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Wii

Revolution Controller Revealed

by Jonathan Metts - September 15, 2005, 8:03 pm EDT
Total comments: 66 Source: TGS

Looks like a remote control, held in one hand, has attachments such as an analog stick, detects movement and tilting.

Reports are flowing in from TGS, as Satoru Iwata has finally revealed the Revolution controller to the masses.

From every side.

Various colors.

Analog stick attachment.

This is controller, not a remote.

The money shot.

Talkback

G3cycoSeptember 15, 2005

/seppuku

Mop it upSeptember 15, 2005

.......sa-WEEET! I've got to say... I'm impressed! That's better than what I thought it'd be!
The only downside is now I can't wait to test this thing out.

thenintendorevolutionSeptember 15, 2005

I found what is now clearly the Nintendo Revolution Controller patent 6 months ago and couldn't even get a single Nintedo site to mention my link. Not a big deal, just annoys me that everybody paid so much attention to what was totally wrong and totally overlooked the one thing that was actually right.

http://thenintendorevolution.blogspot.com/2005/03/nintendo-patents-2-operating-apparatus.html

rodeoclownSeptember 15, 2005

One thing this does reveal is that there is only four controller 'slots'... judging by the lights on the bottom of the controller.

KnowsNothingSeptember 15, 2005

That's good, it means my muliplayer screen isn't going to get any smaller....

I didn't forget about that patent, thenintendorevolution. One of the first things I thought of when I saw this was that forum thread about the dettachable bongos.

thenintendorevolutionSeptember 15, 2005

Quote

Originally posted by: TheYoungerPlumber
I didn't forget about that patent, thenintendorevolution. One of the first things I thought of when I saw this was that forum thread about the dettachable bongos.



Thanx! You mentioned me in the "BLAH BLAH BLAH" story. All I ever wanted was a mention. Now I'm happy.

I've been sitting here holding my remote in one hand and half my GCN controller in the other and imagining. I won't pass judgement till I really hold this thing, but I have a feeling it's going to be damn cool.

Bill AurionSeptember 15, 2005

"In Heaven's Hands" indeed... ^_^

nitsu niflheimSeptember 16, 2005

I hate it. That's all I can say. I hate it. It looks like a joke, and if I think that, I already know what the true detractors are going to think. I just don't know what Nintendo is thinking.

oohhboyHong Hang Ho, Staff AlumnusSeptember 16, 2005

Whoa. Thats more out there than I dared to imagine. Red pill whoa.

It isn't going going to fly in terms of your "Normal/standard" games at first glance, but we already got GC controllers for that. Hell with its M4 like modularbility it might even work for those games next gen.

Now to see how plays.

Bill AurionSeptember 16, 2005

Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.


That should shut you lousy whiners up...

UncleBobRichard Cook, Guest ContributorSeptember 16, 2005

So wait... Do I or don't I need to order some more of those uber-excellent Hori Digital GameCube Controllers? face-icon-small-wink.gif

nitsu niflheimSeptember 16, 2005

Quote

Originally posted by: Bill Aurion
Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.


That should shut you lousy whiners up...


Sega all over, gotta buy special expansions. Why can't Nintendo just give us something normal once in a while. ;__;

And no, it didn't shut me up. face-icon-small-tongue.gif you just made it worse... lol

Bill AurionSeptember 16, 2005

Because normal is for pansies! Seriously, 20 years of normal wasn't enough for you?

Ian SaneSeptember 16, 2005

"We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded."

Buy extra stuff to do what the other consoles already do for free! Yeah that's a great strategy. That will go over about as well as connectivity.

You figure after connectivity Nintendo would have learned that no one likes buying extra stuff when they logically shouldn't have to. Instead they've gone the opposite direction and made it so that you have to buy more junk just to play normal games.

No third party will design a game that requires the player to buy a special attachment just to play a traditional game. This is like if the SNES came with the superscope and the mouse and the controllers were sold seperately.

BloodworthDaniel Bloodworth, Staff AlumnusSeptember 16, 2005

Remember that some of these expansions will be included with the system. I wouldn't be surprised if the "traditional" shell and analog nunchuku both come with the system.

ShyGuySeptember 16, 2005

Hmm 3 control modules bundled. $250 US starting price? still cheaper than the competition so far.

Ian SaneSeptember 16, 2005

I've read the blah blah blah on the first page and Rick's opinions pretty much mirror my own.

Nintendo is no longer a serious competitor in the gaming console market. This isn't even really a console. This is something different like a Virtual Boy or Sega Pico.

I am now in an annoying situation. Neither of the three console makers is targeting me. As I have always feared I've been squeezed out of one my favourite past times. I want to try out the Rev and it looks fun but it isn't what I really want out of videogames. I might like it but it will be like a new different activity.

Edit: I thought of something else that kind of pisses me off. There are some Nintendo games that we may never get to play online as we wanted them. We never got a "normal" online console from Nintendo. Now if I want to play Mario Kart online I either have to do it on a portable or with wacky new controls I never wanted in the first place. I can't just sit around the TV with my brothers and play against friends online with normal controllers. So we had to put it with bullsh!t excuses on the Cube only for Nintendo to go insane on us and never deliver what we really wanted. It's nice to know that my loyality to the Cube was completely unappreciated.

PaLaDiNSeptember 16, 2005

Or how about you just use the traditional controller expansion, which will probably be packaged in the box. Or buy one, would that really be so bad?

For all your talk of connectivity, it seems to me that if people want to play traditional games, they will get the attachment. The reason connectivity didn't work is because you had to buy a GBA to essentially unlock bonus features. People didn't want to buy a GBA because it was too expensive and the bonus features weren't worth it. This won't be a problem here.

Because, you know, I didn't see problems with third party games taking a memory card as granted. And those aren't usually packed in.

So anybody being negative about this... tell me how it's a connectivity situation instead of a memory card one.

Sir_StabbalotSeptember 16, 2005

Ian, are you always this much of a pessimist?

Bill AurionSeptember 16, 2005

Edit: I thought of something else that kind of pisses me off

SURPRISE, SURPRISE! =O

nemo_83September 16, 2005

The control mechanic (not just the tilting, but the ability to move in 3d space) is awesome. However the blocky design and inability to play traditional games has left me wondering what they are smoking in Kyoto. It appears we have no analog triggers anymore.

How are we going to control camera in say, Zelda, if we are using the pointer to control the sword? They could have put an analog stick or trackball for camera control on the pointer device instead of a dpad. I understand they don't want to set the handle as left or right handed, but the setup with the a button directly below the dpad as opposed to at an angle just looks uncomfortable. I like the sleekness of everything, but pretty much the thing looks like it will give me arthritis. I like the secondary molded piece and I am wondering still, why aren't both sections conformed to the hand? We have come so far with molded prongs and Nintendo just knocked us back into the stone age with this rectangle. IGN said they had to hold the thing with two hands. I thought Nintendo wanted to make things more accessable?

I feel the only analogy that works for this controller is the N64 pad. There was really nothing innovative or imaginative about the N64 pad; in fact, in hind sight it was a terrible design (and so is the Rev controller). What made the N64 controller work out was simply technology, and the same is true about this new controller. Nintendo didn't create any new button/stick mechanics. They didn't include any scroll wheels or track balls. As anyone can tell by looking at the pics; they took a lot away. What makes this controller revolutionary is technology, and the technology's uses are limitless. The MP demo sounded like it would be a lot of fun as opposed to the clunky lockon system used with the Cube controller. I just don't understand why they would have us purchase extra parts later on to play traditional games or force us to try and play a next gen game on the Cube controller. Why not just include the traditional mechanics built into the motion control device?

Even if this is the final version of the controller; it still offers so much with the 3d control. The Revolution will, like the N64 garner third party support that is definably different from the software on Playstation and Saturn; oops I mean PS3 and 360.

tForceSeptember 16, 2005

This looks seriously disappointing. If anything, it looks more like a controller that the PS3 would use... what with "the PS3 is not a gaming device!" that wacko father of the PS had been spewing. Still, I'd be extremely surprised if we don't get a standard controller. Honestly, I do NOT see this as being a problem. It really depends on how the coding can be acheived. If the routines require a certain controller be plugged in to work (such as the way USB mics work with the PS2), then it'd be a problem. If not, then people could decide to use their Gamecube controller instead (or buy one for about the price of a memory card), or maybe a different style controller.

Another possibility is controller remapping based on what is available (such as playing DDR/Racing game with a controller, instead of a dancepad/wheel). It may take some creative programming, but games could be done such that you remap buttons if controller X is connected instead of controller Y. This would work just fine for the majority of games out there. Yes, going from essentially 14 (including Dpad) buttons to 8 (including dpad) is a pain... but do you REALLY need all those buttons? Racing games... Accelerate, Brake... (extra: hand break, horn, camera, boost). Fighting games... Punch, Kick (extra: block, run, special, hard/medium/light). Adventure/Platformers... Zelda showed us that 2 buttons, plus a Z lock, were enough (contextual buttons). RPGs... come on, do we need to map spells to individual buttons? It's not so hard to use a list instead.

It just hurts because I love Nintendo. I'm sure most gamers over the age of 21 still harkon back to the NES/SNES days. I'm happy to see a company try to evolve past the "tried and true." If not for them, we'd all still be riding in horse and carraiges. It's a HUGE risk, and it's sad to think what might happen if it doesn't pay off for Nintendo. Who knows, if Nintendo manages to get a good install base, developers might flock to them instead... forcing MS and Sony to come up with similar controllers. Yes, it is nice in this dream world I live in... But hey, don't forget about Steel Battalion and it's $250 controller. If people are willing to buy that, then I'm sure they'd spend $25 to buy a "standard" controller.

Ian SaneSeptember 16, 2005

"But hey, don't forget about Steel Battalion and it's $250 controller. If people are willing to buy that, then I'm sure they'd spend $25 to buy a 'standard' controller."

Nobody bought Steel Battalion though.

"do you REALLY need all those buttons?"

Not if you're creative. Though two buttons is very little. I think they should at least have six. This wouldn't be a problem if Nintendo was the only console maker. But there are competitors with more market share that have 8 buttons, two analog sticks, and a d-pad. That encourages developers to use all those buttons so switching to 2 buttons for the Rev isn't a smooth transition and as the last place console Nintendo provides no incentive for anyone to go to extra trouble.

It's like cartridges vs CDs. Do you really NEED all that space? No. But Sony made the option available so everyone took it even though with efficiency and creativity Nintendo's idea would have worked. You can't force someone to take the time and put in serious effort when someone else is providing a lazier solution that ultimately gets the same job done.

vuduSeptember 16, 2005

Quote

I like the secondary molded piece and I am wondering still, why aren't both sections conformed to the hand?
You answered your question before you even asked it.
Quote

I understand they don't want to set the handle as left or right handed

tForceSeptember 16, 2005

"You can't force someone to take the time and put in serious effort when someone else is providing a lazier solution that ultimately gets the same job done."

Well, what of the development requirements on PS3 and Xbox 360's multicore processor? Multicore applications are not very easy to program. In fact, I can't think of any multiprocessor games for PC currently. The only things that use it are applications, such as Windows itself. From the rants and complaints of developers right now, it seems coding for the PS3 and XBox 360 are no walks in the park. The PS2 was and is a powerful machine, as some of the games display. However, it was extremely difficult to fully utilize the Emotion Engine, so developers simply didn't. I've saw this first hand, much to my dismay, when I worked at Visual Concept.

A great example of this is EA's Madden 06 for XBox 360. EA themselves thought they could get the 360 to bring movie-like images to life in a game... hence that ill-fated teaser video. Check out the ACTUAL gameplay videos, and it's BARELY an improvement over the Xbox. The animation is just as stiff, the player models and texture mapping are a hundred-fold poorer than in the teaser video. Yes, Gears of War look spectacular, but I haven't seen that game running on XBox 360 hardware yet, so it's hard to pass judgement.

Nonetheless, if it truly is difficult to squeeze marginally improved graphics on the more powerful XBox360 and PS3, I'm sure developers will be openminded to see what Nintendo can offer. If the SDKs are easy to handle, then you might even see better graphics on the Revolution initially while developers try to get a grasp on the intricacies of the PS3 and XBox 360. That alone might give Nintendo the chance to build a larger user base and cull more developers.

Vrgin X1September 16, 2005

About Time.face-icon-small-smile.gif

I actually like it. It's different, out of the box. It may not look ergonomic. but I'll get used to it.face-icon-small-wink.gif

ruby_onixSeptember 16, 2005

I've slept on it, and the only thing I can say is that this controller is a huge WTF.

IMO, the revolutionary feature of it is nothing that everyone who was aware of the Revolution didn't think about at least a few dozen times (zomg it's gyros), but it looks like (and I hope) that it'll be extremely well implemented.

The design of the controller is another thing entirely, and I think nobody in their right mind had the slightest clue this was coming, with good reason.

I do have some imagination. And I can see how it's possible that this radical design shift could be an inprovement. However, I don't want to start imagining ways that this could be used. That's Nintendo's job. They are absolutely required to prove that this is a positive change.

Nintendo is going to have to prove that every single detail of this controller is a great thing, and can't be improved upon. And I'm HIGHLY doubtful that Nintendo will be able to do that. How can they say that "one button and a trigger" is better than four buttons in a diamond-layout, and two or four triggers? (And yes, I've seen Jim Merrick's mention of the add-on shell being made for "games that weren't designed for the Revolution".) Nintendo already did a tremendously bad job in selling the features/flaws of the GameCube controller.

tForceSeptember 16, 2005

I think there is a distinct difference between this controller and the GameCube controller. The Revolution looks undeniably sleek. As unorthodox a controller as that is, it still looks sleek. If you put the Revolution on a table, people are going to be curious about it... and are sure to be surprised when you reveal it's a game console. I like the analog attachment (I dont' want to call it a nunchuku or i might try whipping people with it), and I think it's ideal the way it is. What I don't like is that it has to be connected to the "remote control" for it to function. I'd want to use it to play some games one handed, and I'd rather not have the remote control dangling below.

steveySeptember 16, 2005

"a nunchuku or i might try whipping people with it"

IWATA called it a nunchuku it better than calling it remote and Ian what the hell is worng with you every great thing that come in contack with you end up bitching, hating, and whineing at it please just once post *this is teh great IWATATON woo* is that so hard?

DjunknownSeptember 16, 2005

After lurking in the Rev section, seeing semi and fully grown men proverbially wetting their pants and flipping out (You know who you are...), and after seeing the presentation via irwebcasting, I'm still on the fence.

So we've seen the controller, and heard some potential ideas. Sounds great on paper, but we'll need to see it in action. Iwata and Co. seem to be relying on some massive foresight on this one. I'm going to have to see some games to make a fair judgement from both Nintendo and the A-list 3rd parties.

Quote

Rick: This is going to draw a line in the sand between Nintendo fans, though.


How true, how true. For some, this is the limit. Those who weren't happy before since the '64 (no rhyme intended), and felt burned by the 'Cube, this is where they'll probably get off. For others, They'll relish either their madness, weirdness, or genius and accept this new concept of control with few questions asked.

However, this has me no longer really thinking about specs, which I believe was their point. I just keeping thinking, "What if game x controlled like this" and "What new genres can be made with this interface?" and lastly, "Will it work?"

Bill AurionSeptember 16, 2005

Rick: This is going to draw a line in the sand between Nintendo fans, though.

Yeah, it'll pretty much show who's ready for a new way of playing games (true Nintendo fans) and those who are sticks-in-the-mud that are scared of change (those who don't trust Nintendo and thus aren't true fans)...

PaLaDiNSeptember 16, 2005

Or it could just draw a line in the sand between those who've tried it and those who haven't, just like with the DS.

KnowsNothingSeptember 16, 2005

It'll separate Nintendo Fans and Nintendo Enthusiasts. Nintendo fans are the fanatics- yes, the fanboys, but remember, not all fanboys fit the stereotype. Nintendo fanboys can be open minded and enjoy other systems. Nintendo enthusiasts are those who like some of Nintendo's games, but don't think like Nintendo. Fans think like Nintendo thinks, and therefore are not opposed to new ideas, while enthuiasts are not opposed to just jumping ship at any time.

The Revolution will lose some enthusiasts, but at the same time also gain some new enthusiasts and fans. It'll be interesting face-icon-small-wink.gif

tForceSeptember 16, 2005

This is a VERY controversial statement... soo...

The majority of the AAA titles come from Japan.



Coincidentally, they are also the most quirky. Look at games like Katamari Damacy, Mr. Driller, Warioware, the bulk of the RPGs (I'll give you KOTOR, even though I never enjoyed it)... nevermind all the games coming from Nintendo, Sega, and Sony, and Square's Japanese divisions. One thing that I haven't heard is a confirmation that the Nintendo DS will connected with the Revolution. Now THAT would be a boon. You pretty much have any interface you want now with the Revolution: touchpad, spatial gyroscopes, standard controller, personal screens (ala Dreamcast's failed VMU or using the GBA SP on GC), dancepad, bongos, microphone, lightgun (the remote looks like it can act as such already, so I wouldn't be surprised. The ABILITY to redifine gaming is there.. it remains to be seen if anyone but Nintendo will be excited to utilize all that's there.

The thing I didn't get about people complaining about "needing" a GBA to play games like Final Fantasy: CC is that the GBA is so damn widespread that I'd be immensely shocked if most console owners didn't have at LEAST one Gameboy handheld varient.

Ian SaneSeptember 16, 2005

I think this will seperate the Nintendo fans and the Nintendo fanboys. Fanboys who like everything Nintendo gives them will embrace it. Those who became Nintendo fans during the NES and SNES era won't so much. There's a big difference between post-N64 and pre-N64 Nintendo fans. Both groups have VERY different views of Nintendo. Post-N64 fans put up with a lot more crap. Pre-N64 fans are getting pretty damn annoyed by the third party situation which is likely not going to improve.

You could also argue that there's a huge difference between Yamauchi Nintendo and Iwata Nintendo. Personally I'm not a big fan of Iwata Nintendo so far.

Bill AurionSeptember 16, 2005

I like how you separate the groups to make it sound like the Rev will only accepted by blind fanboys, which is absolutely NOT THE CASE...

MarioSeptember 16, 2005

Quote

Buy extra stuff to do what the other consoles already do for free! Yeah that's a great strategy. That will go over about as well as connectivity.

I wasn't aware PS3's and 360s were being given away for free, where is this fantastic offer?
Quote

I want to try out the Rev and it looks fun but it isn't what I really want out of videogames.

Ian just confirmed he doesn't want fun. Maybe videogames in general just aren't for you.

Ian SaneSeptember 16, 2005

"Ian just confirmed he doesn't want fun. Maybe videogames in general just aren't for you."

There are different KINDS of fun. I find it fun to play guitar but when I load up a videogame that's not the type of fun I'm looking for. I play games for a certain kind of experience. The Rev can be fun and still not offer that kind of experience.

NephilimSeptember 16, 2005

Heck I know people who think using the right stick on the ps2 control as a attack button is better the A button
Yet I find it the crappiest thing Iv ever tried, having to push your thumb back and forth to do combo's.

After hearing about the retro demo, I sooooooo cant wait
they need to expand the retro studio, have 2 teams make fps (one metroid, one other) plus have n-spcace make a exclusive series like geist saga

PaLaDiNSeptember 16, 2005

"Those who became Nintendo fans during the NES and SNES era won't so much."

Funny you should mention... I became a Nintendo fan because of Mario on the NES.

Let's divide and overgeneralize even further. Those who became fans before the SNES era love the idea because it makes them feel like the NES days all over again. Those who became fans in the SNES era won't like it so much because they like having an overabundance of crap surrounding the good games on the shelves.

"The Rev can be fun and still not offer that kind of experience."

Or it can be fun and still offer that kind of experience. But I guess you'll never know, because it seems to me you're determined to hate the Rev without ever having played it.

Whatever happened to trying things out?

Edit: Okay, that's enough elitism for one night. I was being sarcastic... let us never talk of "TRUE" Nintendo fans in a serious tone again.

tForceSeptember 16, 2005

I think Ian is generalizing FAR too much and is being EXTREMELY closed minded. I've been around since the launch of the NES, played the Famicom BEFORE the NES even came out, own several Game and Watches, including my Zelda fliptop one. Frankly, if you were a fan of the SNES way back when, then you're still slightly peeved at Nintendo for letting the Playstation come into fruition (I remember drooling over the SNES CD adaptor when I first saw it in Nintendo Power, featuring 7th Guest as a game). Or how about ROB? Or the Power Glove? Or that damn, over-sized Super Scope (compared to the cool, compact, Sega Menacer). You're telling me the generation that grew up listening to Sega's so called "blast-processer" bull crap won't be willing to at LEAST give Nintendo the benefit of a doubt.

It appears the 3rd Party Support has already improved. A lot of developers are mentioning that Nintendo is starting to change their "stick up the ass" approach. And did you notice how Merrick kept harping "FPS"? Last I checked, there aren't too many tiku tiku tiku! FPSes, which had been a major complaint. Nintendo has gone away from a tiku tiku tiku! look and gone with a sleek, more futuristic look. Seriously, take the Revolution and drop it into i.Robot and it'd fit right in.

The TRUE Nintendo fans are willing to take a wait and see approach, as they've done for the past few years. The ignorant are the ones who write someone off just because they dont' share their ideas or opinions.

steveySeptember 17, 2005

"There are different KINDS of fun. I find it fun to play guitar but when I load up a videogame that's not the type of fun I'm looking for. I play games for a certain kind of experience. The Rev can be fun and still not offer that kind of experience. "

what kind of fun? prono fun, killing fun, giving sh!t loads of cash to MS/sony for crap fun?

EDIT: I just had an face-icon-small-idea.gif and what if nintendo let you pick how to play and have fun O_O think what if nintendo let to use the stick and remote to play um... zelda you can use b for shield a for roll/talk/pick up and the stick button for lock up and camra and swing to swing your sword and nintendo also let you use the shell and remote to play just like you played on the cube so nintendo fan like bill are happy and evil fan like Ian are happy. see every fan will be happy just try to bitch about that IANface-icon-small-tongue.gif just try, you cant.

RennySeptember 17, 2005

For a generalization, I think that's very accurate, Paladin. You can lump me in with those who grew up on the NES and want to capture that feeling again. I'm enjoying the DS more than anything else this generation so far, and we haven't seen half of what the system is capable of. When I look at what they're doing with the Revolution I see boundless potential there, too. I'm willing to have some faith and let Nintendo shew me that they're still capable of impressing the pre-Super gamers. :¬þ

ShyGuySeptember 17, 2005

So, uh, what games does Ian like? can I get an Ian top 10? Just so I know where's he coming from.

CalibanSeptember 17, 2005

Shyguy, I just wondered that myself some days ago too about Ian.

CalibanSeptember 17, 2005

Ian Sane said: Pre-N64 fans are getting pretty damn annoyed by the third party situation which is likely not going to improve.

I'm Pre-N64, I'm from all the way back when the NES came out. I'm not annoyed at all about the 3rd party situation at all, why? Because there's too much crap out there or it simply doesn't interest me.

Oh btw, I personally like some things from both Yamauchi and Iwata, they both have their weaknesses and strengths, however I think Iwata seems more of the type to evolve in the gaming buisness than Yamauchi (he had a thick skull sometimes).

mantidorSeptember 17, 2005

As far as I know third party improved with the GC a lot compared with the N64. We got FF game( although not the real thing but anyway...) the whole RE franchise, Capcom's five fiasco, but still those are third party games, etc, etc.

DjunknownSeptember 17, 2005

3rd party support did increase with the 'Cube from the '64, but it fell off. Compared to the rookie MS who came out of nowhere, this should'nt have happened. But what's done is done. Moving on...

I brought Rick's quote from Blah blah blah to make a point: There are some that just can't stomach what they think are dumb choices. Others are embracing it without question, while others are going for a wait and see. I'm not going to name names, you know who you are(Or should anyway). The only thing we know about how the Rev controller works is reactions from selected members of the press who got a chance to experience some demos. They've been fairly positive so far from what I've read, but I hear the somewhat cautious tone in the writing.

As mentioned earlier, just like the DS, the people need to get their filthy mitts on this ASAP. There's CES, GDC, and DICE in the 1st quarter of '06. One can hope that Nintendo will continue to provide more info before e3. By that time, the only questions remaining should be when's launch, and how much?

Bill AurionSeptember 18, 2005

" 3rd party support did increase with the 'Cube from the '64, but it fell off. Compared to the rookie MS who came out of nowhere, this should'nt have happened."

I like how this is a bad example considering the number of moneyhats MS has been throwing out...

UncleBobRichard Cook, Guest ContributorSeptember 18, 2005

I don't think the end user cares about who gives moneyhats to who. All they care about is who has the most games. face-icon-small-smile.gif

31 FlavasSeptember 18, 2005

Quote

Originally posted by: Ian Sane

I am now in an annoying situation. Neither of the three console makers is targeting me. As I have always feared I've been squeezed out of one my favourite past times. I want to try out the Rev and it looks fun but it isn't what I really want out of videogames. I might like it but it will be like a new different activity.
Well, then this might be a great time for you to self-reflect. Stop being so "logical" about everything and maybe you'll start to enjoy things a bit more. If you think about it, it is you who has squeezed yourself out of the videogame market.

Now, for the uninformed, would you explain why x360 and PS3 arn't targeting you? Is it that xbox doesn't have a "standard" hdd? PS3 doesn't have LIVE! ? Both are going to cost $499? Or what?

Quote

Edit: I thought of something else that kind of pisses me off. There are some Nintendo games that we may never get to play online as we wanted them. We never got a "normal" online console from Nintendo. Now if I want to play Mario Kart online I either have to do it on a portable or with wacky new controls I never wanted in the first place. I can't just sit around the TV with my brothers and play against friends online with normal controllers. So we had to put it with bullsh!t excuses on the Cube only for Nintendo to go insane on us and never deliver what we really wanted. It's nice to know that my loyality to the Cube was completely unappreciated.


Geez, ian, not even giving Nintendo a chance, eh?

Don'tHate742September 18, 2005

Quote

Originally posted by: stevey
"There are different KINDS of fun. I find it fun to play guitar but when I load up a videogame that's not the type of fun I'm looking for. I play games for a certain kind of experience. The Rev can be fun and still not offer that kind of experience. "

what kind of fun? prono fun, killing fun, giving sh!t loads of cash to MS/sony for crap fun?

EDIT: I just had an face-icon-small-idea.gif and what if nintendo let you pick how to play and have fun O_O think what if nintendo let to use the stick and remote to play um... zelda you can use b for shield a for roll/talk/pick up and the stick button for lock up and camra and swing to swing your sword and nintendo also let you use the shell and remote to play just like you played on the cube so nintendo fan like bill are happy and evil fan like Ian are happy. see every fan will be happy just try to bitch about that IANface-icon-small-tongue.gif just try, you cant.


That's actually a really good idea Steve-O face-icon-small-thumbsup.gifface-icon-small-thumbsup.gif

I'd love to play Zelda with the swing your weapon mechanic, but i'd imagine it's not for everyone. Your suggesting makes it so everyones happy. Good s**t!

The potential of a controller like this is huge. I remember spouting my hypothesis as to what the REV could be, while at the same time, giving many examples to what could be possible. Well those examples can actually be realized, and I must say I'm excited. I wouldn't even need to touch the console to know its great. All I would need is some very good impressions by the media of which I trust (PGC...I'm talkin to you).

If the media says its great, then sign me up.

Hostile CreationSeptember 18, 2005

"There's a big difference between post-N64 and pre-N64 Nintendo fans. Both groups have VERY different views of Nintendo. Post-N64 fans put up with a lot more crap."

Really? I seem to see otherwise. I'm pre-N64 and I love the idea. Renny loves the idea. Bill loves the idea. Berto loves the idea. We're all NES/SNES guys. The prospects of what this offers is very exciting, I want to see where they go with it.
In fact, it looks to me as if you made that generalization based ENTIRELY on your own outlook. You got interested in the NES era and automatically everyone else who got interested then thinks the same way. Quite the contrary, my friend.

31 FlavasSeptember 18, 2005

Quote

Originally posted by: Don'tHate742

EDIT: I just had an face-icon-small-idea.gif and what if nintendo let you pick how to play and have fun O_O think what if nintendo let to use the stick and remote to play um... zelda you can use b for shield a for roll/talk/pick up and the stick button for lock up and camra and swing to swing your sword and nintendo also let you use the shell and remote to play just like you played on the cube so nintendo fan like bill are happy and evil fan like Ian are happy.
Heh... i'd like my copy of WindWaker retrofitted now, please face-icon-small-smile.gif

nemo_83September 19, 2005

Quote

Originally posted by: vudu
Quote

I like the secondary molded piece and I am wondering still, why aren't both sections conformed to the hand?
You answered your question before you even asked it.
Quote

I understand they don't want to set the handle as left or right handed



The analog stick portion is left/right hand neutral as is the vcr remote piece, but they could have made the remote piece molded to the hand like the analog stick portion. I also find the placement of three buttons beneath the A button a bad idea. I can already see myself playing a game online and accidently hitting Home.

My complaints are not with the control mechanics; this controller destroys the competitions by far. My complaint is with the design. They need to simplify things. The system should come with two standard motion sensor devices and they should be designed as to work with traditional games and be molded to the hands so not to confuse consumers with a trunk full of different molds/cases for the vcr remote to be slotted into (Street Fighter, Evolved Wavebird, Nunchuck, Microphone, etc).

Bill AurionSeptember 19, 2005

"I can already see myself playing a game online and accidently hitting Home."

I like how this exact kind of comment appeared before the DS came out..."Omg I will so hit the Power button while using the d-pad" yet noone ever does...

And the remote design is so it's familiar to a certain tool that most everyone uses, gamer or non-gamer...

KnowsNothingSeptember 19, 2005

Plus, even if I DO accidently hit the power button, it wouldn't shut the system off, gotta hold it you know face-icon-small-cool.gif

Ian SaneSeptember 19, 2005

"And the remote design is so it's familiar to a certain tool that most everyone uses, gamer or non-gamer..."

What did you copy this out of a press release? No one has ever used a remote for playing games before. We don't know if we're going to accidently hit the wrong button or not. I think I could see myself hitting home by accident while reaching for start to pause. Haven't you ever hit the wrong button on a TV remote before? Ever changed the channel when you meant to turn the volume up? There's a reason why functions like "record" and "erase" often require the use of a shift key on TV/VCR remotes so that you don't accidently push them. Nintendo should take that into consideration. I think any administrative button should be at the very top next to the power button just to play it safe.

Here's another concern. What about pushing the power button when you're holding the controller on it's side like an NES controller? Isn't your hand going to rest over it?

steveySeptember 19, 2005

"I think I could see myself hitting home by accident while reaching for start to pause. "

now you just making up bull sh*t to bitch aboutface-icon-small-mad.gif the button are shape like this---__--- so no way you can hit home. and the power button uses a inf-red thingy that your hand going to cover when you hold it side was and having power next to start will lead you to start bitching about hitting off button when try to hit start. shut up Ian when you dont know about the controller! You bitchede about the rev not letting you use the four cube controllers you have than you went on about not being able to use the rev controller for the rev game and blah blah blah shut up about the rev controller intel it come out! I tried of you bitch about stuff that on true in your head and being wrong! face-icon-small-mad.gif

theRPGFreakSeptember 19, 2005

I don't see the problem with the new controller. If Nintendo went ahead and make a console that tried the same ideas of XBox or PS3, they would fail. We all know Nintendo is more concerned about new game experiences rather than having the largest amount of graphic power in their system. Nintendo had games on the GameCube like Madden and Splinter Cell, but people still didn't buy them. They would rather have the same game on an XBox or on the PS2. We already know that Nintendo will have a standard controller for those types of games, so why are there complaints? The new controller is sure to offer new, innovative gaming experiences that are sure to impress any gamer no matter what console they have sidded with.

theRPGFreakSeptember 19, 2005

Quote:"They would rather have the same game on an XBox or on the PS2."


When I said "They", i ment cusomers.

Bill AurionSeptember 19, 2005

"I think I could see myself hitting home by accident while reaching for start to pause."

Ok, first of all, I think it's bloody stupid to think that the "Home" button (if it does indeed take you back to the startup screen) will automatically end your game then and there...There will be a warning that will say something to the likes of "Are you sure you want to end your game?"

"Haven't you ever hit the wrong button on a TV remote before? Ever changed the channel when you meant to turn the volume up?"

Another example of flawed logic, considering there are considerably more buttons on a standard TV remote...

"What about pushing the power button when you're holding the controller on it's side like an NES controller? Isn't your hand going to rest over it?"

You haven't looked over the screens of it very much, eh? You could have answered your own question... (Hint: The power button is embedded in the remote, so you'd have to actually be aiming for the power button to hit it)

gameboy 11September 22, 2005

I must say that if my cousin actually gets on him and his girlfriend will be trying to use a piece of the controller to play together--at least once!!

Michael8983September 23, 2005

It's not like Nintendo threw together this thing over night.
It obviously spent a lot of time developing it so I think we can assume it will work quite well even if it looks like it might not based on what we're seeing in a couple of video clips. Nintendo has a history of designing comfortable, capably controllers and this one won't be an exception even if it does look a hell of a lot different than what we're used to. People had the same concerns when Nintendo revealed shoulder buttons on the SNES and the analog stick on the N64. I bet people were at first intimidated by the d-pad having used joysticks on Atari consoles and arcades for years. But these have all become standards. So it's ignorant to imply that anyone who has faith in the new controller is some deluded fanboy. History is on our side. You guys are the ones making outrageous accusations that fly in the face of Nintendo's well over two decade history in gaming.

The remote shape does make sense if you think about it. Adding a motion sensor to a standard controller would be cumbersome to put it lightly.
Imagine trying to use the analog stick or should buttons while swinging around the controller. It would suck. The increased bulk of the controller alone would hurt the experience. The obvious solution is to make the motion sensor and face buttons a small, seperate unit allowing for an analog stick (with shoulder buttons) attachment. If it helps people should just think of it as a standard controller seperated into halves because that's basically all it is. It even has almost if not as quite the same number of buttons as the competitor's controllers. The d-pad can of course act as at least four buttons. By my count the controller has ten buttons (3 face buttons, four more on the d-pad, the trigger, and the two shoulder buttons on the analog stick accessory) and it could still be possible for developers to use some of the system buttons if needed. In the NES/SNES days developers contantly used the "select" button for all types of things and the "start" button traditionally has been used to open menus or maps. The motion sensor will be used as an alternative for button pressing for numerous scenereos as it is. At the very least it could be used to precisely manipulate the camera freeing up the face buttons or d-pad that would alternatively be used. It seems to me that controller has enough buttons as it is and it's still possible it will get a couple more by the time it's finalized. In fact, I'd say it's quite likely we'll get two more face buttons on the bottom of the controller to form the y/x/a/b diamond pattern for emulating SNES games.

MODE_REDSeptember 29, 2005

I think Nintendo is missing out on TWO very useful features in their new controller:

EDIT: Moved to newer Talkback thread , sorry

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