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Game Industry Fights Back

by Karl Castaneda - July 26, 2005, 10:17 am EDT
Total comments: 4 Source: Press Release

After a couple weeks of scrutiny by social figures, the ESA throws a few punches of its own.

Video Game Industry to File Suit Seeking Relief from Illinois Governor's Unconstitutional Law; Similar Laws Already Thrown Out of Court, Setting Precedent

WASHINGTON--(BUSINESS WIRE)--July 25, 2005--The computer and video game industry will file a lawsuit today seeking to prevent implementation of Illinois HB 4023, a bill limiting the sale and rental of computer and video games, the Entertainment Software Association (ESA) announced today. Joining in the complaint are the Video Software Dealers Association and the Illinois Retail Merchants Association. In similar cases in St. Louis, Indianapolis, and Washington State, virtually identical bills were struck down, costing taxpayers hundreds of thousands of dollars in legal fees.

"This law will have a chilling effect on free speech. It will limit First Amendment rights not only for Illinois' residents, but for game developers and publishers, and for retailers who won't know what games can and cannot be sold or rented under this vague new statute," said Douglas Lowenstein, president of the ESA, the trade group representing U.S. computer and video game publishers. "I'm confident the court will affirm our position. There is already a precedent-setting ruling from the Seventh Circuit, which includes Illinois, establishing the unconstitutionality of this type of statute - and the facts, the science, the law, and the U.S. Constitution have not changed since that decision."

Apart from the constitutionality of the law, the industry argues that the bill is bad public policy because it will substitute the government's judgment for parental supervision and turn retailers into surrogate parents in a misguided effort to help Illinois parents. Further, the law would treat computer and video games differently than other constitutionally protected works, such as films, music, and books.

"Today, politics has trumped the First Amendment rights of retailers and their customers," said Bo Andersen, president of the Video Software Dealers Association, a co-plaintiff in the suit. "We are confident, however, that the courts will vindicate those rights. The Governor's embrace of censorship is guaranteed to gain him wide media attention, but will do nothing to help parents make informed choices about the video games their children play. Rather than imposing restrictions that cannot be understood by retailers or sustained legally, the governor should be working with retailers and the video game industry to educate parents about video game ratings and to encourage parents to utilize those ratings."

The ESA contends that supporters of the bill have ignored the effectiveness of industry self-regulation and the already high levels of involvement by parents in deciding what games are right for their children. In fact, the Federal Trade Commission reported that parents are involved in the purchase and rental of games 83% of the time. In addition, ESA research shows that 90% of parents say they always or sometimes pay attention to the video games their children play. In other words, when kids get Mature rated games, it is usually from Mom and Dad.

"It's unfortunate that taxpayers and parents will see critical funds diverted to defend a bill that courts are almost certain to strike down as patently unconstitutional," said Lowenstein. "A year from now, parents will be no better off, and the state will have wasted taxpayers' dollars, time, and energy all for headlines. Headlines may be good for politicians but they don't help parents do their jobs more effectively."

With the strong support of the ESA, leading retailers have already implemented systems to prevent the sale of Mature-rated games to persons under 17. In fact, the National Institute on Media and the Family found last fall, prior to full implementation of these new enforcement systems, that retailers prevented the sale of Mature-rated video games to minors 66% of the time. The ESA highlighted national retailer Best Buy and its recent announcement that it was taking further steps to strengthen its enforcement program.

The ESA noted that in 2004, the average game buyer was 37 years old and the average game player was 30. In addition, of all games sold in 2004, only 16% were rated Mature. "Knowing this," Lowenstein continued, "our industry creates a wide range of content for a diverse consumer audience, just as other entertainment industries do. It's illogical that video games would be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors. We should be treated the same way as those industries."

Talkback

NephilimJuly 26, 2005

"The ESA noted that in 2004, the average game buyer was 37 years old and the average game player was 30. In addition, of all games sold in 2004, only 16% were rated Mature. "Knowing this," Lowenstein continued, "our industry creates a wide range of content for a diverse consumer audience, just as other entertainment industries do. It's illogical that video games would be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors. We should be treated the same way as those industries."

Dont they Bite themselves there? There trying to say most buyers are 30, so why bother?
Sure the 12year old kid doesnt BUY the game, but he requests it.... If a child wanted Doom3 then the parent makes a choice to buy it finally at the counter and when he/she picks the game and views the front and see's what it is rated
I dont view it as illogical become there is a difference between the gaming community and the Movie community...A parent chooses for a kid to see a disney movie and to hold the kids hand, while on the other hand parents have little control over what there nagging kids get for there video game machine
I hear 12year olds talking about halo, and I remember playing splatterhouse and mortal kombat when I was around 10years old
Yet I wasnt watching Porn, why? because this was something my parents had alot of control over

UncleBobRichard Cook, Guest ContributorJuly 26, 2005

As an Illinois resident, how can I show my support for the ESA in this case?

steveyJuly 26, 2005

See the esrb cave in and then the gov can't take it any farter (like cut the the trees neer a wild fire), as I see it's easy sailing till "25 to live" come out in oct.

KDR_11kJuly 26, 2005

DeadlyD: They oppose the enforced ratings for the same reason the NRA opposes any weapons bans, it's about precedent. So far any form of enforced ratings has been found unconstitutional by the courts.

UncleBob: Write your representatives? That should always work. Well, in this case only if you're 18 years old minimum because they'll sure as hell not listen to some kid.

It's nice to see the games industry try to lobby for a change, usually they're just sitting there and turning the other cheek while the competition in form of the MPAA and RIAA pays the politicians to kill games before they can compete for the big money.

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