on his/her head. ZIt wasn't used much, since you could fly easily in the game.

Someone should compile a list of similarities of the two games.

Bill AurionJuly 28, 2007

Yet another fantastic week...Rumble Falls is most definitely going to be Rainbow Road-esque, and Knuckle Joe is a rather obscure, but very interesting Assist Trophy choice...

KDR_11kJuly 28, 2007

Quote

Originally posted by: SixthAngel
Quote

Originally posted by: KDR_11k
I hope rumble falls scrolls slowly so it plays like a static stage for battle purposes but the landscape changes over time.


I hope not, if I wanted a static stage I would play one. Smash is all about everything from enemies to the environment changing how you need to play.


The problem is when the stage moves so fast that you have almost no time to actually fight.

18 DaysJuly 29, 2007

I'm here to confirm that Knuckle Joe isn't an assit trophy.

In actual fact it's the form Kirby takes after swallowing Goku, who'll be announced as playable next week.

CericJuly 29, 2007

Quote

Originally posted by: Bill Aurion
Yet another fantastic week...Rumble Falls is most definitely going to be Rainbow Road-esque, and Knuckle Joe is a rather obscure, but very interesting Assist Trophy choice...


Knuckle Joe isn't that obscure for a side character. I know who he is and I've only played fully through 1 Kirby game (The original NES). He was featured as a secondary character in Kirby: Right Back at Ya.

Bill AurionJuly 29, 2007

Well fine, I admit it, I really suck at remembering characters from the Kirby games!

CericJuly 30, 2007

*shrug*
I'm waiting for something more obscure than the Sims guy, who I didn't know, to be an assist trophy. Its bound to happen.

Bill AurionJuly 30, 2007

Hey, I knew about Dr. Wright, and I don't even play SimCity! I guess the term "obscure" just doesn't really mean anything unless we did a poll on whether or not someone knew about a certain character before it became an Assist Trophy, but yeah, polls... =3

LuigiHannJuly 30, 2007

Sakurai's HAL Labs also made the Kirby games, and the SNES port of Sim City, hence the inclusion of some of these more "obscure" characters.

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