ScanSoft's SpeechWorks recognition software, as seen in Mario Party 6, is available to all GC developers.
Advanced Speech Recognition Enables Gamers to Interact with Game Characters
Using Voice Commands
PEABODY, Mass.--(BUSINESS WIRE)--Jan. 13, 2005--ScanSoft, Inc. (NASDAQ:SSFT
- News), a global leader of speech and imaging solutions, today announced
that Nintendo has implemented a ScanSoft® speech solution for the Nintendo
GameCube(TM) game entitled Mario Party® 6. Using ScanSoft's speech
recognition, players can control and interact with game characters, adding
an exciting and natural dimension to game play.
As the sixth version of Nintendo's popular Mario Party series, Mario Party 6
is the first to provide speech recognition technology to control certain
mini-games. Using ScanSoft technology, the game will accurately recognize
the nuances and unique elements of a wide array of voices, including the
voices of children. The game, which comes bundled with a microphone, allows
players to use their voices in a variety of quizzes and select mini-games
within the world of Mario Party 6. Using the Mic controller, users can bark
orders at their racing character for motivation, or answer quizzes to earn
extra stars to spend on game extras like Magic Books, hidden levels and game
secrets.
"ScanSoft has a reputation for adding a level of creativity to a variety of
applications," said Genyo Takeda, general manager, Integrated Research and
Development at Nintendo Co., Ltd. "The software was extremely easy to
integrate into Mario Party 6, and adds an incredible level of real-life
interaction to the experience."
"Speech adds a whole new element to the user experience for games," said
Alan Schwartz, vice president, Embedded Speech, SpeechWorks Solutions from
ScanSoft. "By making our Speech Games SDK available on the Nintendo
GameCube, developers will be able to easily add speech to the user interface
for many different genres of games, as evidenced in Mario Party 6. We look
forward to working with Nintendo and its developers to offer this exciting
new feature in future titles."
SpeechWorks Solutions from ScanSoft are powering a new generation of games
and applications that uses the power of speech recognition to provide
advanced command and control of the gaming environment, as well as real-life
interaction for gaming enthusiasts. Gamers can perform complex operations
simply by speaking, and add real dialogue to game characters, bringing them
to life. With speech technology, virtual characters can express their
emotions, share their needs and answer questions, becoming unique,
personalized lifelike creatures.
Integrated within Mario Party 6, SpeechWorks' Solutions from ScanSoft VoCon®
Games Speech SDK leverages ScanSoft's renowned ASR 1600 engine, designed to
ensure a smooth, natural interface for users of all ages. SpeechWorks
Solutions from ScanSoft VoCon Games Speech SDK for Nintendo GameCube is
available for all Nintendo-certified developers, and is the first
recognition engine specifically designed to work with children's voices.
Advanced speech recognition engines use proprietary signal processing
techniques to ensure accuracy, while a scalable vocabulary ensures
flexibility in game development.
Highly Accurate Recognition
The VoCon Games Speech SDK features a phoneme-based speech
recognition engine that uses proprietary signal processing
techniques and advanced speech recognition algorithms to
provide highly accurate voice recognition in different
environments.
Scalable Vocabulary
Game developers can easily create new vocabularies or enhance
existing ones using a structured grammar format (BNF) featured
in the VoCon Games Speech SDK.
Speaker-Independent Acoustic Models
With VoCon Games Speech SDK, the end user can simply plug in
the microphone and start playing with no training or system
enrollment required.
Children's Voice Support
Japanese and American English acoustic models have been
trained with children's voices as well as the standard male
and female adult voices.
Multiple Recognition Modes
Game developers can easily associate actions with recognized
words or phrases. End users can initiate speech commands in
"push-to-talk" (or "intercom") mode or by talking directly in
the microphone.
Support for Customization
Full customization of the speech recognition engine parameters
is available to optimize performance and CPU and memory
consumption--including reduction of the memory footprint for
simple applications.