The latest Mailbag is open! Covered in this round: Quest, Ogre Battle, the keyboard controller, Powerpuff Girls (!), ED in movie form, SHINE GET!, and the game length debate. Feed the Mailbag!
href="mailto:mailbag@planetgamecube.com">Feed the Mailbag!
NGCfan asks, Since Square has acquired Quest
and the rights to the Ogre Battle series, does this mean that they're developing
an Ogre Battle title? This series has traditionally drifted towards Nintendo
consoles; if Square developed one, would it possibly be an exclusive title since
Nintendo wants Square to do one?
Rize Says: I think
you've already surmised just about everything that can be in this situation.
Square wouldn't have bought the OB franchise and acquired the team that made the
game if they didn't plan on continuing the series. The questions are when and
what console(s).
It stands to reason that since the games in the series have always debuted on
Nintendo systems that if it isn't, at the very least, a simultaneously released
multiplatform game a lot of people are going to be angry.
Approx asks, have you guys heard any thing on that damn keyboard
controller that I want hella bad?
Rick Says: What's to
hear? It's a keyboard. It's not going to be released until there's a game that
needs it. That means PSO.
WindyMan Says: It's
going to be on the expensive side, I can tell you that much. I heard it was
going to cost $80 after E3 wrapped up.
It's also going to be licensed, because there's no way Nintendo would allow any
third party to manufacture a controller of any type that matches Nintendo's
buttons perfectly. At least you'll be getting what you pay for.
TYP Says: Technically,
the Keyboard Controller is already out in Japan thanks to the PSO Trial Edition,
but only in special bundles. I found the product's keys to be too small for my
tastes though--I'm sure another 3rd party will come out with a separate GC
Keyboard or PS2/USB->GC adapter, which will probably be more economical and
comfortable, as long as you don't mind putting down the GC controller to type.
Windy brings up a good point: the "Keytroller" is licensed, which means
Nintendo's online offerings will likely support keyboards as well!
Devilsgrin asks, this might be the stupidest question, but I'm a big
fan of the Powerpuff Girls and yes, I did go see the movie although I think I
was the only guy there over 20 who didn't bring a small child. Heh. I just
wanted to know if there was any info on the Powerpuff game coming to GameCube.
It was announced a few months ago, then absolutely nothing since then! I thought
for sure that it would be planned for a release around the time of the movie,
but I guess not.
Mike H. Says: Someone
going by the name of Devilsgrin is a Powerpuff Girls fan. I think that's
hilarious.
Mike O. Says: I actually spoke to a representative of
whatever company is developing the next Powerpuff Girls game yesterday. We both
laughed at people like you. Nice lady. Thanks for reading!
TYP Says: I thought no
one hated the Power Puff Girls more than Him. Ah well... I don't know anything
about the GameCube Powerpuff Girls game, but BAM!'s previous attempts with the
franchise were very ho-hum anyway.
CyberStud asks, What are the chances an Eternal Darkness movie will
be made?? I know they have only made one game, but I think it would rock if they
made a movie after it?
WindyMan Says:
That would be nice. The story line would
make an awesome movie.* You know, Nintendo did ask all those filmmakers to
create those short films for that
contest they held, so hopefully it's got something else in mind for the big
picture (pardon the pun).
*We say that about all videogames, don't we? Too
bad they all come up sucking.
Mike O. Says: If they
did make an ED movie, that would mean that Too Human would be delayed so that
Denis and the staff could give some creative ideas for the movie's premise. The
movie would be made within 6 months and feature Mandy Moore jumping off a wall
to kick a mutant dog in the head.
Now think to yourself, do we REALLY want that?
Yes.
Adam Says: Video game
movies always suck. It's because Hollywood doesn't play video games. They NEVER
have the charm of the game. I've many times thought of writing a script based on
a game as I consider myself a pretty big gamer, as well as a screenwriter. We'll
see...
But yeah, we don't want to pull Denis away from his already "considerable" game
development time. LOL. 4 years. Come ON MAN!!!
(You know we love ya man...)
Airhoppz asks, Is it just me or are other players getting a little tired of
the overuse of the phrase "SHINE GET!" on the internet? We all know Mario
Sunshine should be a great game, so let's get some different phrase or
something? Speaking of that phrase, does Nintendo plan to have it more
Americanized for the US release of Mario Sunshine? Cause I can tell you right
now I'd get PRETTY sick of seeing "SHINE GET!" every time I complete a stage.
Mike Suzuki Says: Well, considering the cover of the PGC DVD, I
don't think you're going to get many people agreeing with you here. And if you
take a look at the current quote in
profile, you can probably guess where I stand on this. I thought about
changing the quote, but I still haven't gotten sick of Shine Get! at all. It's a
classic Engrish videogame quote that I look forward to seeing on my TV many
times in the near future. Add to that, many happy memories associated with the
phrase at E3, and I think it's going to be awhile before Shine Get gets old.
Shine Get! Shine Get! Shine Get! Shine Get! Shine Get! Shine Get! Shine Get!
Shine Get! Shine Get! Shine Get! Shine Get! Shine Get! Shine Get! Shine Get!
Shine Get!
...nope still not old.
Daniel Says: Heh, well
I think we're overusing it a lot. It was more fun when no one knew what the heck
we were talking about and we were screaming it out in karaoke bars, but now I
guess it's just a part of PGC lingo like "Word."
The anthem of E3. The anthem of Mario. Shine Get! will probably be with us until
September or October, like it or not.
Rick Says: If something like that is bothering you, then
you're probably just going to have to get the hell off the Internet. Things
always get beaten to death on the Information Superhighway... remember when it
was "All your base are belong to us?" If something like that is going to annoy
you, you'd be better off just isolating yourself, because it isn't going
anywhere any time soon.
WindyMan Says:
http://www.penny-arcade.com/news2002-07-23.html
Gabe seems to have caught the bug too.
SHINE GET!
Rize Says: I'm just
wondering what it's going to be in the America version. Get Shine?
Adam Says: Nah, it's
just plain old "Shine" for the US version. WEAK.
Yes, we're happily running "Shine Get" into the ground. What the hell good is a
quirky Japanese catch phrase if you can't say it 1,000 times?
Mike O. Says: I went
into a Japanese restaurant wearing slacks and green suspenders. I slowly walked
up to the karaoke microphone, nudged my thick rimmed glasses up to ample viewing
height, and calmly whispered "Shine Get" into the microphone. Within seconds I
have at least a couple dozen Japanese women crawling all over me, and a few men
too. True story.
Andrew asks, This isn't really a question,
more an opinion that I need. Was wondering what you all thought about the "this
game is so-and-so long" issue. I just read someone question/complain Metroid
Prime's (for heaven's sake) time play, and I thought it was kind of stupid when
the game isn't even out yet. Time play all comes down to yourself I believe...
it took me almost two months to complete Ocarina of Time, only because I wanted
to take my time. But yeah, what do you all think of the whole time issue? Or are
people just being too negative about certain characteristics in games?
TYP Says: When I wrote
my Luigi's Mansion review, I made it clear that I really didn't care too much
about game length when reviewing a title, as long as what was there was fun.
I'll admit that I now give it a little more weight, but not a whole lot. I
believe any development team that can provide ten hours of pure fun should be
respected, and a game should not be scoffed at only because it is short.
Game Length isn't the real issue anyway, which is why PGC's game reviews have a
"Lastability" rating. Some games have extras that keep you playing, and others
are just fun to revisit once a year. Sonic Advance is a VERY short game, yet
I've probably spent most of my GBA hours on that title. On the other hand, I
can't get myself to start a new game of Golden Sun--but one time through was
30-40 hours (for me). Game length can have everything to do with lastability or
next to nothing, depending on the game.
So if you're going to focus on game length, look at lastability instead. But if
you do find the lastability to be low, do yourself a favor and consider the
game's other aspects before making a general opinion.
Mike Suzuki Says: Good
set up for a rant, Andrew. Unfortunately, this is the Mailbag, so I'll try to be
concise and to-the-point as possible.
Many gamers seem to associate game length with game value. Ideally, a long game
would be consistently fun from beginning to end. Reality is a different matter,
though, and game length is not the best way to judge game value. A game that
plays a long time because of some tedious game mechanism usually stops being fun
(e.g. collecting items ad nauseam, traveling back and forth repeatedly over
large distances, or repeatedly playing large parts of a game because of poor
save system). If the fun is gone, how much value are you really getting out of a
game? Game length is only a part of game value. The level of fun throughout that
play time is an even more significant part of determining a game’s value as is
the amount of fun to be had replaying the game.
This is true with almost every entertainment medium (film, novel, song, etc.) so
why should games be that different? Think about this, an average game costs
about $50. If that game is only played for 10 hours, you’re paying $5 per hour
of entertainment. This is the rough equivalent of a movie ticket nowadays (a bit
under $10 for 1.5 to 2 hours of entertainment). Which would you rather spend
your money on? Game or movie. Movie or game. What’s that? It depends on the
movie/game? Sounds like the worth of a game (or movie) isn’t dependent on the
length after all. The overall quality of experience supercedes the cost per hour
of playing when determining the value of a game.
Rick Says: Honestly, I
think the main problem is power-gamers who get every new release, play it
through without breathing, then bitch about the length. And don't get me started
on the clownboats who complain about the length of a game that isn't even out
yet.
For me, it's getting so rare that I get to
finish a game these days, that I actually look forward to shorter games that I
can finish in a few days. I actually find that those games have ADDED value for
me, but that certainly isn't for everyone.
I think you'll find that if a game doesn't have at least 20 hours of gameplay,
people are going to complain. More than that, and people will complain anyway,
but that's because they've cheated themselves.
WindyMan Says:
Personally, how long a game lasts is a very important point to me when I buy a
game. Can short games be good? Hell yes. Kirby on the N64 is a perfect example
of this. One of the better platformers to come around in a very long time, just
way too short. I didn't buy the game, but I did rent it a few times. Buying a
game that short, in my opinion, is a waste of $40 or so (when you can get the
same experience with $10 in rentals).
There's a difference between long games that you play once and short games that
you play over and over again. Rick prefers the short games, some prefer long
games; it's all personal preference. If you want to get the most bang for your
gaming buck, though, you should always rent first. That way, you can gauge how
much a game has to offer for you, and if it's clear that you're not going to
clean out a game in that first rental or a second, you've found a game that you
might consider owning.
Of course, if you have a few friends around, any game with a solid multiplayer
offering never gets old.
Rize Says: I don't
think I've ever found a game that was of the perfect length. They're always too
long or too short. If I finish the game, then it's too short. If I don't finish
the game, it's too long. If I finish a game and it felt really long, then it was
too boring.
Adam Says: Luigi's
Mansion is a friggin' joke because of the game length. Period. It's an absolute
travesty that I RENTED a Nintendo launch title. Game Length is very, very
important to me. I have very little expendable income to put towards gaming.
That being said, of course a long SUCKY game is even more sucky. That goes
without saying really. But a one-player adventure/platformer/action type game
needs to be over 20 hours. Period. It may not have been that way back in the
80's, but guess what - it's that way now. Yup, I loved the incredibly short
"Contra" when I had my NES, but I was a retarded 12 year old. Now I'm just a
mildly "challenged" 26 year old, and you better gimme more. Realize, I mean 20
hours to FULLY complete a game. Even if it's a "Rare" type of extending the game
by going back through things. That's not the best way to prolong it, but hell -
at least it's more bang for the buck.
Mike O. Says: I bought
ICO the day it came out, and after playing it for a total of 7 hours or so, I
got stuck on a hard spot. I'm still stuck. Therefore, ICO has roughly 7+ months
of play time.
Seriously, some games require a certain amount of length to be worthwhile
(Eternal Darkness did this well, Luigi's Mansion did not), but they're mainly
either adventure games or RPG's. To me, though, how long a game is from start to
finish doesn't matter, as long as it has replay value. And if it doesn't have
replay value, I want around 20 hours of playing the game (thus to differentiate
it from a rental). Games such as the two Zelda N64 titles achieved this to near
perfection.
But if there's one thing you must learn from your question, it's this. Do not
listen to developers' estimations regarding the amount of time it will take the
average gamer to complete their game. Honestly, if it took any of you 20 hours
to beat Luigi's Mansion, I'll bet you a dollar that you're wearing a special
helmet right now.