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Immersion Patent License Given To Joytech

by Karl Castaneda - February 17, 2005, 9:40 am EST
Total comments: 3 Source: Press Release

Immersion Issues Joytech a Patent License for Force Feedback Video Game Console and PC Gaming Peripherals

SAN JOSE, Calif.--(BUSINESS WIRE)--Feb. 17, 2005--Immersion Corporation (Nasdaq:IMMR), a leading developer and licensor of touch feedback technology, today announced that gaming peripheral maker Joytech has entered into a patent license with Immersion for both force feedback and advanced vibro-tactile, spinning-mass technologies for gaming console and PC gaming peripherals. Joytech develops gamepads, steering wheels, and other peripherals for the PC and dedicated gaming consoles such as the Sony PlayStation(R) and PlayStation(R)2, Nintendo 64 and GameCube(TM), and Microsoft Xbox(R).

"The growing prevalence of gaming peripherals with Immersion's TouchSense(R) technology shows strong consumer market demand worldwide for a high-quality, immersive gaming experience," said Immersion Chief Technology Officer and Vice President, Gaming, Dean Chang. "With its strong roots in Europe and its worldwide presence, Joytech plays a key part in fulfilling that demand."

"We are always seeking to offer the latest gaming technology in our products to amaze, enthuse, and truly enrich the experience for gamers everywhere. Immersion's TouchSense technology imparts an increased sense of realism and fun to deliver the ultimate gamer experience," said Lee Guinchard, managing director, Joytech.

Talkback

nemo_83February 17, 2005

so what exactly is touch feedback technology?

Guitar SmasherFebruary 17, 2005

"both force feedback and advanced vibro-tactile, spinning-mass technologies"

Exactly what's the difference? Those read the same to me.

KDR_11kFebruary 18, 2005

Guitar Smasher: I suppose you have never come across a Sidewinder Force Feedback Pro demo unit, then? Well, that joystick can to more than just shake, it can apply force into any direcion. Suppose your tail rudder was damaged, you'd have to pull harder or there was strong wind pushing your character aside, the joystick would reflect this. It would also simulate G-forces and track irregularities in racing games. I've tried a feedback wheel on some NFS game, it's really a whole different world from that cheap rumble crap console users are used to.

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