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Wii

Smash Bros. Brawl Will Support Four Control Types

by Jonathan Metts - June 8, 2007, 1:40 am EDT
Total comments: 51 Source: Smash Bros. Dojo

Take your pick.

Most of the Smash Bros. Dojo daily updates have so far been either minor item reveals or write-ups about characters already shown a year ago. But today's update is more newsworthy -- the official website has commented on how the game will be controlled.

Details on each scheme are still unknown, but Brawl will support four controller setups: Wii Remote (horizontal), Remote & Nunchuk, Classic Controller, and GameCube Controller. Support for the latter was hinted by Masahiro Sakurai at E3 2006, which implied that the Classic was likely to be compatible as well. It was also well known that a Remote-plus-Nunchuk style would be available for those people who don't have the other hardware or simply prefer to use the Wii's standard interface.

The horizontal Remote-only option is completely new. This series has always been played with an analog joystick since its debut on Nintendo 64, so it's not immediately clear how the game might be controlled with a D-pad, digital buttons, and probably some kind of motion control.

In this website post, Sakurai recommends the GameCube controller because of its stronger rumble capability as compared to the Wii Remote. He also hints that there is some surprising way to execute smash attacks and dashes with only the Wii Remote, and that the secret may be revealed in an upcoming update.

Talkback

ArtimusJune 08, 2007

I am no Smash Bros. expert but doesn't the sideways remote kind of limit your button possibilities?

Shift KeyJune 08, 2007

Quote

Originally posted by: Artimus
I am no Smash Bros. expert but doesn't the sideways remote kind of limit your button possibilities?


Show me the control scheme for Brawl and then I'll tell you.

SarailJune 08, 2007

Well, it's Remote/Nunchuk for me.

It would be intersting to think that 5 or 6 player Smash is now possible, though. O_O

SarailJune 08, 2007

Oh, and I also think by Sakurai's comment of "If I get the chance to tell you, I will...", he means that Brawl will either be demonstrated by himself or playable at E3 next month.

MarioAllStarJune 08, 2007

Some people might complain about how this will confuse the player, but this is really what we always ask for Nintendo (and 3rd parties) to do: give us options! Experiment with new control schemes, but let us revert back to the old if we find it most comfortable. I would hate to see Smash Bros. be handicapped by a novel control scheme that simply didn't work.

If only Super Monkey Ball: Banana Blitz included a traditional control scheme...

PaleMike Gamin, Contributing EditorJune 08, 2007

Man... 8 player smash would be incredible and sure as heck seems possible....

ChasefoxJune 08, 2007

Did I not call this sideways wiimote earlier in the other Smash Bros. Forum? I believe I did, b/c the icon for the controls was a sideways remote, but all I got was a "no, you're crazy" and the like...well hahahaha, who's laughing now!!!...anyways, I really don't care about that...but I'm wondering if it'll be similar to excite truck for just the wiimote to move, by just tilting one way or another...that would definitely be interesting...everytime you flinch something new is happening. I'll give all the possibilities (except classic controller) a try, but GC controller will probably be the best.

Tigris AltaicaJune 08, 2007

Good to hear, I'll be able to jump into 4 player multi without extra investment.

optimisticlimboJune 08, 2007

Though possible, the site has confirmed since it's relaunch that it will be for 1-4 players. Unlike the msrp, oddly enough, that information is filled in on the right hand side.

trip1eXJune 08, 2007

Quote

Originally posted by: Artimus
I am no Smash Bros. expert but doesn't the sideways remote kind of limit your button possibilities?


Obviously the wiimote control scheme will incorporate motion control into SSBB.

theratJune 08, 2007

well, 1 and 2 will probably be regular attack and jump, A will be special attack and B will be throw/sheild. OR, special attack will be shaking the controller and A will be throw/sheild. i think they are going to remove pressing up to jump due to the fact you can now aim weapons up and down and jump and shoot with them. um. i wouldnt wanna see 5-6 people on screen. i actually like smashh more when its a 2 player match. its more of a fighting game that way.

theratJune 08, 2007

@Chasefox
wow, didnt think of that, to walk left and right you use the dpad, to run, you tilt..... that would be sweeeeeeeet. too bad 2 out of my 4 gc controllers recently broke.

Smash_BrotherJune 08, 2007

If motion control has been implemented, then expect GC controller users to WTFPWN Wiimote users.

I'd assume that you'd double tap a direction on the D-pad to perform the tap maneuver, like tapping would make you attack up but double tapping would result in a jump but double tap + 2 would be a smash attack.

I assume the B-button will also be used as shield and B + 2 will = grab/throw.

It will take some time to get used to, but it should be doable. I just hope it isn't motion control because motion control doesn't belong in SSBB.

theratJune 08, 2007

i think a quick shake of the controller to do a smash attack or throw an object isnt to difficult and probably very intuitive. time will tell young jedi.

Ian SaneJune 08, 2007

I think this is great. I'm going with Cube controller. I mean I'm already used to it so why not?

It makes sense for Nintendo to offer so many control options even if it may confuse gamers. This game is for hardcore Nintendo fans who will pick up on all the references. "Confused" non-gamers need not apply. The SSB audience will appreciate the multiple options.

ShyGuyJune 08, 2007

Since Nintendo has given us the best possible solution with four different ways to play, I'm going to carp and complain about the one control scheme I don't like. face-icon-small-wink.gif Not that me or anyone else will forced to play this way, mind you, I just like to whine about very important things.

Man I can't believe they are foisting the gamecube controller upon us again, how akward! Pull your head out of your rear end Nintendo, jeez....

vuduJune 08, 2007

Whatever. SNK gave us the ability to play with only the Nunchuk. Why can't Nintendo do the same for its own games?

MikemnJune 08, 2007

I'm hoping Nintendo releases a Wii-style GCN controller (WaveBird Wireless). I mean one that is exactly the same as the original WaveBird, except it's made of glossy white plastic, with white and clear buttons, and a blue power light.

NinGurl69 *hugglesJune 08, 2007

I have an unopened GameCube controller.

ONE DAY IT SHALL BE UNLEASHED ON THIS WORLD

Smash_BrotherJune 08, 2007

Quote

Originally posted by: therat
i think a quick shake of the controller to do a smash attack or throw an object isnt to difficult and probably very intuitive. time will tell young jedi.


I doubt it.

The twitch gameplay mechanics of SSB would give someone using a controller a SEVERE advantage over those using motion control.

The amount of time it takes to execute a smash attack would vary greatly, and then how would you do charged smash attacks with motion control?

I held onto my wavebirds for a reason.

PaleMike Gamin, Contributing EditorJune 08, 2007

I don't think there is any way they will be able to balance all four types of controls. Chances are you'll just have to make sure everyone is playing with the same kind if you are playing competitively.

NinGurl69 *hugglesJune 08, 2007

If you're not competitive then there's no problem.

sycomonkeyJune 08, 2007

Oh sweet, I was hoping they let you use the classic controller. I love that thing.

bigdingusUNTJune 08, 2007

This is gonna have one HUGE instruction manual.

GoldenPhoenixJune 08, 2007

I actually don't like the idea of using the GC or classic controller, I think the game should have been built around the Wiimote/Nunchuck combo to show that it is possible to have an intuitive fighter on Wii. Now when you play online if someone uses the Wii esque controls they will mostly likely get mutilated online.

steveyJune 08, 2007

I don't think the sideways wiimote is going to be unbalanced because it doesn't need to use any motion controls attacks

1 smash attack
2 attack
+ movement
^ jump
B throw/grab
A shield (can't move away)

The only motion controls would be tilt to run instead of flicking to analog stick....

StrellJune 08, 2007

From my post over at CAG:

Let's see. This is speculation.

Wiimote sideways: Map attacks to 1/2 (as A/B respectively). Map shield to B trigger. You lose potential L cancels (though you can do this with the trigger), Z deflection (since no longer have that button), and short hops would be much harder to pull off (I'm thinking you'll have to rely entirely on quick presses on the D pad). I like using buttons for jumps, so this mode is out, unless motion control is used in a very novel and precise way. Smashes = juking left/right with the mote, for example. Could work, but I dunno. Precision kills in fighting games.

Wiimote + Nunchuk: D pad on the 'mote becomes the buttons. So down = B attacks, right = A attacks. Up/Left = used for jumping. B trigger = shield. Nunchuk has two buttons that can replace L and Z. So theoretically you have replicated full button placement from the GC controller. Again, this leaves out motion control, but if they implement it well, could be very useful. This is marginally better than the above.

Edit: Oh yea. You lose the C stick with both of the above. But if you are using it, you are a bitch and I hate you (when you use it).

Classic: Basically mimics the GC controller exactly, with only exception than the Z trigger might be lost, which is no big deal since you ought to be to live without it. Would be really funny if the 'mote was still usable. Wangmotation indeed.

GC/Wavebird: Probably will be the preferred method still. Depends if there are any new moves that take advantage of the above controllers.

Which brings up an excellent point: What if each setup gains its own advantages over the others? I.e., Wavebird is "standard." Motion enabled controllers get special moves, like maybe your Final Smash becomes based on motion and can inflict more damage. A pipe dream, but would be a reason people might use different control sets. That would add a lot of strategy, actually. That would put down the arguments about "well you used X setup and I used Y and you had the advantage."

Great. Now I'm going to be disappointed if that isn't in the game.

Hmmm. What was last Friday's update? I wonder if every Friday might be a "big" update.

Ahhh. I knew investing in a complete set of Wavebirds for the Wii was a good idea, as well as four extension cords. I guess I ought to snag a few more wired controllers just for good measure, even though I think I have enough already.

Ian SaneJune 08, 2007

"Man I can't believe they are foisting the gamecube controller upon us again, how akward!"

Yeah but a lot of us already have Cube controllers so we don't have to buy extra remotes to play four player.

"I actually don't like the idea of using the GC or classic controller, I think the game should have been built around the Wiimote/Nunchuck combo to show that it is possible to have an intuitive fighter on Wii. Now when you play online if someone uses the Wii esque controls they will mostly likely get mutilated online."

This would assume that is IS possible to have an intuitive fighter on the Wii. Forcing the Wii controller to me seems too much like pushing a controller idealogy. With videogames the design should be "what controls will work BEST?" and when you're pushing a specific design to prove a point you're not doing that. If the Wii controller is so ideal for this type of game then it shouldn't matter if they offer four options. The best one will become the de facto standard. It is only because it very likely won't be the best that there is any concern. The desire to force something often is because deep down whoever is doing the forcing knows their way wouldn't win in a fair comparison.

trip1eXJune 08, 2007

Quote

Originally posted by: Strell
From my post over at CAG:

Let's see. This is speculation.

Wiimote sideways: Smashes = juking left/right with the mote, for example.




Exactly. Smashes will almost surely use motion control.

I expect the Wiimote/Nunchuk to incorporate some motion control also. Maybe as an option or part of the sp game or some mini-games. IT would be a shame for this game not to try and incorporate some single-handed fighting moves. But every game doesn't have to use motion I suppose and motion would be best for a game made for it. Not tacked on to a game made for a regular controller.

Personally the wiimote/nunchuk have made the gamepad feel ancient.



IceColdJune 08, 2007

Quote

"Man I can't believe they are foisting the gamecube controller upon us again, how akward!"

Yeah but a lot of us already have Cube controllers so we don't have to buy extra remotes to play four player.
I believe that was sarcasm, Ian.. face-icon-small-smile.gif

SarailJune 08, 2007

Wii remote turned sideways? Gah, that blew my mind. Here's how I think it's going to work, though. I might actually like this setup, too... now that I've given it some thought.

--Wii Remote Only--
Left/Right D-Pad - Move character left/right. Double tap to dash.
Up D-Pad - Jump
B Trigger - Grab/Throw
A Button - Block / Evade (To evade, hold block and thrust the remote either left or right; same principle applies for air dodges and sidestepping on the ground.)
- Button - Taunt
+ Button - Pause
2 Button - Primary Attack / Smash Attack (To initiate a Smash attack, double tap direction on D-pad)
1 Button - Special Attacks (in conjunction with whatever direction is being pressed on D-pad)
**Tilt up/down - Aim weapons

See, very possible. Plus, I love the idea of motion based evasive maneuvers. I think that would work better than motion based attacks like most people are thinking is going to be the case. Sakurai's playing with everyone's heads right now. I love it. :P

PaleMike Gamin, Contributing EditorJune 08, 2007

Quote

Originally posted by: GoldenPhoenix
I actually don't like the idea of using the GC or classic controller, I think the game should have been built around the Wiimote/Nunchuck combo to show that it is possible to have an intuitive fighter on Wii. Now when you play online if someone uses the Wii esque controls they will mostly likely get mutilated online.

By inferring that people who use the traditional controls will win against people who use the Wii esque controls, you are basically saying that it is impossible for the Wiimote/Nunchuck combo to control a fighter on the Wii.

If anything, they'll be able to prove it if people actually start using it over the Cube controller when the option is still there, not if they were forced too.

As I've said for a long long time, change isn't always good. Smash is popular because the controls were sheer genius in their simplicity. That is one aspect that should never be messed with. Tweaks and additions, fine, but a wholesale change would be disastrous.

JonLeungJune 08, 2007

Quote

Originally posted by: vudu
Whatever. SNK gave us the ability to play with only the Nunchuk. Why can't Nintendo do the same for its own games?
Not only did they forget Nunchuk-only and Wii Remote vertically, but they also forgot GBA (via the GCN-GBA cable) and DS/DS Lite wireless control. DS Stylus control! And DK Bongoes! What a gyp! We're getting less than half of all possible control schemes! :P

Dirk TemporoJune 08, 2007

Quote

Originally posted by: Ian Sane
I think this is great. I'm going with Cube controller. I mean I'm already used to it so why not?

It makes sense for Nintendo to offer so many control options even if it may confuse gamers. This game is for hardcore Nintendo fans who will pick up on all the references. "Confused" non-gamers need not apply. The SSB audience will appreciate the multiple options.


Holy crap. IAN LIKES SOMETHING?

*checks outside for armageddon*

JonLeungJune 08, 2007

Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: Ian Sane
I think this is great. I'm going with Cube controller. I mean I'm already used to it so why not?

It makes sense for Nintendo to offer so many control options even if it may confuse gamers. This game is for hardcore Nintendo fans who will pick up on all the references. "Confused" non-gamers need not apply. The SSB audience will appreciate the multiple options.


Holy crap. IAN LIKES SOMETHING?

*checks outside for armageddon*
Mortal Kombat: Armageddon was recently released on the Wii. And the motion control worked well enough. They had the option for the Classic Controller and the GameCube controller as well, just not the horizontal Remote one.

I guess there will be numerous debates as to which is best, but a true Smash Bros. expert may be able to beat anyone using any control scheme. Choice is good for anyone, and increases longevity of the game if someone did want to master them all.

ShyGuyJune 08, 2007

If I can't hook up my old NES Power Pad to play this, consider it a sale LOST Nintendo. You've been warned.

IceColdJune 08, 2007

Quote

By inferring that people who use the traditional controls will win against people who use the Wii esque controls, you are basically saying that it is impossible for the Wiimote/Nunchuck combo to control a fighter on the Wii.
I don't think it is. First off, we're talking about Smash Bros, which is a series that started out with traditional controls and is heavily dependent on them for its intuitiveness. If you made a brand new fighting game based on the remote, it would turn out much better.

But more importantly, the remote isn't as well suited to 2D fighters. 3D fighters I can see the controller improving significantly in some cases, but on a 2D plane it's much harder to implement motion controls.

EDIT: Ohh, right.. Pale said that. This reminds me of his debate with zakkiel about the very same topic. I gotta look that one up.

GoldenPhoenixJune 08, 2007

Quote

Originally posted by: Ian Sane
"Man I can't believe they are foisting the gamecube controller upon us again, how akward!"

Yeah but a lot of us already have Cube controllers so we don't have to buy extra remotes to play four player.

"I actually don't like the idea of using the GC or classic controller, I think the game should have been built around the Wiimote/Nunchuck combo to show that it is possible to have an intuitive fighter on Wii. Now when you play online if someone uses the Wii esque controls they will mostly likely get mutilated online."

This would assume that is IS possible to have an intuitive fighter on the Wii. Forcing the Wii controller to me seems too much like pushing a controller idealogy. With videogames the design should be "what controls will work BEST?" and when you're pushing a specific design to prove a point you're not doing that. If the Wii controller is so ideal for this type of game then it shouldn't matter if they offer four options. The best one will become the de facto standard. It is only because it very likely won't be the best that there is any concern. The desire to force something often is because deep down whoever is doing the forcing knows their way wouldn't win in a fair comparison.


Yikes everyone get rid of those control pads, time to go back to the joystick and one button combo. I HATE when companies like Nintendo, Sony, and MS force controller ideologies that games need something other than the joystick to play, they are obviously worried that the joystick/button combo would win when compared.

GoldenPhoenixJune 08, 2007

Quote

Originally posted by: Pale
Quote

Originally posted by: GoldenPhoenix
I actually don't like the idea of using the GC or classic controller, I think the game should have been built around the Wiimote/Nunchuck combo to show that it is possible to have an intuitive fighter on Wii. Now when you play online if someone uses the Wii esque controls they will mostly likely get mutilated online.

By inferring that people who use the traditional controls will win against people who use the Wii esque controls, you are basically saying that it is impossible for the Wiimote/Nunchuck combo to control a fighter on the Wii.

If anything, they'll be able to prove it if people actually start using it over the Cube controller when the option is still there, not if they were forced too.

As I've said for a long long time, change isn't always good. Smash is popular because the controls were sheer genius in their simplicity. That is one aspect that should never be messed with. Tweaks and additions, fine, but a wholesale change would be disastrous.


You know that is exactly what I'm inferring, because I feel it is a cop out and I worry that the potential of a the Wiimote/nunchuck working great will be lost. This because of the potential of less thought and planning going into the Wii controls, because they have an easy way out.

ArbokJune 08, 2007

Quote

Originally posted by: GoldenPhoenix
I HATE when companies like Nintendo, Sony, and MS force controller ideologies that games need something other than the joystick to play, they are obviously worried that the joystick/button combo would win when compared.


In this case, nothing is being forced, and, due to the nature of the market, chances are more people will be playing with the Wiimote than anything else, as that's what they bought with the system.

I don't see any reason for concern, it's not like they are forcing everyone to use the GCN controller, and to suggest that Smash Bros morph enough that it wouldn't be possible anymore on a traditonal controller seems kind of rash considering: how beloved the franchise is, that this is only the third game in the series, and it's coming half a decade after the last was released. There is hardly any concern for burn out, or anything else that would demand a huge overhaul in the formula.

GoldenPhoenixJune 08, 2007

Quote

Originally posted by: Arbok
Quote

Originally posted by: GoldenPhoenix
I HATE when companies like Nintendo, Sony, and MS force controller ideologies that games need something other than the joystick to play, they are obviously worried that the joystick/button combo would win when compared.


In this case, nothing is being forced, and, due to the nature of the market, chances are more people will be playing with the Wiimote than anything else, as that's what they bought with the system.

I don't see any reason for concern, it's not like they are forcing everyone to use the GCN controller, and to suggest that Smash Bros morph enough that it wouldn't be possible anymore on a traditonal controller seems kind of rash considering: how beloved the franchise is, that this is only the third game in the series, and it's coming half a decade after the last was released. There is hardly any concern for burn out, or anything else that would demand a huge overhaul in the formula.


Let me put it this way, I will have NO complaint if it appears they put alot of thought into the Wii controls. But if they appear lazily implemented I will be pretty disappointed. In a way I was hoping for Smash Brothers to take advantage of the Wiimote's unique features, and that does not appear to be the case anymore for whatever reason.

PaleMike Gamin, Contributing EditorJune 09, 2007

Quote

Originally posted by: IceCold
Quote

By inferring that people who use the traditional controls will win against people who use the Wii esque controls, you are basically saying that it is impossible for the Wiimote/Nunchuck combo to control a fighter on the Wii.
I don't think it is. First off, we're talking about Smash Bros, which is a series that started out with traditional controls and is heavily dependent on them for its intuitiveness. If you made a brand new fighting game based on the remote, it would turn out much better.

But more importantly, the remote isn't as well suited to 2D fighters. 3D fighters I can see the controller improving significantly in some cases, but on a 2D plane it's much harder to implement motion controls.

EDIT: Ohh, right.. Pale said that. This reminds me of his debate with zakkiel about the very same topic. I gotta look that one up.


Is that the argument where I said there was no way they were going to drop traditional controls in the new smash bros and it ended up with me threatening to quit the forums? =P

CericJune 09, 2007

Nintendo has a vested interest in getting the Wii controls to be great in this premier title. I'm sure Nintendo the corporation won't let it go till it meets snuff because they now a lot of people will buy a Wii just for this game.

NeoThunderJune 09, 2007

Quote

Originally posted by: Mikemn
I'm hoping Nintendo releases a Wii-style GCN controller (WaveBird Wireless). I mean one that is exactly the same as the original WaveBird, except it's made of glossy white plastic, with white and clear buttons, and a blue power light.


Don't forget about rumble....and a battery pack

Dirk TemporoJune 09, 2007

Quote

Originally posted by: Arbok
Quote

In this case, nothing is being forced, and, due to the nature of the market, chances are more people will be playing with the Wiimote than anything else, as that's what they bought with the system.


Except I would say that easily most of the people who own a Wii also own(ed) a Gamecube, and have GCN controllers sitting around.

PaleMike Gamin, Contributing EditorJune 09, 2007

Man, Nintendo won't ever do it, because so few people would buy it, but all I want is a modified wave bird receiver that incorporates 4 receivers and would fit snuggly in the top of the wii, maintaining the form factor and design, replacing those top lids all together.

Smash_BrotherJune 09, 2007

That would be nice indeed.

MarioAllStarJune 09, 2007

I hope Nintendo releases a firmware update that lets us control the Wii with a GameCube controller. Since such a major title has GameCube controller support, it would be nice if we could start the game without having to use a Wii controller to select the disc channel.

Not very major, but a nice touch.

Smash_BrotherJune 10, 2007

Quote

Originally posted by: MarioAllStar
I hope Nintendo releases a firmware update that lets us control the Wii with a GameCube controller. Since such a major title has GameCube controller support, it would be nice if we could start the game without having to use a Wii controller to select the disc channel.


That would be great as well.

Forcing pointer usage in the beginning just sucks.

KDR_11kJune 10, 2007

Use the Classic Controller. Problem solved.

IceColdJune 10, 2007

But the pointer is so much better, even in the beginning..

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