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ATI Talks About Revolution

by Steven Rodriguez - January 16, 2006, 9:54 pm EST
Total comments: 11 Source: http://www.revolutionreport.com/articles/read/254

An interview doesn't really reveal anything new, but you're still going to read it anyway, aren't you?

Revolution Report was doing the rounds at the Consumer Electronics Show in Las Vegas last week, and caught up with John Swinimer of ATI.

The conversation that followed was about ATI's involvement with the Hollywood graphics chip that will help to power Nintendo's upcoming Revolution console. Here's a passage from the interview:

Revolution Report: A number of Web sites have inferred that Revolution will be significantly inferior graphically. While it certainly seems like Revolution won't output in HD, is it safe to assume that Hollywood will not feature a comparable polygon count or the same amount of graphical effects as the Xbox 360's GPU?

Swinimer: What I can say is that ATI is focused, as is Nintendo, in making [Revolution] a great, gaming entertainment platform. I know that a lot of journalists are very focused on specs. It's the big thing; as a geek, I look for that too. The key thing to keep in mind is that Nintendo, with ATI's help, is trying to create a game console where you don't have to look at [specs].

Revolution Report has the rest of the questions and answers, which also go into the differences between PC and console graphics, and ATI's involvement with the GameCube. Check it out.

Talkback

RobageejamminJanuary 16, 2006

WOOOORRGG!!! REV GRAFX IS TEH SUXORZ!1!! WHAT TO DOOES!!??

ShyGuyJanuary 16, 2006

I infer from this interview that the Rev graphics are going to be smaller on specs, but are going to pump out a lot of bang for the buck. Lean and Mean!

NephilimJanuary 17, 2006

twin gekko plus x64 tech for the win

edit: hes says flipper has nothing to do with pc, yet its the reason Ati bought the company, was that tech to use on PC's...werd

KDR_11kJanuary 17, 2006

x64? You mean 64bit 8086 compatible? IBM doesn't make those.

CraveJanuary 17, 2006

Ok. I am not sure if anyone remember's this, however. I recall someone stating that confidential documents were intercepted in route to Nintendo of Japan. These documents stated that Nintendo had found a way to reduce processing power down to and the like 1/4. I don't recall the exact specifics, but, if Nintendo has honestly figured this out ... then we may be in for a treat..maybe more so then we expect. Just putting 2 and 2 together here and so far when applying the response from ATI to this old news it = 4.

ruby_onixJanuary 17, 2006

Quote

Originally posted by: ShyGuy
I infer from this interview that the Rev graphics are going to be smaller on specs, but are going to pump out a lot of bang for the buck. Lean and Mean!

No, that was the GameCube.

Nintendo has since demoted SGI/ArtX/ATi's job down to "irrelevant" status, and John Swinimer is just saying that, despite being forced to work out of a broom closet, ATi still tries to take pride in their work for Nintendo, and will be working hard to do as much as possible with what little they're given.

ThePermJanuary 18, 2006

there are some interesting tidbits about standards..things that drive up the price. A custom chip is non-standard.

NephilimJanuary 18, 2006

Quote

Originally posted by: KDR_11k
x64? You mean 64bit 8086 compatible? IBM doesn't make those.

oh yeah forgot, well nintendo should jion with asus then face-icon-small-tongue.gif

PryopizmStan Ferguson, Staff AlumnusJanuary 18, 2006

It's all about the displacement mapping, yo.

KDR_11kJanuary 19, 2006

No way! The revolutionary feature is hypercube support!

PryopizmStan Ferguson, Staff AlumnusJanuary 19, 2006

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