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by the NWR Staff - July 24, 2005, 8:36 pm EDT

After a brief hiatus while I waited for more questions, the mailbag is back to cover lost source codes, currency exhange rates, expensive controllers, GBA games on Revolution, and wacky market predictions.



I am a Editor of a new website called : http://Reviewhq.cjb.net/

The main guy who under control of the website is busy in remodeling it and making it better organized. I am just wondering if you guys have any advice for new website who wants to grow. I provided some exclusive content in Editorials and we (everyone at the website) write reviews of videogames, TV, and movies when we can. I remember when you guys were a new little website back 5 years ago, and look how much you have grown. Can you please give us some advice in how can our website can become as big and wonderful as Planetgamecube.com?

- Adolph Vega

P.S. I know this doesn’t have to do with videogames but since your such an awesome website I thought you might cut me some slack and include me in the mailbag.

Actually, I wrote a guide to creating and running your own gaming website a few years ago, called The Online Gaming Site Bible. Despite the haughty title and its age, I think it's still a solid resource for anyone looking to do what we do at PGC. By the way, don't start flooding me with quips about your own sites; this guy was lucky enough to be the first one to ask.

I finally found out why MM: AC for the GBA is delayed. They have trouble

locating the game code. So many of it have been re-written.

http://gba.1up.com/do/newsStory?cId=3142201

But now. Its going to be on the DS. They6 may use the touch screen as

weapon selection (which I prefer much better) but won't that cause more

delays. Since they must re-write the codes. What do you think of this?

-ZeroWil

The parts about a move to DS and touch screen usage are completely speculative, but it seems Play Magazine did get a more detailed quote out of Capcom than I did last week. I've heard of other cases where missing source code had lead to problems in finishing a remake/port/compilation. You'd think these companies would take better care of their finished projects!

"If Nintendo is really about making profits and being a having a great business model than why do they favor Japan?"

On the question of why Nintendo favours the Japanese market when it sells much more in America, one important factor has been neglected - the currency exchange rate.

With the yen very strong in relation to the dollar, Nintendo may sell more units in America, but it makes a lot more money from each unit sold in Japan.

Princess Mushroom

Yes, but currency exchange rates fluctuate widely over time; the yen was performing weakly not too long ago. I don't think this alone is much justification for Nintendo's overall, cross-generational business strategy.

Hey guys, thanks for the frequent mailbag updates.

I'm just wondering if anyone's been talking about the possibility of

an extra expensive controller for the new system. Nintendo has been

hyping the revolutionary capabilities of their new interface, and I'm

wondering if a higher price mark could accompany that. After all, it

certainly means more dough for the Big N, as people will likely by

four for a system, and may need to replace them if they wear out.

Nintendo certainly does like to make cash on proprietary parts... as

seen in the examples of the GBA SP headphone dongle and N64 ram

expansion pak.

Any thoughts?

Controllers are definitely getting more expensive with each generation, which I don't expect to change with Revolution. Nintendo does make a nice profit on controller sales, as do third-parties with their (usually crappy) imitations. However, the examples you cited are perhaps not the best. The GBA SP headphone adaptor was more like a last minute fix for an engineering problem that was ignored for too long during the product development. I'm sure Nintendo did not sell enough of the adaptors to really make money on them, but offering them helped the SP's image somewhat (over what could have happened if there was no way to use headphones at all). As for the Expansion Pak, Nintendo didn't really plan to ever release it outside of the 64DD bundle in Japan. When Acclaim got courageous and decided to ship Turok 2 with RAM expansion support, regardless of the accessory's availability, Nintendo decided to go ahead and launch the Expansion Pak and add last-minute feature upgrades to a couple of its games coming out at the same time. Who knows...Donkey Kong 64 and Majora's Mask might have turned out very differently if not for Acclaim's gamble. But most likely, Nintendo would have released the Expansion Pak on its own eventually, and Turok 2 just sped up the process.

Salutations Sexies Man!

One of the more disappointing announcements at E3, for me at least, was

the fact that Capcom plans on releasing Capcom Classics Collection for

the PS2 and XBox only. I'm quite aware of the fact that the Gamecube

often times get passed over in multiplatform decisions, but this

particular business move seems particularly illogical. Classic

compilations have sold reasonably well on the Cube, and some have had

phenomenal sales success. The Cube certainly seems like a better fit

for CCC than the XBox, to say the least.

Quite frankly, I think Capcom should be clubbed over the head like a

baby seal for their stupidity in this matter. Hopefully, raising this

issue in the Mailbag might generate enough backlash among Nintendo fans

to at least guarantee a late port.

Best,

FFantasyFX

There seems to be little rhyme or reason to Capcom's platform targets. My best guess is that favored platforms vary by development team and product manager. Notice that Street Fighter Anniversary Collection also went to PS2 and Xbox, which may be related to Capcom Classics Collection going to those same platforms. At least we're getting the Mega Man X collection, but I'd buy Capcom Classics just for Commando and Bionic Commando.

Hey Bag,

I just wanted to say I am super psyched about all the posibilities of

downloading the original games I loved for NES and SNES onto my revolution,

especially if they recieve graphical facelifts, but....I have grown to love

some GBA games that I am playing currently on my GBA player for gamecube and

wonder if anyone knows if there is going to be a similar accessory for

Revolution, or if we will be able to download GBA games too?

PS..Has anyone heard of a updated software for the GBA Player? That little

tab in the cornwe that tells me to press Z has burned into my TV. It is so

unnessesary!

--LoCalorie

Nintendo hasn't said anything about the Revolution playing GBA games, and I'm almost positive that the GameCube's Game Boy Player will not be compatible with Revolution. But Nintendo could certainly release a new accessory for that function, or even include a GBA emulator as you suggest. I tend to think they would not allow you to download GBA games though, as they'll want to keep propping up the current GBA cartridge market for a while longer. There's definitely not any sort of updated firmware for the GBA Player, since there's no way to update such files anyway. If you want to avoid screen burn in the future, I suggest playing for shorter intervals and always turning the TV off if you need to pause the game and leave it running for a few hours (which should be unnecessary in most GBA games anyway).

There have been sites popping up on google news stating predictions that the Revolution will get only a 8% market share. Is this prediction based on the possibility that the Revolution WILL NOT be Revolutionary? If the Revolution is drastically revolutionary will the projection be drastically altered as well?

Everyone calls me crazy, but I have a feeling the Nintendo has a trick up there sleeve. Do you think I’m crazy?

Thank you enormously.

--Max--

We didn't even bother writing a news story about those predictions, because I think they're full of crap. No market analyst knows enough about the systems at this time to predict the entire next generation results down to hundreds of thousands of systems sold. We don't even have price points for Xbox 360 or PS3, much less hard details on Revolution and what it actually does. I think Nintendo has some tricks to show, but they'll be relatively minor in the big picture...the real trick for them is to design a well rounded system that can appeal to many different types of people.




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