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Rampage Returns

by Steven Rodriguez - August 11, 2005, 11:03 am EDT
Total comments: 12 Source: Press Release

George, Lizzie and Ralph are coming to the GameCube for a remake of the classic. And it's cheap, too!

MIDWAY BRINGS BACK THE CHAOS WITH RAMPAGE®: TOTAL DESTRUCTION™

Popular Arcade Series is Reinvented with New Levels of Destruction and Interactive Environments

CHICAGO August 11, 2005 - Midway Games Inc., a leading interactive entertainment industry publisher and developer, today announced the newest addition to the Rampage® series with the development of Rampage®: Total Destruction. This latest installment reinvents the classic arcade series and offers up a wide array of playable monsters that have the ability to perform unique combo attacks and individual super moves. Rampage: Total Destruction is scheduled for release in spring 2006 for the PlayStation®2 computer entertainment system and Nintendo GameCube. The game is expected to be available for a suggested retail price of $19.95.

Fans of the Rampage series are in for a whole new level of mayhem in Rampage: Total Destruction said Steven Allison, chief marketing officer, Midway. While the game retains the core elements that made the Rampage series so popular, new mechanics and play modes make Rampage: Total Destruction a unique game experience for a great price.

About Rampage: Total Destruction:

Rampage: Total Destruction offers a fresh take on an arcade classic complete with everyone's favorite monsters: George, Lizzie, and Ralph, along with a variety of new monsters to collect and play. Virtually everything in the environment can be damaged, broken, and utterly destroyed with plenty of hilarious results. Aided by power-ups, the Rampage: Total Destruction monsters are capable of acquiring a number of upgrades throughout the course of a single campaign. Players can annihilate cities all over the world in either one or two player mode in this reinvention of the Midway classic.

Talkback

NephilimAugust 11, 2005

I loved the n64 versions, fun co-op mode
yay

Smash_BrotherAugust 11, 2005

One or two player mode? What the hell...

Rampage is meant to be a THREE player game...

-SB

RhoqAugust 11, 2005

I used to love Rampage in the arcades when I was a kid, but it didn't do anything for me on the Midway Arcade Treasures...

I saw the GameCube tralier for Rampage: Total Destruction last night at GameSpot.com and I would be lying if I said I didn't like what I saw. Even though it looks the same as it ever did, the new 3D graphics really do something special for the overall presentation. It really looks pretty, or at least as pretty as "Rampage" can look.

It's nice to see Midway offering some support to the 'Cube again.

PaleMike Gamin, Contributing EditorAugust 11, 2005

Yeah, what the hell.. 2players? They should be doing 3+1, not 3-1.

ArbokAugust 11, 2005

For $20, I will get it day 1. Nice to see Pipeworks expand into another game too, hope they aren't rushed on this one like they were with Atari on their previous two efforts.

UncleBobRichard Cook, Guest ContributorAugust 11, 2005

>Total Destruction is scheduled for release in spring 2006 for the PlayStation®2 computer entertainment system and Nintendo GameCube.

Anyone notice something missing here?

Ian SaneAugust 11, 2005

I imagine the Xbox is excluded because by 2006 the X360 will be out so the original Xbox won't be worth porting to anymore.

Rampage is one of those games that like Gauntlet is an absolute blast in the arcades and a boring repetitive timesink on a console. To make this work they have to limit the amount of credits you have. Unlimited credits totally kill games like this. It has to be treated like the player has a couple of bucks in his pocket and has to get as far as he can on a budget.

Factor in the facts that this game will be severely damaged by offering only two players and that Midway has sucked ever since they quit the arcade business and you've got a for sure dud.

ArbokAugust 11, 2005

Quote

Originally posted by: Ian Sane
Factor in the facts that this game will be severely damaged by offering only two players and that Midway has sucked ever since they quit the arcade business and you've got a for sure dud.


Midway isn't making the game, it's Pipeworks. I thought they showed promise with G: DAMM, and G:STE had a interesting idea even if it was so rushed by Atari that most of the game was cut until a bare bone frame work was left, and can't wait to see what they do with the huge amount of time they have to work on this one.

I'm hearing that 4 player, instead of 2, might happen as well... although I will edit if I get any more concerte news in regards to it.

EDIT: Going by one of the developers comments, it seems that a 4 player mode for the GCN version is at least being aimed for, and with a year to go still it seems pretty likely to occur.

KDR_11kAugust 12, 2005

Ian: Agreed, they should limit credits. But having a fixed number is wrong, too. I'd say they should have a rule where you start every game with one or two credits and earn bonus credits for reaching certain scores, you can choose not to use these credits immediately and keep them in the save file for later use or use up credits you earned earlier when you think this round is worth continuing so you have to budget with your credits, just like you would have to with a real arcade game. That'd also mean more score-based play because the score is often ignored in arcade-like games. And hey, perhaps the credits could be used to buy unlockables.
SSBM did something like that but since you don't play the arcade mode very often, credits areabundant and having to continue is rare the impact is neglectable.

Infernal MonkeyAugust 13, 2005

Quote

Originally posted by: Pale
Yeah, what the hell.. 2players? They should be doing 3+1, not 3-1.


It's Midway we're talking about here, lazy PS2 port ahoy.

anubis6789August 13, 2005

Arbock, I hope they hit the 4-player target for Rampage, because without at least a 3-player mode it isn't really Rampage.

BTW are you going to be covering the development of this game on Toho Kingdom even though it isn't a Godzilla Game? Wait I think I just answered my own question.

I also wonder if anybody at Pipeworks has ever expressed any lamentations about G:STE not coming out/being made for the GCN? Was that their choice anyway or did Atari force that on them?

ArbokAugust 13, 2005

Quote

Originally posted by: anubis6789
BTW are you going to be covering the development of this game on Toho Kingdom even though it isn't a Godzilla Game? Wait I think I just answered my own question.


Heh heh, nope sorry, we only cover Toho related properties, of which this game doesn't fall under. I am happy though that Pipeworks is getting to work on another game, and with out the type of deadlines they were faced on the two Godzilla games that forced them to slash out major content to reach deadlines (like bots and other things in GDAMM for the Gamecube, and the entire story for GSTE among other things).

Quote

Originally posted by: anubis6789
I also wonder if anybody at Pipeworks has ever expressed any lamentations about G:STE not coming out/being made for the GCN? Was that their choice anyway or did Atari force that on them?


From my understanding, it was Atari's choice, and was made because the Gamecube doesn't have a online network. Even though it is apparent with sales, that they should have made a offline version for the cube, although that's just me talking. The producer who worked on the project from Atari quit the company before the game was even released, so seeing another title like that from them seems unlikely.

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