Yep! The PlanetN2000 mailbag is back! Our staff of crack reporters and editors (or is that reporters and editors on crack?) have answered your latest batch of Dolphin and GBA questions!
Eyken says,
I'm kinda upset with you telling everyone about the 2 gig DVDs.
They're not DVDs; they're called FMDs, and they hold 5-10 gigs.
So, you're calling the so-called 2 gig DVDs disadvantages, while,
in my opinion, they are a big advantages. It's half the size of
Sega's piece of crap, but 5 to 10 times the memory. So stop
putting Nintendo down. Without Nintendo there would be no
PlanetN2000 or your enemy IGN. Give Miyamoto a break!
Mike Says: Thanks for being a fan of the site and
stuff, but where the hell did you get the idea that they were FDMs?
FMDs (AKA Fluorescent Multilayer Disc)... 5-10 gigs. Of course.
How stupid of us. Why stop at 10 gigs when those suckers can hit
140? I digress. Dolphin doesn't use this, period.
We're not in business to put Nintendo down. We're in business to
share opinions and information that we believe to be factual.
Contrary to this FMD stuff you're sharing. I'm not saying that it
wouldn't be nice. It's just not what we believe is part of
Dolphin's hardware... at all.
For being an IGN affiliate, we sure do make lousy enemies. Not
that I don't kick Peer's ass every other weekend, but I would say
that they don't need friends with enemies like us.
Justin Says: Uhm, well if they go with the FMD
technology I'll be a bit happier; it will drive my stock prices
up. Seriously though, consider what you're thinking for a
moment... a technology still in development and requiring some
brand spanking new hardware to read, produce... anything to do
with this media basically. That would hardly be a positive plan
for making a system that is ready to roll for a low price point.
Companies just don't pop out new technology with their consoles...
it doesn't happen. They know consumers won't care what cool media
the stuff it is on, when the price tag gets too high they move on
to the next thing.
Steven Says: Yea, Justin and Mike are right on this one.
They are NOT FMDs, just smaller DVD discs which may make them look
like FMDs.
People need to get a grip on reality here when it comes to
technology and video game consoles. Consoles are designed to be
mass-market devices, i.e. a lot of them for a reasonable price.
The technology in these devices, which may a times seem
state-of-the-art, really isn't. There's always going to be a lot
better stuff out there. There are better processors, and there are
better graphics chipsets. This is especially true of media
storage. You are just flat-out not going to see any media storage
device in a video game console that hasn't already had at least
partial roots in either the consumer electronics or the personal
computer markets first. ROMs were like this, CDs and DVDs were
like this, and yes, even 64DD disks were somewhat like this (Zip
drives and floppies). FMDs... totally new, and NOT shipping
ANYWHERE on the planet yet in mass quantities to consumers.
Ed Says:
Well, I think this one has pretty much been covered. As it is,
even with only 2 gigs, developers should have plenty of space to
play with for now, especially if real-time cut scenes continue to
replace memory eating FMVs. And as far as putting down Nintendo, I
didn't really feel we did so. However, as much as I love their
games and appreciate what they do for the industry, if they do
something that I think warrants criticism, I'll say something. To
do otherwise would be a disservice to our readers. The same goes
with Miyamoto, though I must confess, being an aspiring game
desinger, I tend to take most of his words as gospel. :>
Matt asks, I just recently started reading your site, and
can tell you that you are now my most trusted source for
Dolphin/Star Cube info. I loved your section on dream games. You
know, I wonder why no one has ever made a Captain N game. Do you
remember those old cartoons? I thought they were the best. They
had everything. Kid Icarus, Metroid, Zelda. I just thought that
this might make a great game for the Dolphin. Who knows, it might
even spawn some 128-bit sequels. Kid Icarus and Metroid on
Dolphin... ::drool drool drool:: What do you think?
Mike Says: Thanks for the compliments. I remember
Captain N pretty well, along with the Mario and Zelda cartoons and
others.
I don't know off the top of my head who owns the rights to Captain
N: The Game Master, but I think it's a decent concept. I thought
this cartoon was a LOT better than the others.
That said, Captain N was based off of various characters from
various video games owned by various companies. It wouldn't be
impossible, but would be tough to pull off. The developers would
probably want to make their own games for the own characters
before giving them up to a bigger project like this. That's the
reality of the situation, but I dig the idea, like I'm sure a lot
of us do.
Justin Says: The reason they won't make a game out of it is
that it'd be incredibly lame, simple enough. :)
As for the Dream Game section, it is fun to contemplate the
possibilities, especially when they get a bit outside of the box.
Why do more of the same when there are new things to try and do?
Let's hope Miyamoto and company keep bringing in the new ideas and
don't settle for the same games just with better graphics.
Steven Says: Oh, I don't know. Anything is possible, I
guess. Heck, I even seem to recall about a year ago or so about a
possible Thunderbirds game. Now, none of you except the old farts
like me even know who the Thunderbirds are, and I am not talking
about the aero-acrobat fighter pilots. The Thunderbirds was a late
60's television series for kids which used marionettes, and when I
was about 6 or 7, was one of my absolute favorite TV shows.
What does this have to do with Captain N? Nothing much, other than
sometimes people do think about doing silly things. After all,
Pokemon is pretty silly when you really think about it with any
sense of reason, although I like it.
Max Says: Hey Steve! The Thunderbirds are GO!!!!!
(And making a comeback for the 21st Century, from what I've
heard.) Steve brings up a really great point, some times anything
can happen. Who would have thought they'd make a Dukes of Hazzard
game? Thanks to syndication & Cartoon Network, Scooby-Doo's
still a popular franchise (and THQ is now making a game) but
originally appeared in 1969!
Nintendo's Captain N character hasn't been around for a while but
is fondly remembered. I don't think a Captain N game is likely,
but who knows? Maybe if the show ran again on some cable channel,
a new Captain N following could be born!
Billy Says: This maybe rather odd, but can someone please
tell me what the heck Captain N is? I think I know cartoons pretty
well, but I've never heard of it. As far as cartoons are
concerned, I loved 'em.
On that note I'd love to see He-Man, Voltron, Thundercats, or even
the Superfriends come back. Ahhhh... God bless the Cartoon
Network!
Fine, yeah... Animaniacs and Pokemon is okay. But I want to
play with She-Ra (I mean really, she was hot), or whoop some ass
with Aquaman!
Kosta Says: Well I am also clueless as to what Captain N
is. I never saw that cartoon when I was young, and I don't think
it was even shown on Australian TV. What I do remember was the
"Super Mario Brothers: Super Show," which at the time I
thought was pretty good. The way they westernized The Legend Of
Zelda cartoon was funny, if disrespectful to the whole series. Who
could forget the whiny Link, "well excuuuuuuuuuuuuuuuuse me
Princess!" The only redeeming factor of that show was the
Mario Brothers cartoon, which seemed to capture the game's feel
pretty well.
Ed Says:
Err, I vaguely recall Captain N, but I don't remember enough to
have an opinon on a game. I do remember Thunderbirds though,
Steve. That could work as a game. 3D polygonal marionette
characters could actually add a lot to making a decent game even
better by having a unique style.
DBond8557 asks (says), Dolphin 1st half 2001? I don't
think the Dolphin will be released in accordance to Nintendo's
release date. Instead I guess that 3rd Q is more likely. The
reason being self-competition. Rare has two potentially great
games on their hands: Banjo-Tooie and Dinosaur Planet. Banjo-Tooie
is projected to be released on November 20, 2000 (source: IGN),
but if Rare can't get it completed to their satisfaction, then it
will be delayed. This will either push Dinosaur Planet back. Why
move both games back? Nintendo would never release two presumably
great games within a month of each other. They would hurt the
other's sales since many gamers will only be able to buy one. The
Dolphin will be released at least a month after the N64's last
expected hit. Nintendo just won't let their new machine ruin
possibly outstanding games because their release dates are near
that of the new system's. For those of you who still don't
understand, the Dolphin's release date truly depends on Rare and
other developers of expected hits. If any of these dates are
pushed back significantly, then so will the Dolphin's. Who knows
anything though? Dolphin may make it on time.
Mike Says: I'll talk about Dolphin's pending delay
(in my mind) to anyone that will listen, but I won't get into it
here. Seeing N64's updated release schedule only strengthened
suspicions I've had since 2 seconds after Howard Lincoln said
"in 2000." Too many good games are a bit too close to
the hopeful Japanese launch.
But I don't think Dolphin will be delayed because of these game
delays. I think the delay was long coming anyway for its own
reasons (hardware/software development). I think these games are
being delayed because they can be, with knowledge that the Dolphin
isn't going to be ready by stated time.
But that's the Oliver Stone coming out of me.
Justin Says: Oof, I'd say only if X-Box looks like
it will be delayed as well. Really the problem for Nintendo with
putting off their release indefinitely is that the competition
will be much more fierce this time, and every day they wait at
some point will hurt them more and more. I really think any delays
though will be based on Dolphin's readiness (or lack thereof), not
on the N64 line-up. Honestly there is still a large group of
people out there who aren't able to hop on the bandwagon right off
the bat and continuing for a little while to make quality games
for the N64 will be good for consumers, even if not necessarily
for their pocket books. People need to stop thinking the world is
only made up with people who have unlimited funds or very maxed
out credit cards.
Kosta Says: Well we're all skeptical about the
projected Quarter 1, 2001 release date. The recent news of
non-playable Dolphin software at Space World 2K doesn't play too
well with the chances of seeing the Dolphin in the first half of
next year. For one thing if the Dolphin, by some miracle, was
actually released on March 2001, then that would mean not too many
people would have had the chance to see the machine in action or
even play it for that matter. Another thing is that the machine
would be released without ever gracing an E3. So what do you think
will be a reasonable release date? I might have to go with you and
say Q3 2001. Nintendo will always be Nintendo. Even with all the
so-called "fixing of mistakes" they still remain as
elusive as ever. Even though it is a VERY long way away, E3 2001
may be Dolphin's finest hour (well before launch anyway). Your
views on self-competition being a major factor to the Dolphin
delay wouldn't be as relevant as the possibility of the software
not being ready, but still valid arguments.
Steven Says: I'm still thinking Q1 - Q2 2001 with closer to
Q2 as being more reasonable. Now, these are our ideas of Q's, not
Nintendo's. Technically, according to Nintendo's fiscal calendar,
Q1 is April, May, and June. Keep that in mind when listening to
them.
But, from everything that we have been
"officially" told so far... Spring to early Summer seems
to be what is on the plate so far, so until we hear differently,
that is what I am personally going to go with.
Dolphin is not being delayed because of those games. Those games
might be experiencing delays because of Dolphin's delay. There's a
difference.
I don't think that N64 and Dolphin compete all that much with each
other to make these sorts of decisions reasonable. Not for that
time in the year anyway. Once Dolphin ships, there will still be
at least 20 million N64s sitting under someone's TV somewhere, and
no one is going to all of the sudden throw those away.
Psychopaths, like us, are going to have both systems at launch,
and will continue to buy games for both. Mainstream only really
comes into play around the holiday season, and that's only true if
Nintendo gets Dolphin out at a significantly early enough time for
it to make the transition from an "early adopter"
purchase to a "hey, we are beginning to become
mass-market" purchase.
I.e, more N64's sold in December of 1996 than in September of
1996.
Max Says: I certainly won't be surprised if the system's
release date slips again; I hope it doesn't. I don't think two N64
games by Rare are the primary reason for the hold up though.
Although Dolphin's current release date (more like "release
window" - it's still pretty vague) is suspiciously close to
E3, I doubt Nintendo would postpone releasing the system simply to
debut it at the show. E3 has traditionally been about software for
Nintendo, not hardware.
Billy Says: Game Delays? No, how about system delays
causing game delays. My belief is that Nintendo is spreading out
the games to "hold over" Dolphin lovers.
Nintendo has
done this before. Games have been done, and held onto or delayed
to space out the bigger games. F-Zero was complete a long time
before it was released in the US. Interesting there is no news
about Silicon Knights answers for a game that was, as told to me
by the President, "going to release on Halloween." Now
it's 2001? That game was Nominated for best of the show and then
all of a sudden it's not ready yet. Hmmm. And all of a sudden
Banjo Tooie gets delayed. You think these games aren't finished?
C'mon!
Look at a game like Mario Tennis that took 9 months to create. And
let me tell you...it's polished. I believe all of the delayed
games could make it out in time. Mario Paper takes 6 months to
translate? I don't think so.
Nintendo has done this strategic delay game many times. Do I blame
them? Not at all. If the hardware, and software...er I
mean...Mario isn't ready, Dolphin will not release. In my opinion,
that's the main reason for delays of software.
Ed Says:
While I agree with your projected Dolphin launch date, I don't
think the reasoning is quite there. Billy pretty much said what I
think about games being delayed to hold over people waiting for
Dolphin. Though, even after Dolphin launches, it is possible for
the N64 to see another big game or two. I believe Mario RPG and
DKC 3 came out within a few months of the N64's launch.
Venge says, When Nintendo comes out with the new system,
they absolutely must make a sequel to Perfect Dark! The game is
happenin' on N64, and can only get better if it moves to a system
with better graphics. It would overtake Mario if it weren't for
the graphic violence. Trust me, this game needs to be continued.
Mike Says: Sounds good to me. But I'll have to
challenge you to a steel cage, ladder, deathmatch, as Mario, to
see if PD can overtake the man.
Justin Says: I'll be somewhat of a heretic here, risking
being burned at the stake, but while I found Perfect Dark to be
pretty slick and all I hardly ever play it. Maybe it is my being
spoiled by PC shooters much more than back in the Goldeneye days
when the competition wasn't as fierce but I just don't find it as
appealing as 007 was years ago. That said though I can't wait to
see what Rare can do with better technology, more storage, and
even more experience under their belts... that would probably
change my opinion quickly.
Kosta Says: Well we wont burn you at the stake
Justin, but I'm afraid that big toe you cherish so much will have
to go. Perfect Dark is a great game and I don't think many people
would mind if a Dolphin sequel pops up in the near future. To me
Perfect Dark pretty much took what was good with Goldeneye and
improved on it, the multiplayer just cannot be beat. The next
logical step would be a Dolphin game by the Goldeneye/PD team, as
they seem to have squeezed all they could from the N64 with PD.
Steven Says: Well, there do seem to be rumors of a PD2 game
for Dolphin floating around, so I suppose it is possible. Then
again, Rare has a tendency of always wanting to do something
different. But, that was the excuse they used for doing Perfect
Dark instead of another Bond game last time. Also factor in
licensing costs, of which there are none this time with a PD
sequel, so you never know.
All I ask is that they bring back that feel of
"sweating bullets" that you got from many of the GE
single player missions on 00 Agent mode, that is seriously lacking
in PD. Yea, PD's multiplayer is greatly improved ... which is
probably what made GE so popular, that, and word of mouth. But GE
was a hardcore single player's FPS, whereas PD seems to be a
little more mainstream. As far as exhibiting one's own console FPS
gaming skills go, I still thing GE is the gamers game. Perhaps Ty
would agree with me on this one, even though he slaughters me
shamefully in GE. But, he should know what I mean.
Max Says: Personally, I find Perfect Dark to have more of a
gradual learning curve, complete with in-depth training and
challenges that develop familiarity and skill. While I don't fault
Goldeneye for lacking such qualities, I've been able to become
more involved with Perfect Dark. I can't stop playing!
I look at Perfect Dark as the "pilot" of the series;
everything about Perfect Dark screams for a franchise. There are
reports of Rare gathering development teams to begin on a sequel
for Dolphin already. Gamers definitely want another game with the
GE/PD engine, why bother making up something new all over again?
Billy Says: I'm with Justin on this as well. I liked
it. And I am still in love with JoAnna (drool). But a week after I
got PD, I also got a new PC and a GeForce 2 card. Don't get me
wrong...I liked the game. But it doesn't give me that same thrill
as Q3A, UT, TFC, or any of those combinations with CTF involved.
Needless to say, I haven't fired up my N64 until I got Mario
Tennis. If Nintendo would give me a freakin' keyboard-mouse set up
I'll play it. Sega's doing it with Q3A and Half Life. I hope
Nintendo follows suit with Dolphin.
Ed Says:
I'm definitely for a PD sequel on Dolphin. Since I don't own a
decent PC, I've been spending most of my gaming time on PD. Having
said that, I still lean towards GE being the superior single
player experience, but I'd like to think that Rare can do even
better next time around, making the prospect of a sequel on
Dolphin quite appealing... and hey, then they'd get to use Ms.
Merkin/Joanna Dark for a new ad campaign.
Matt asks, Hey guys, great site. My question is this: How
come some companies (such as Nintendo) like to release some of
their larger, bigger titles at the end of the months on Mondays? I
have been noticing many big titles being released late in the
month and early in the week. Why? I would have imagined weekends
would show more sales than a Monday. This question also gets me to
another point. Why is the summer always devoid of console
launches? Is it just because of the reputation the summer has for
be an "outside in the nice weather" season? Also, when
the Dolphin is delayed this spring, will we have to wait until
September just because of that damned summertime reputation?
Thanks.
Mike Says: Not sure about the late month/Monday
releases, but I can say that summers are very slow months across
the board in the economy. With exception, of course, to the few
businesses that depend on summer customers (amusement parks, etc.)
It's just taken for granted as being a slow time of year. Fall
tends to be more economical for the shopping season buildup. As
they say, Black Friday got its name for putting businesses back in
the black. (No, not because the roads and stores are Hell.)
As discussed, I think Dolphin's delay is due to hardware/software
development issues. The timing is just a convenience of the
economy. It wouldn't surprise me if Nintendo claimed the delay of
the U.S. launch would be due to the "smashing success of the
Japanese launch" and that there would be supply issues.
(Hence another semi-artificial Tickle-me-Elmo scenario).
Oooh, Oliver Stone lives on. :-)
Steven Says: Hey, I know what you mean, Matt. It
doesn't make a heck of a lot of sense to me, either. I would think
that launching the console before the fall would be one of the
smartest things Nintendo could possibly do. Get the early adopters
satisfied early, which help alleviate supply constraints, and also
helps fuel the pimping for the holiday season ... provided of
course that the console really rocks (which, it will). It is an
unconventional idea, but yet when you really think about it,
totally brilliant.
Max Says: I also agree that sometimes release dates
don't make sense, simply based on personal experience. Last
summer, I decided to import a Dreamcast (as I could get one
cheaply) because I wanted to play it over the summer. That way, I
could play the hell out of DC and then worry about school in the
fall. Of course, all of my friends practically moved into my
apartment!
Anecdotes aside, summer is considered a slow time. Things always
pick up in fall/winter as the holiday season approaches, which the
most important time for business, games or otherwise.
KillaK9 asks, What ever happened to THORNADO? Is that
going to be released to Dolphin or N64, cause I haven't heard like
ANYTHING on it? Also, I know I'm going ahead of
myself here but what would YOU want the Dolphin slogan to be?
Steven Says: Thornado is still being worked on. It
is not canned, although it did suffer a period of inactivity for a
little while. It is still, and now very much actively being
developed.
Factor 5 will
not confirm yet whether or not the game is Dolphin exclusive or
not. We all think it's Dolphin, and they know we are expecting
them for it to be Dolphin.
Personally, it
is one of my most anticipated games, and I am VERY DISAPPOINTED IN
ALL OF YOU READERS for forgetting about this game and not voting
for it in our Most Wanted section.
So go make my friends at Factor 5 happy and vote for this game
from now on.
Max Says: THORNADO looks to be a 3D sequel to the Turrican
series in everything but name. I'm really fond of the Super
Turrican games, so my expectations are high. Think Metroid meets
Contra and you're halfway there. Considering how long this game
has been in development, I can't wait to see it.
THORNADO is no
longer set to be released on N64 but on unspecified
"next-generation consoles." As Stephen pointed out, it
will likely appear on Dolphin but Factor 5 haven't
confirmed...yet.
Ed Says:
Hrmm. Dolphin slogan. "The best games are here!" Nothing
fancy, just the plain simple truth. :>
O Man asks, Hi all! First, this is a very well organized
and maintained site. I've been reading your articles since the
days of the N64HQ (Mike and Justin) so keep up the good work. Now,
how would one go about getting information on how to obtain a N64
and/or Dolphin development kit (or at least trying to get one as
some developers don't have Dolphin dev kits yet)? How would one
get started developing games for either of these systems, assuming
that you already have the skills, talent, and resources available?
Steven Says: Well, the first step would be proving
all of that to Nintendo. It's not like you can just call them up
and say, "Hey, I'm a start-up development company, gimme dev
kits." I wish, I'd get one myself just to tinker around if I
could.
Billy Says: First of all, you'd probably want to work for
an actual game Developer. That would be your best bet to get your
hands on a development kit.
From what I have heard, you order these kits directly from
Nintendo. These kits also cost quite a bit of money. I have heard
that the GBA development kit costs around $5000 - $10,000. That's
a lot o' dough. I would guess the Dolphin kits would cost a lot
more.
I think you will also have to sign a NDA. :)
Mike Says: And punishment for violating that NDA would be
sacrificing your first-born.
Ed Says:
Heh, getting a development kit requires you to prove that you're a
capable and talented development team. Besides that, you'll need a
good chunk of cash. I don't know how much Dolphin kits go for, but
I believe the PS Tool goes for $20,000 a piece. If you're really
interested in developing for Nintendo, try going here
for more right forms... though, after checking that page, there's
no icon for Dolphin development. Guess they're really not ready
for a lot of third party developers yet. :(
Crazy Fingers asks, I recently read comments made by
Nintendo of Japan's President that anger me to no end. So am I to
assume that Nintendo is losing its focus on the home console
market and mainly concentrating on GBA? This makes no sense. Why
does Yamauchi assume that Sony Corp already owns the next-gen
console consumers? It makes no sense for Nintendo to sit back
without competing wholeheartedly in the next-gen console war. I
want the best Nintendo software and the best second and third
party software for my next-gen Nintendo system. If Nintendo loses
the next-gen console war it won't be Sega, Sony, or Microsoft's
fault it will be Nintendo's for being lazy and elitist for not
courting third party developers. Nintendo once had its pulse on
the console market and their consumers. NES, and SNES proved that
Nintendo has what it takes to be number one in consoles. I hope
Yamauchi isn't speaking for Nintendo as a whole because he is
really sticking his foot in his mouth. He paints the next-gen home
console market as insignificant to Nintendo and if it isn't true
he needs to keep his mouth shut.
Mike Says: Now that you've royally ripped the head
of Nintendo a new one and jumped to multiple conclusions... I've
been trying to dig for answers about the issue of Nintendo
shifting its focus to GBA, and I am more and more convinced
something was lost, way lost, in the translation.
The evidence is building that Dolphin is falling behind schedule.
The context of the story showed Nintendo issuing some form of
half-assed, indirect resignation from the console market. However,
word I received is that they are getting hardcore about GBA
because that is the product that is far more advanced in its
development cycle. The hardware is done, and a number of games are
well on their way. The same can't be said for Dolphin's games.
Nintendo is switching focus to GBA because that's the next product
ready to be released. They also own the portable market, so they
are within logic to leverage that strength and hammer home a
winner. If they could use the power of their portable dominance
and bridge it to the console market, all the better.
Some time later, the Dolphin will hit, and they will be
appropriately focused on that when the product is ready. Nintendo
isn't backing off. They're just prioritizing.
Steven Says: Ignore the words; look at the facts. A
basic lesson in Philosophy here, folks. You don't make billion
dollar deals with IBM and Matsushita, and multiple million dollar
deals with ArtX and Factor 5, and who knows who else yet, to back
burner something.
Max Says: I think Mike has hit it right on the head. There
are certainly some problems and setbacks with Dolphin, it by no
means is Nintendo abandoning its Dolphin console plans or shifting
its focus to handhelds. GBA *has* been in development a lonnnnnng
time (I heard about Project: Atlantis years ago) so it's certainly
not surprising that it's getting more attention--it's farther
along.
When Dolphin (finally) arrives, I'm sure you'll get what you seek:
some of the best 1st, 2nd and 3rd-party software available
anywhere. Nintendo already *has* courted several third-party
developers, we just don't know who they all are yet. Stay tuned...
Billy Says: I am not scared really. I will own both a GBA
and a Dolphin, and love their interactivity. I'll agree with
Steven. I think something was lost in the translation.
Granted Gameboy is Nintendo's cash cow, but they aren't
going to forget about their console lovers as well. I think we'll
know more in a few weeks.
Kosta Says: Yeah there was something probably lost in the
translation, but I think Mike got it right when he said that the
GBA will be released earlier, so logically the focus will be on
that console. Nintendo plan on releasing the handheld this
Christmas in Japan so they'd be pretty stupid not to go all out
this Spaceworld over the GBA.
Look at what everyone close to the Dolphin project are saying, and
it all seems to be positive. Most say that it will easily compete
with the Playstation 2 and possibly go one better. As Steven also
pointed out, look at the partnerships that they have made along
the way, also look at the money they plan to spend on marketing
the console as well. Don't let the sudden lack of Dolphin news
fool you into thinking that they are indeed abandoning the
console, they definitely have something to show everyone. Finally
the only re-assurance to give will be 'wait for Spaceworld', which
will at least finally show the Dolphin in its current state. There
really hasn't been any big Dolphin "news" since it was
announced at E3 99, which would mean that something has been
cooking since that time.
Ed Says:
Well, I believe Matt at IGN64 put this to rest in a couple of days
ago. Definitely mistranslated, and Yamauchi might not have said
that at all. And as far as focusing first on GBA, well, it seems
to make sense to concentrate on keeping one monopoly first and
then focus on developing Dolphin (possibly by using their handheld
monopoly as leverage).