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Wii

Iwata Promises Cheap Games

by Vincent Anderson - March 29, 2006, 10:47 am EST
Total comments: 51 Source: CNN Money

Just how cheap is cheap, you say? Click the link to find out what Nintendo's president had to say on the subject.

Satoru Iwata, in an interview with CNN Money, revealed that Nintendo's first party games are going to be no more then $50.

"I cannot imagine any first party title could be priced for more than $50."

He couldn't guarantee that other companies would follow suit, however.

In regards to the reason for keeping prices low this generation, he gave this statement:

"I really don't think that there's going to be a lot of acceptance by current customers of the $60 price tag. They may allow that for a limited number of premium titles, but not all."

Iwata also mentioned that "practically any storage method can be used" when he was asked about the USB ports on the back of the Revolution.

This is good news for those who thought that the 512 MB of internal flash RAM wasn't enough.

We should be hearing more specifics about pricing and the Virtual Console as E3 continues to near.

Official GDC Keynote Summary

Genesis and TurboGrafx games to be playable on Revolution's Virtual Console service.

Nintendo President Challenges Developers to Create Bold New Games

Nintendo Also Announces Plans to Offer Classic Sega and TurboGrafx Games

SAN JOSE, Calif., March 23 /PRNewswire/ -- Nintendo President Satoru Iwata

today challenged a crowd of game developers to think differently and take a

fresh approach to the creation of video games. During his keynote address at

the Game Developers Conference in San Jose, Calif., Iwata said Nintendo will

provide developers with the tools they need to disrupt the traditional methods

of game creation, much as the company already has.

These tools include the controller for Nintendo's next home console

(code-named Revolution), which lets users control the action on their

television screens through the motion of the controller itself. The

controller lets game developers create new kinds of gaming experiences, ones

that enhance the experience for hard-core gamers while making video games more

accessible and less intimidating to novices. The new forms of innovative

software that can be created by any size developer will be made available for

download via Revolution's Virtual Console service.

"This new approach is like stepping onto an unexplored continent for the

first time, with all the potential for discovery that suggests," Iwata said.

"No one else can match the environment we're creating for expanding the game

experience to everyone. Our path is not linear, but dynamic."

Iwata also announced partnerships with Sega and Hudson to offer

downloadable access to their classic games via Revolution's Virtual Console.

Revolution owners will be able to relive their past gaming glories from the

Sega Genesis console by playing a "best of" selection from more than 1,000

Genesis titles, as well as games sold for the TurboGrafx console (a system

jointly developed by NEC and Hudson). These games join Revolution's access to

20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and

Nintendo(R) 64 eras.

Iwata also revealed for the first time that a new game called The Legend

of Zelda(R): Phantom Hourglass would be released for Nintendo DS later this

year.

Iwata, a game developer himself, revealed behind-the-scenes stories about

the development of three key initiatives.

For the industry leading Nintendo Wi-Fi Connection, internal engineers and

developers overcame a series of hurdles to make the system seamless and

flexible enough to allow players to choose to play wirelessly either with

friends or against unknown opponents. The Nintendo Wi-Fi Connection reached

1 million unique users in just 18 weeks -- nearly five times the adoption rate

of the leading online game console network.

He described a pivotal meeting in coming to agreement on development of

the incredibly popular "brain games" in Japan. A leading Japanese scientist

attached a sci-fi-looking wired helmet to a Nintendo staffer and then visually

demonstrated stimulation of brain activity as the staffer played prototype

software.

Finally, he described the hundreds of sketches, dozens of prototypes and

company-wide collaboration that led to the final form of the unique Revolution

controller system, which resembles a traditional TV remote control. He called

the related research and manufacturing costs of the new control system,

"...our method to disrupt the market...realizing a new way to connect a player

to his game."

Talkback

KDR_11kMarch 29, 2006

I hope he'll have a talk with Nintendo of Europe, then. 60 Euros is definitely too much.

vuduMarch 29, 2006

Good news. But aren't Microsoft's first party titles $50? This doesn't really mean third party games won't be more expensive.

BlackNMild2k1March 29, 2006

Quote

Originally posted by: PGC NewsBot
Iwata also mentioned that "practically any storage method can be used" when he was asked about the USB ports on the back of the Revolution.

This is good news for those who thought that the 512 MB of internal flash RAM wasn't enough.


Does that mean we can hook up USB hard drives to our revs for infinite strorage at wholesale prices?

That good news cause you can find 250GB HDDs for $150 right now and name brand ones should be that cheap by the end of the year face-icon-small-smile.gif

A $199 Rev + a $150 250gb HDD would still be cheaper than a $399 Xbox 360 w/ 40gb HDD or a $399/499 PS3 with a 100/160gb HDD

SS4GogitaVincent Anderson, Staff AlumnusMarch 29, 2006

Quote

Originally posted by: vudu
Good news. But aren't Microsoft's first party titles $50? This doesn't really mean third party games won't be more expensive.


That's true, but it doesn't mean they can't get more expensive down the road. Third party games might be as expensive still, but the inherently cheap cost of the Revolution makes the price of the games not as hard to swallow.

BlkPaladinMarch 29, 2006

Well this must mean that Nintendo's OS will be more rubust than usual. Because if any storage can be used that means that the OS will handle the storage method via the OS so the games do not need to written to support it only the list to a common port and send it to the correct medium based on settings. That would be the "easy" way.

RizeDavid Trammell, Staff AlumnusMarch 29, 2006

I'll just use a USB thumb drive to unload stuff if I fill up the 512

MaryJaneMarch 29, 2006

Hopefully any storage device includes my mp3 player, would make it a lot easier to carry around games from one rev to another perhaps?

Ian SaneMarch 29, 2006

I don't really classify games costing the same price they are right now as "cheap" but it's still good that Nintendo is going to try to keep their prices down.

The USB stuff sounds great. Now we can just do whatever we want regarding storage. Though I wonder if this would be a piracy issue. If I can save all my downloaded games on an external harddrive what's to keep me from connecting said harddrive to my PC and distributing those games all over the internet? I hope Nintendo has a plan against that.

BlackNMild2k1March 29, 2006

so technically I could hook my Rev up to my TV and my computer at the same time and just use my computer as a file strage center and only use my SD cards for portable memory cards, that would work for me too cause my TV and computer are right next to each other face-icon-small-thumbsup.gif

edit: Ian, maybe they will have some sort of proprietary software that you need to install on the hard drive that doesn't allow you to share, or the Rev istelf(or the online service) keeps track of what you have and have not downloaded therefore not allowing your Rev to play games that you have not payed for. most likely the latter cause Nintendo would be more in control of that situation.

Ian SaneMarch 29, 2006

"or the Rev istelf(or the online service) keeps track of what you have and have not downloaded therefore not allowing your Rev to play games that you have not payed for."

That seems like the best solution. Something like that would also let you redownload something that accidently got deleted but you already paid for.

Iwata mentions temporary downloads as well. I personally don't care for the idea of Nintendo deciding that I can't play this demo anymore or anything like that.

Hostile CreationMarch 29, 2006

More good news. I'm definitely glad about the storage system detail. I don't want any extra crap with the Rev I don't need. 512 MB would probably be enough for me, but if not, I have a USB drive I could use. Awesome.

Smash_BrotherMarch 29, 2006

Quote

Originally posted by: Ian Sane
The USB stuff sounds great. Now we can just do whatever we want regarding storage. Though I wonder if this would be a piracy issue. If I can save all my downloaded games on an external harddrive what's to keep me from connecting said harddrive to my PC and distributing those games all over the internet? I hope Nintendo has a plan against that.


If Nintendo wants to emulate Apple (and they do), then these games will likely be hardware-coded to work only with your Revolution or maybe the Revs of you and 2-3 friends.

Apple allows you to share the music you download from iTunes with 6 or 7 other people, I believe, so long as you give them your password to unlock the song.

Ian SaneMarch 29, 2006

"If Nintendo wants to emulate Apple (and they do), then these games will likely be hardware-coded to work only with your Revolution or maybe the Revs of you and 2-3 friends."

Having that little extra flexibility would be nice. What if my Rev breaks? It wouldn't be fair to have to rebuy all those games because they're associated with a certain Rev machine. Plus there's the issue of used consoles as well.

capamericaMarch 29, 2006

I wonder if Nintendo will release the nPod =P

Smash_BrotherMarch 29, 2006

Quote

Originally posted by: Ian Sane Having that little extra flexibility would be nice. What if my Rev breaks? It wouldn't be fair to have to rebuy all those games because they're associated with a certain Rev machine. Plus there's the issue of used consoles as well.


I'm guessing that, much like the iTunes store, you'll have an account which is linked to your Rev and CC#. In the event that you change Revs, you'd have to move the account over which would likely be easy to do.

Quote

Originally posted by: capamerica
I wonder if Nintendo will release the nPod =P


They already have. It has two screens and hibernates when you close it, allowing you to copy various games to it and take them with you, just like the iPod does with music. face-icon-small-wink.gif

jasonditzMarch 29, 2006

Plug and Play USB, sounds good to me. I still wish they'd stick a firewire port on there so I can use my Powermac's external hard drive on it as well.

Smash_BrotherMarch 29, 2006

If it's USB II, it should be pretty quick as it is.

Plus, I think firewire would have been more expensive, sadly.

BigJimMarch 29, 2006

It's not like the SD card slot is going away, or is it? We always had some kind of expansion option... Though an HDD would be cheaper and store tons more. A 40 gig external HDD will run about the same as a 1gig SD card ($50ish).

Definitely expect the downloads to be DRM'ed to be tied to the Rev, your account, or some combination to make sure it's not emulated off a computer or shared among a million people. Illegal ROMs have been available for years so there's nothing particularly more desireable about Rev-originated ones.

But iTunes works because the cheapness (and convenience) of the content is enough to persuade against much of the piracy.

vuduMarch 29, 2006

Quote

Illegal ROMs have been available for years so there's nothing particularly more desireable about Rev-originated ones.
Unless they start releasing official translated versions of games that never made it out of Japan.

jasonditzMarch 29, 2006

Quote

Originally posted by: Smash_Brother
If it's USB II, it should be pretty quick as it is.

Plus, I think firewire would have been more expensive, sadly.


Firewire ports only cost like a quarter per system, so they're not prohibitively expensive. The minor speed difference between the two probably isn't worth the hassle (if they're not bothering to put ethernet ports on the thing), but it would've been nice since I already own the firewire drive.




ThePermMarch 29, 2006

lol lets all use the xbox hd

ssj4_androidMarch 29, 2006

Sweet, allowing a USB hard drive is a good idea. Why couldn't MS do that? Anyway, I have a spare 30 GB external drive lying around. Upgraded my laptop hard drive, and got an external USB exclosure for that for around $10. Anyway, I wouldn't think it would be too hard to lock it to the hard drive for most people. Just use some information you get over USB (does anyone know if there actually is any?), upload that to Nintendo's servers, have them sign/encrypt the data (which would include your serial number), and then check it on playing. Then they just have to make sure they don't leak their private key. Perhaps they could have two, one to encrypt the static data, and one to encrypt your HDD information.
Anyway, I kind of hope they offer a cheap subscription service, like Yahoo Music Unlimited or whatever, only for games.

jasonditzMarch 29, 2006

AFAIK there's no unique identifier to any given HDD... it's not a huge issue though: Whatever method you use, it's going to be breakable, but since the ROMs are already out there I don't think I'd worry about it.

AnyoneEBMarch 29, 2006

$50 for a 40GB external drive? Try newegg. A nice 80GB drive is around $40 and a USB2 enclosure is about $10. Myself, I have a 512MB USB flash drive with a lot of free space. I assume that I could copy the files off of the USB stick onto a hard drive if I needed to.

brian577March 29, 2006

I wonder what formats would be supported, would Nintendo require the HD to use a proprietary format or something standard like FAT32, Rev probably won't be compatible with HFS+, so using a Mac formated drive will probably be out of the question. What about using WiFi to transport it to a PC HD?

BigJimMarch 29, 2006

I shop at NewEgg a lot. LOL. I'm a geek. Cheapest internal and external 80GB HDDs on Newegg are $47 and $80 respectively. Cheapest 40GB HDDs is $42/$75. But you're right that buying an HDD and enclosure separately is cheaper. Done that before myself. Not declaring a rule, just using an "ish". face-icon-small-wink.gif


I think it's important we all not take Iwata's quote out of context. He says any type of storage CAN be used, but it doesn't mean it will be. It's just a possibility.

CericMarch 29, 2006

Firewire is nice. It's faster and is a nonbus system so no matter how much you add to it it will keep it's speed.

I'm betting that the internal 512 is reserved for Nintendo and Developers. Games could go through a key process when copied over that involved your Rev Freind Code. Since Nintendo gives those they can make sure there unique. Then when you go to another Rev you can unlock it by your Freind Code and a password.

KirbySStarMarch 29, 2006

What happens if just in theory your Rev breaks? How do you get all those games you downloaded again? I think Nintendo would have to have people make accounts so they don't have to buy those games all over again.

DjunknownMarch 29, 2006

Quote

"I really don't think that there's going to be a lot of acceptance by current customers of the $60 price tag. They may allow that for a limited number of premium titles, but not all."


Amen. Heavy hitters like Elder Scrolls IV have the right to be 60 USD, but something like Rumble Roses XX should be current gen price (If not less...).

As far as flexible storage is concerned, it sounds too good to be true for the time being. I have to hear more. (e3 no doubt.)

Quote

One other way publishers are trying to control costs these days is by including advertising in games. It's a controversial move, one that has riled many core gamers. Iwata said he has tracked the trend, but admits it confuses him somewhat


The companies that do that still charge the same prices, they're not passing the savings on to the consumer. Its bullsh1t from here to infinity.

Quote

"We do not deny the possibility that Nintendo will be doing something like this in the future," he said. "Personally, though, I don't really think it's going to be a significant source of revenue to our industry."


Mario Party 8 brought to you in part by....

GoldenPhoenixMarch 29, 2006

MS doesn't allow this diverse storage potential because they wouldn't be able to suck the consumer dry through their own brand hardware in order to make up alot of their losses from the system itself. This is what makes Nintendo systems great, since they don't have much need to make up losses on each system sold, they can open things up a bit!

GoldenPhoenixMarch 29, 2006

I think some are fogetting the potential of this announcement, we may very well see DC and Saturn games available for Rev now since storage is no longer a problem! face-icon-small-smile.gif

CalibanMarch 29, 2006

Indeed we may VGRevolution 'cause i just read on IGN that Iwata said that new partners for the VC have joined after GDC and they will reveal them in the future (E3 I guess).

Smash_BrotherMarch 29, 2006

Quote

Originally posted by: jasonditz

Firewire ports only cost like a quarter per system, so they're not prohibitively expensive. The minor speed difference between the two probably isn't worth the hassle (if they're not bothering to put ethernet ports on the thing), but it would've been nice since I already own the firewire drive.


USB2 would be about on par and it uses the same connector as all USB devices. It may wind up requiring USB2 devices, which are still pretty damn cheap and flexible.

Quote

USB 2.0 has a raw data rate at 480Mbps, and it is rated 40 times faster than its predecessor interface, USB 1.1, which tops at 12Mbps. Originally, USB 2.0 was intended to go only as fast as 240Mbps, but in October 1999, USB 2.0 Promoter Group pumped up the speed to 480Mbps.


source

Firewire is still technically faster, but not by a whole lot.

---------

Performance Comparison - FireWire vs. USB 2.0
Read and write tests to the same IDE hard drive connected using FireWire and then USB 2.0 show:

Read Test:

5000 files (300 MB total) FireWire was 33% faster than USB 2.0
160 files (650MB total) FireWire was 70% faster than USB 2.0
Write Test:

5000 files (300 MB total) FireWire was 16% faster than USB 2.0
160 files (650MB total) FireWire was 48% faster than USB 2.0

source

USB2 would be MORE than fast enough for the Rev to load data off it for gaming purposes.

jasonditzMarch 29, 2006

Honestly, USB 1.1 would probably be plenty. I just think throwing in firewire and giving us a choice would've been a nice touch... much like throwing in an ethernet port. That stuff costs virtually nothing and it add versatility.

Speaking of which, I've got a 1.1 USB Zip drive, I wonder if that'd be supported.

jasonditzMarch 29, 2006

Quote

Originally posted by: KirbySStar
What happens if just in theory your Rev breaks? How do you get all those games you downloaded again? I think Nintendo would have to have people make accounts so they don't have to buy those games all over again.


Pray to God they don't take the iTunes route in this instance. Having to rebuy them all would not be a popular decision.

ruby_onixMarch 29, 2006

Quote

"I cannot imagine any first party title could be priced for more than $50."

First party Nintendo titles are typically $5-10 cheaper than third party titles, because Nintendo is somehow able to get their games printed without paying a royalty.

So this obviously confirms that Rev games will be $60. emot-zoid1.gif

WuTangTurtleMarch 29, 2006

ah, thank Iwata san! Cheaper games means more people will be willing to buy games they haven't heard much about. Like he pointed out big games like GTA, Zelda, Halo and what not will be snatched up for $60 or so, but new original content won't make sales untill they hit that $29.99 price point.

Heck some people aren't willing to spend that much for name brand games! Today at work a guy wanted "Ultimate Spiderman", i told him it was 60% off (Sam Goody Store Closing) and he said "Wow so how much is it then?", I replied back "$19.99" and he tells me "oh, well no thanks!".

Seriously if a game like that can't sell for $20, no wonder devs won't even take a chance on original games.

Oh and the storage thing is music to my ears! I have a 250gb external hard drive and oddly enough i bet the Rev and the HD are going to look beautiful next to each other...........hmm i think the Rev might actually be the same size, lol, and it would look cool with both of them on their stands!

BigJimMarch 29, 2006

Quote

Originally posted by: BigJim
I think it's important we all not take Iwata's quote out of context. He says any type of storage CAN be used, but it doesn't mean it will be. It's just a possibility.


Super bubble burst power, activate!

ArtimusMarch 29, 2006

Can someone explain to me why most first-party DS games cost MORE than third party?

GoldenPhoenixMarch 29, 2006

Quote

Originally posted by: Artimus
Can someone explain to me why most first-party DS games cost MORE than third party?


Hehe, that is something I've been wondering. Remember Nintendo stating that in America first party would be 29.99? Seems to me that NIntendo has pulled a sneaky trick on all of us suckers, raising the prices 34.95, but hey at least they are great games. If I all I have do is to get a 4.95$ knife in my back for games like AC, MKDS, and Hunters I'm all for it.

KDR_11kMarch 29, 2006

DS games cost 40 Euros here. Yep, Iwata definitely needs to talk with NoE about "acceptable pricing".

vuduMarch 30, 2006

Quote

Originally posted by: Artimus
Can someone explain to me why most first-party DS games cost MORE than third party?
Because most first-party DS games are built from the ground up for the DS. Most third-party DS games are little more than GBA ports with minor touch screen features thrown in for an extra bullet point on the back of the box.

ArtimusMarch 30, 2006

Quote

Originally posted by: vudu
Quote

Originally posted by: Artimus
Can someone explain to me why most first-party DS games cost MORE than third party?
Because most first-party DS games are built from the ground up for the DS. Most third-party DS games are little more than GBA ports with minor touch screen features thrown in for an extra bullet point on the back of the box.


Trauma Center?

SS4GogitaVincent Anderson, Staff AlumnusMarch 30, 2006

Quote

Originally posted by: VGrevolution
Quote

Originally posted by: Artimus
Can someone explain to me why most first-party DS games cost MORE than third party?


Hehe, that is something I've been wondering. Remember Nintendo stating that in America first party would be 29.99? Seems to me that NIntendo has pulled a sneaky trick on all of us suckers, raising the prices 34.95, but hey at least they are great games. If I all I have do is to get a 4.95$ knife in my back for games like AC, MKDS, and Hunters I'm all for it.


Notice those games, though. What do they all have in common? Yeah, they're all WiFi Connection games. That's why those are $35.

UncleBobRichard Cook, Guest ContributorMarch 30, 2006

Wario Ware, Kirby and Electroplankton were not WiFi games though.

*edit* Neither are Super Princess Peach, Mario and Luigi, Advance Wars, True Swing Golf or Metroid Prime Pinball (although it did come with the rumble pak)

PlugabugzMarch 30, 2006

For what will probably be most first positive post in a while (lucky for me nobody notices my endless ranting because unlike some other people's, all mine is perfectly justified and nobody can argue the point), it's nice to see that they're doing what Ian likes most.

OPTIONS!

Now.. who's to wager the totally unlikely option that even iPod is compatible?

Hostile CreationMarch 30, 2006

Why wouldn't DS games cost more than GBA games? It is a newer system.
Really, I think GBA games should cost 20-25 and they should lower the cost of DS games some.
As for this news, I'm satisfied with it. I didn't really expect Nintendo to up their prices much.

IceColdMarch 30, 2006

Quote

Originally posted by: Caliban
Indeed we may VGRevolution 'cause i just read on IGN that Iwata said that new partners for the VC have joined after GDC and they will reveal them in the future (E3 I guess).
Really? Interesting..

CalibanMarch 30, 2006

Yup, here's the link http://revolution.ign.com/articles/699/699033p1.html , and here's the quote: "Finally, the Japanese executive hinted that more virtual console partners were on board and would be announced at a future date. "A number of different publishers are now interested in participating in this virtual console system," he said. "As far as the details, though, I believe we will wait for another opportunity before discussing them."

MaleficentOgreMarch 31, 2006

first, isn't 49.99<50? I know it's cheap jerk corporate semantics but it's true right? Wal mart sells games for less (by less they mean 49.96 instead of 49.99). Just something to think about. I'm not sure we'll be getting any games for $40. Also, people that have a 360 don't mind the $60 price tag. People buy two or three games at a time.

GoldenPhoenixMarch 31, 2006

I think the reason why XBox 360 fans buy 2 or 3 games at a time is because pickings are pretty slim as of now, nothing stellar and like the N64, people are willing to pay more when there is less to choose from.

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